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SpaceAnimalsRecomp 1.0.2
StarFox Remake [recompiled] 1.0.2: the launcher's background clips now come with the package, and the build is shorter. No change to the game itself.
No game files are included. You need your own Star Fox for Nintendo Switch 2 with its 2.0.0 update, dumped from your own console as a
.nupfile. This project is made almost entirely with AI (Claude, through Claude Code), directed, tested and reviewed by SerenityG4K.
Experimental project: it runs, but it is not optimized yet. It has only been tested on a powerful PC (AMD Ryzen 7 9700X, NVIDIA GeForce RTX 5070 Ti); how it runs on other hardware is not known yet. Handheld PCs (Steam Deck, Lenovo Legion Go, ASUS ROG Ally…) are not tested yet; on the Steam Deck (SteamOS), the Windows build would have to run through Proton. Please report your CPU and GPU with any bug.
Download
SpaceAnimalsRecomp-1.0.2-windows.zip: the full package, for a first install. Extract it to a writable folder with a Latin-only path (not Program Files), runlanceur.exe, choose your.nupcopy and click BUILD THE GAME (35 to 50 minutes). Everything the build needs (Python, GCC, glslang) is included.SpaceAnimalsRecomp-1.0.2-update.zip: the update package, used by the launcher's automatic updates (you don't need to download it yourself).SHA256SUMS.txt: SHA-256 checksums of both archives.
Already on 1.0.0 or 1.0.1? Click UPDATE … AVAILABLE in the launcher, then UPDATE GAME: nothing is rebuilt.
What's new in 1.0.2
- Launcher background included: the clips that play behind the launcher (gameplay recorded by SerenityG4K) come with the package. The build no longer runs the game for several minutes to record them. SETTINGS › RE-RECORD FOOTAGE still records new ones from your own copy.
- Shaders created by the game: the build runs the game for a few seconds, muted, to collect the 80 shaders the game creates when it starts (they are not in the shader archive of the copy), then translates and precompiles them with the others: 2,388 shaders.
- Correction of the 1.0.1 notes: they said that a new install lacked these 80 shaders. In fact the clip recording collected them; only a build where the recording was skipped or failed lacked them.
Known limits: 80 shader stages are left to translate (the console's DLSS network and one fragment shader); 90 and 120 fps are not stable yet. Planned: NVIDIA DLSS, frame generation, mod support, online play, mouse controls, key remapping and several controllers, Linux.
Requirements: Windows 10/11 64-bit, a CPU with AVX2, a GPU with Vulkan 1.3 (tested on NVIDIA), about 6 GB of free disk space during the build.
SpaceAnimalsRecomp 1.0.1
StarFox Remake [recompiled] 1.0.1: a lighter package, with the licenses of every bundled tool. No change to the game itself.
No game files are included. You need your own Star Fox for Nintendo Switch 2 with its 2.0.0 update, dumped from your own console as a
.nupfile. This project is made almost entirely with AI (Claude, through Claude Code), directed, tested and reviewed by SerenityG4K.
Experimental project: it runs, but it is not optimized yet. It has only been tested on a powerful PC (AMD Ryzen 7 9700X, NVIDIA GeForce RTX 5070 Ti); how it runs on other hardware is not known yet. Handheld PCs (Steam Deck, Lenovo Legion Go, ASUS ROG Ally…) are not tested yet; on the Steam Deck (SteamOS), the Windows build would have to run through Proton. Please report your CPU and GPU with any bug.
Download
SpaceAnimalsRecomp-1.0.1-windows.zip: the full package, for a first install. Extract it to a writable folder with a Latin-only path (not Program Files), runlanceur.exe, choose your.nupcopy and click BUILD THE GAME (35 to 50 minutes). Everything the build needs (Python, GCC, glslang) is included.SpaceAnimalsRecomp-1.0.1-update.zip: the update package, used by the launcher's automatic updates (you don't need to download it yourself).SHA256SUMS.txt: SHA-256 checksums of both archives.
