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v1.0.0
First release
A keypad burner phone that runs a street business.
- A real handset. Messages, Contacts, Hustle, Turf, Status, a Worm game, ringtones and wallpapers on an early-2000s candybar with a d-pad and a full keypad, in ten colours, each its own item with its own model in the hand.
- Corner sales and drop-offs. Customers text offers while they walk over or pull up in a car; accept, haggle or turn them down. Pitch to anyone on foot, or take orders while driving and deliver to doors across the map.
- A name on the street. XP and levels per product live on the phone itself, so a stolen phone is a stolen business. Customers remember you, and good ones become regulars.
- People and turf. Plugs, a supplier, an informant, a launderer, a fixer and each crew's shot caller reach out as you grow. Every area has its money, its cravings and often a crew that wants its cut.
- Back rooms, scales and heat. A money wash and a black market to unlock, battery scales to bag up, and snitches that bring the police through your dispatch resource.
- Texts sd-phone both ways, when sd-phone is running.
Install and docs
Download sd-trapphone.zip below (not Source code), unzip it into your resources, add the items from items.md, and ensure sd-trapphone after ox_lib and oxmysql. The full guide, with every config file and the exports, is at docs.samueldev.shop/resources/trapphone.