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(Proof Of Concept) Halo Fan Game Adaptation as a Platformer. Made in Assembly Language

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Halo: Pixel Edition

gffe

This is a game created entirely in Assembly Language. I am using $gp register to simulate a screen 124 x 64 Pixels Wide

Playing the Game

Use any MIPS simulator to open game.asm. I use MARS and SATURN, both are great softwares made to simulate MISP Architecture.

Additional information that you need to know:

  • Sometime the coin in the middle wont collect, just press "r" and try again it will work

  • The bullet would not penetrate the walls, but something for no apparent reason it does which i have no idea why

  • If you spam press "d" or "a", it will allow it unless again for no apparent reason Mars just crashes but this is rare

  • I dont think so there are any other bugs, but the coins work really well like 90% of the time and all of a sudden one of them starts not working and I have no idea why

  • Sometimes, if you jump at the right moment and land inside the platform then the game would just act out and do something random usually this is not a restart level threat but its just annoying

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(Proof Of Concept) Halo Fan Game Adaptation as a Platformer. Made in Assembly Language

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