- 🎮 Unreal Engine 5
- 🔵 Blueprints
- 🌤️ Ultra Dynamic Sky
- 🌫️ Ultra Volumetric Fog
- 🧱 Nanite
- 🌿 Foliage System
- 🧩 Level Streaming
- 🎬 Level Sequence
- 🚶♂️ Locomotion System (8 directions + head bob)
- Created fully in Blueprints based on tutorials, with custom modifications.
- Learned collision handling, snapping, and component replication.
- 📂 Files:
/Content/Main/BuildingTest/
- Mini-game with interactive WASD keys (quick-time event).
- Focused on logic — no advanced graphics yet.
- 📂 Files:
/Content/Main/FishingTest/
- Quest Manager + Dialogue System working together.
- Triggers events and cutscenes after completing quests.
- 📂 Files:
/Content/Main/Blueprints/Dialoges,/Content/Main/Blueprints/ObjectiveSystem,/Content/Main/Blueprints/SybtitlesSystem
- Complete Minesweeper-style game made entirely in Widgets (UMG).
- Created independently from scratch — fully functional and playable.
- Features grid generation, mine placement, win/loss conditions.
- 📂 Files:
/Content/Main/WidgetMiniGames/
- Integrated Ultra Dynamic Sky and Ultra Volumetric Fog.
- Created atmosphere and limited visibility similar to Silent Hill.
- Implemented Level Streaming for memory management.
- Reduced dependencies between assets and Blueprints.
- Tested Nanite and optimized Foliage performance.
- Used Level Sequence and Trigger Boxes to trigger animations (e.g., moving objects when entering a zone).
- 📂 Files:
/Content/Main/FIrstDream
- True First Person Locomotion system (8 directions + head bob).
- 📂 Files:
/Content/Main/Blueprints/8WaysWalking
- 🧳 Inventory System — item storage and interaction logic.
- 🔦 Flashlight Mechanic — working flashlight attached to the player character.
- 📜 Note Reading System — allows picking up and reading notes (Resident Evil-style).
- 🕹️ Item Inspection System — rotate and examine 3D items in detail.
- 🔐 Lockpicking System — basic lockpicking mini-game prototype.
- 💡 Interactive Light Switch Blueprint — working lamp on/off functionality.
- 👣 NPC Movement Experiments — prototype AI behavior and navigation tests.
- 🧭 UI & Widgets — various interface elements (inventory, interaction prompts, tooltips, etc.).
- Practical knowledge of Blueprints and Unreal Engine 5 project structure
- Optimization techniques (Level Streaming, Nanite, Asset Management)
- Working with lighting, fog, and environmental effects
- Designing basic gameplay systems
- Integrating visual effects with game logic
(Images from /Docs/)
This project taught me how to combine multiple UE5 systems into a coherent prototype.
It was my first serious step toward game development.
Currently, I am working on my next project: Survival,
which features procedural world generation, multiplayer, and an inventory system.



























