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v1.0.1

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@Github-Samuel Github-Samuel released this 12 Nov 18:52

Fixes

  • Only Worm scores are kept. The score callback accepted any game name, so a modified client could fill a phone's saved data with made-up entries. It now takes the Worm game only and refuses NaN. Thanks to @HeinoDev (#2).
  • Message previews wrap to two lines in the Messages list instead of being cut off. Also from @HeinoDev (#2).

New

  • Simplified Chinese. A full zh-CN locale, and Chinese font fallbacks for the handset, since its typefaces have no Han characters. Set Locale = 'zh-CN' in configs/config.lua to use it. Thanks to @AlexWangOlu (#1).
  • "now" can be translated. The time shown on new messages comes from the locale (ui.messages.now).

The customer texts, contact lines and names are in configs/ rather than the locale, so they stay in English unless you translate those files on your server.

Update

Download sd-trapphone.zip below (not Source code) and replace your sd-trapphone folder with it. Nothing in configs/ or items.md changed since 1.0.0, so you can keep your own configs. If you edited locales/en.json, add the new ui.messages.now key to it (a missing key falls back to "now"). The full guide is at docs.samueldev.shop/resources/trapphone.

v1.0.0

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@Github-Samuel Github-Samuel released this 12 Nov 02:31

First release

A keypad burner phone that runs a street business.

  • A real handset. Messages, Contacts, Hustle, Turf, Status, a Worm game, ringtones and wallpapers on an early-2000s candybar with a d-pad and a full keypad, in ten colours, each its own item with its own model in the hand.
  • Corner sales and drop-offs. Customers text offers while they walk over or pull up in a car; accept, haggle or turn them down. Pitch to anyone on foot, or take orders while driving and deliver to doors across the map.
  • A name on the street. XP and levels per product live on the phone itself, so a stolen phone is a stolen business. Customers remember you, and good ones become regulars.
  • People and turf. Plugs, a supplier, an informant, a launderer, a fixer and each crew's shot caller reach out as you grow. Every area has its money, its cravings and often a crew that wants its cut.
  • Back rooms, scales and heat. A money wash and a black market to unlock, battery scales to bag up, and snitches that bring the police through your dispatch resource.
  • Texts sd-phone both ways, when sd-phone is running.

Install and docs

Download sd-trapphone.zip below (not Source code), unzip it into your resources, add the items from items.md, and ensure sd-trapphone after ox_lib and oxmysql. The full guide, with every config file and the exports, is at docs.samueldev.shop/resources/trapphone.