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@github-actions github-actions released this 17 Jun 05:20

Commits

  • [e268939]: type fields, add get_liquids_at function, add liquids.lua example, add ENTITY_MASK enum in C++ (Estebanfer) #392
  • [5f3eed6]: Rename MASK::NONE to MASK::ANY (Estebanfer) #392
  • [1ca5c18]: add util function for enum class masks, fix get_liquids_at OOB check (Estebanfer) #392
  • [4444eb9]: Change check to compare as integer after converting, use g_level_max_* for type size (Estebanfer) #392
  • [ad8a42a]: Change get_liquids_at signature, update docs and example (Estebanfer) #392
  • [2bf11fb]: fix some links in the doc (Mr-Auto) #405
  • [5ba589c]: fix autodoc build workflow (Estebanfer) #406
  • [9e26c5d]: update slate[no ci] (github-actions[bot]) #406
  • [47dcb27]: use floats for literals in get_liquids_at (Estebanfer) #392
  • [eda4517]: update slate[no ci] (github-actions[bot])
  • [0d18191]: fix // in link being replaced by the new line (Mr-Auto) #405
  • [77febfb]: add is_active method for Online (Mr-Auto) #407
  • [8e62788]: Implement HeapBase struct, change savestate using HeapBase, fix save/load save state saving/loading from/to slot 5 which is not guaranteed to be the main after online session (Mr-Auto) #407
  • [fb730a3]: fix overlunky initializing UI to fast @estebanfer (Mr-Auto) #407
  • [0862cab]: HeapBase get rid of get_local, rename get_local_safe to get, remove read_prng and some get_frame_count from State, remove get_frame_count from rpc (Mr-Auto) #407
  • [ba998d3]: Fix some Actions warnings (spelunky-fyi#404) (Malacath-92) #404
  • [6d7c873]: move API init out of State::get, remove leftover Spelunky_UpdateLiquidOutOfBoundsBugfix (Mr-Auto) #407
  • [bf47001]: move get_correct_liquid_engine to LiquidPhysics (Mr-Auto) #407
  • [9768916]: fix abs_position being wrong in certain frame/sub frame situations (Mr-Auto) #409
  • [0283d0e]: improve illumination.lua (Mr-Auto) #410
  • [b50e2fa]: simplify refresh_illumination, update doc (Mr-Auto) #407
  • [2be334a]: update slate[no ci] (github-actions[bot])
  • [62e872e]: move layer from State to StateMemory, remove flags, set_flags, set_pause, get_offset from the State (Mr-Auto) #407
  • [a24ede2]: fix get_frame comment (Mr-Auto) #407
  • [7dd2036]: move copying HeapBase and heap clone hook into thread_utils (Mr-Auto) #407
  • [e993b59]: some save state changes, exposing prng and frame of the saved state (Mr-Auto) #407
  • [e1862a4]: get rid of prng getter, also change seed_prng to use local (Mr-Auto) #407
  • [c4b5e9c]: Some extra renderer stuff (Mr-Auto) #407
  • [320b2f9]: move camera function to Camera, also fold some one line functions in lua_vm (Mr-Auto) #407
  • [b711e82]: move lowbias32 to rpc, move and rename fix_liquid_out_of_bounds to remove_liquid_oob, move API::init to the end of state.cpp (Mr-Auto) #407
  • [d4b6044]: move enum_to_layer declaration to aliases, move last stand alone functions in state.hpp to namespace (Mr-Auto) #407
  • [36a9dab]: move warp, set_seed to StateMemory. Move and rename State::find to StateMemory::get_entity, move the rest of the function to the API namespace (Mr-Auto) #407
  • [d907986]: remove State::get_frame_count, make event deal with HeapBase instead of state (Mr-Auto) #407
  • [90f4f4f]: get rid of State (Mr-Auto) #407
  • [6a6eda8]: rename thread_utils to heap_base and mess around with some #include (Mr-Auto) #407
  • [bf6c489]: fix get_global_frame return in doc (Mr-Auto) #407
  • [b21287c]: use get_state_ptr in render_api since we only use state and only once at that (Mr-Auto) #407
  • [6104fea]: fix info_dump (Mr-Auto) #407
  • [f84aed2]: switch OnHeapPointer method decode with decode_local and name it decode_main (Mr-Auto) #407
  • [d47fe85]: f you visual studio (Mr-Auto) #407
  • [b122a33]: move set_jetpack_fuel to PowerupCapable and make it only affect the worn jetpack (Mr-Auto) #413
  • [492faa0]: add DOOR_EGGSHIP, DOOR_EGGSHIP_ATREZZO, DOOR_EGGSHIP_ROOM for Door:unlock (Mr-Auto) #413
  • [cbc3df5]: small update to ScreenTransition, also fix comment for ScreenDeath (Mr-Auto) #413
  • [8b42cd0]: move custom strings to bucket, also fix ids messing up when removing strings (Mr-Auto) #413
  • [45188f6]: add comment (Mr-Auto) #413
  • [9a4eda5]: update skipintro.lua (Mr-Auto) #414
  • don't force lock_input_timer to 0 every frame, also fix the floating in the air when fallen into item spiked (movable spikes on hundun platform) #416 (Mr-Auto)
  • [712afcf]: fix the slight inconsistency of the Deprecated functions in the doc (Mr-Auto) #417
  • [65cb791]: fix option Light dark levels and layers not returning the level illumination to normal after switching it in the UI (Mr-Auto) #418
  • [81252d6]: even more improvements, use enums instead of raw values (Mr-Auto) #414
  • [6776655]: remove useless state getter (Mr-Auto) #407
  • [2fa040d]: update slate[no ci] (github-actions[bot])
  • [45df44e]: update slate[no ci] (github-actions[bot])
  • [e81c5eb]: file api getting path simplified (Mr-Auto) #407
  • [91a7281]: fix the SaveState.get, also improve comments (Mr-Auto) #407
  • [5bcf3b1]: fix memory leak (Mr-Auto) #407
  • [cc0e7e6]: temp clang version mismatch fix (Mr-Auto) #420
  • [c78314e]: better way of getting HeapBase in HeapClone (Mr-Auto) #407
  • [868782b]: update get_frame and get_global_frame description (Mr-Auto) #407
  • [ad167ac]: Merge remote-tracking branch 'origin/main' into state-refactor (Mr-Auto) #407
  • [a21cf65]: fix being able to load the game savestate thru SaveState class (Mr-Auto) #407
  • [d7850c3]: update slate[no ci] (github-actions[bot])
  • [1dbee7b]: Merge branch 'main' into door-unlock-and-more (Mr-Auto) #413
  • [fe63b05]: fix small mistake (Mr-Auto) #413
  • [1240785]: update slate[no ci] (github-actions[bot])
  • [4b27412]: fix GiantFrog type (Mr-Auto)
  • [f4d2c5b]: Fix current callback being overwritten if another one starts before the first one finished execution (spelunky-fyi#426) (Mr-Auto) #426
  • [ee44c18]: fix lambda capture (Mr-Auto)