Already on 1.0.0? Click UPDATE … AVAILABLE in the launcher, then UPDATE GAME: nothing is rebuilt, it takes a few seconds.
What's new in 1.0.1
- Third-party licenses:
THIRD_PARTY_NOTICES.txtlists every bundled component (GCC, binutils and MinGW-w64 from WinLibs with the libraries the compiler uses, glslang, Python and its modules) with its exact version, its license and where to get its source code. TheLICENCESfolder has the full license texts. - Lighter package: GCC and glslang are reduced to the files the build actually uses, a list made by tracing the real build commands. The download is 91 MB instead of 316 MB, and 424 MB once extracted instead of 1.1 GB. The compiler copy made in
C:\ProgramData\StarFoxRecompwhen the install path has spaces is about 400 MB instead of 1 GB. - An install updated from 1.0.0 keeps its full compiler, which still works. To get the lighter one, extract this package to a new folder.
Known issue (also in 1.0.0): on a new install, the build extracts 2,308 of the game's shaders from your copy; 80 more (72 compute shaders) that the game loads at start are not extracted yet, so a scene that uses one would miss that effect. Please report any missing effect; a fix is planned for the next version.
Known limits: 80 shader stages are left to translate; 90 and 120 fps are not stable yet. Planned: NVIDIA DLSS, frame generation, mod support, online play, mouse controls, key remapping and several controllers, Linux.
Requirements: Windows 10/11 64-bit, a CPU with AVX2, a GPU with Vulkan 1.3 (tested on NVIDIA), about 6 GB of free disk space during the build.
SpaceAnimalsRecomp 1.0.0 — StarFox Remake [recompiled]
StarFox Remake [recompiled]: Star Fox (Nintendo Switch 2, update 2.0.0) as a native Windows program, built on your PC from your own copy.
No game files are included. You need your own Star Fox for Nintendo Switch 2 with its 2.0.0 update, dumped from your own console as a
.nupfile. This project is made almost entirely with AI (Claude, through Claude Code), directed, tested and reviewed by SerenityG4K.
Download
SpaceAnimalsRecomp-1.0.0-windows.zip: the full package, for a first install. Extract it to a writable folder with a Latin-only path (not Program Files), runlanceur.exe, choose your.nupcopy and click BUILD THE GAME (35 to 50 minutes). Everything the build needs (Python, GCC, glslang) is included.SpaceAnimalsRecomp-1.0.0-update.zip: the update package, used by the launcher's automatic updates (you don't need to download it yourself).SHA256SUMS.txt: SHA-256 checksums of both archives.
What's in 1.0.0
- The whole game code recompiled from ARM64 to C++ and native x86-64; Horizon OS emulated at the system-call and IPC level; NVN on Vulkan 1.3; 2,388 of the game's 2,468 shader stages translated to SPIR-V.
- Shader precompilation: every shader compiled for your GPU on the first launch (Vulkan graphics pipeline libraries + pipeline cache): no shader compilation stutter in game.
- Launcher: copy check by SHA-256, build with progress and logs, full screen or windowed, game language (15), resolution up to 4K, frame rate, 3D rendering, volume; French and English.
- One-click updates from this repository's releases, with SHA-256 verification; only the parts whose code changed are rebuilt.
- The whole game can be finished: it has been played through completely several times at 60 fps with sound, and it is rather stable. Please report bugs with your logs (see the README).
Experimental project: it runs, but it is not optimized yet. It has only been tested on a powerful PC (AMD Ryzen 7 9700X, NVIDIA GeForce RTX 5070 Ti); how it runs on other hardware is not known yet. Please report your CPU and GPU with any bug.
Known limits: 80 shader stages are left to translate; 90 and 120 fps are not stable yet. Planned: NVIDIA DLSS, frame generation, mod support, online play, mouse controls, key remapping and several controllers, Linux.
Requirements: Windows 10/11 64-bit, a CPU with AVX2, a GPU with Vulkan 1.3 (tested on NVIDIA), about 6 GB of free disk space during the build.