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SpaceAnimalsRecomp 1.0.0 — StarFox Remake [recompiled]
StarFox Remake [recompiled]: Star Fox (Nintendo Switch 2, update 2.0.0) as a native Windows program, built on your PC from your own copy.
No game files are included. You need your own Star Fox for Nintendo Switch 2 with its 2.0.0 update, dumped from your own console as a
.nupfile. This project is made almost entirely with AI (Claude, through Claude Code), directed, tested and reviewed by SerenityG4K.
Download
SpaceAnimalsRecomp-1.0.0-windows.zip: the full package, for a first install. Extract it to a writable folder with a Latin-only path (not Program Files), runlanceur.exe, choose your.nupcopy and click BUILD THE GAME (35 to 50 minutes). Everything the build needs (Python, GCC, glslang) is included.SpaceAnimalsRecomp-1.0.0-update.zip: the update package, used by the launcher's automatic updates (you don't need to download it yourself).SHA256SUMS.txt: SHA-256 checksums of both archives.
What's in 1.0.0
- The whole game code recompiled from ARM64 to C++ and native x86-64; Horizon OS emulated at the system-call and IPC level; NVN on Vulkan 1.3; 2,388 of the game's 2,468 shader stages translated to SPIR-V.
- Shader precompilation: every shader compiled for your GPU on the first launch (Vulkan graphics pipeline libraries + pipeline cache): no shader compilation stutter in game.
- Launcher: copy check by SHA-256, build with progress and logs, full screen or windowed, game language (15), resolution up to 4K, frame rate, 3D rendering, volume; French and English.
- One-click updates from this repository's releases, with SHA-256 verification; only the parts whose code changed are rebuilt.
- The whole game can be finished: it has been played through completely several times at 60 fps with sound, and it is rather stable. Please report bugs with your logs (see the README).
Experimental project: it runs, but it is not optimized yet. It has only been tested on a powerful PC (AMD Ryzen 7 9700X, NVIDIA GeForce RTX 5070 Ti); how it runs on other hardware is not known yet. Please report your CPU and GPU with any bug.
Known limits: 80 shader stages are left to translate; 90 and 120 fps are not stable yet. Planned: NVIDIA DLSS, frame generation, mod support, online play, mouse controls, key remapping and several controllers, Linux.
Requirements: Windows 10/11 64-bit, a CPU with AVX2, a GPU with Vulkan 1.3 (tested on NVIDIA), about 6 GB of free disk space during the build.