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Lua Script API: Custom Sprites Functions
Spawns a Lua Sprite with no animations using the tag tag, it will be using the image image.png, and will be spawned on position x, y`` If you want to make a Black screen with no texture, leave image` field empty and use (luaSpriteMakeGraphic)[]
If another Lua Sprite that exists is already using the tag tag, it will be removed.
Used for making a lua sprite use a solid color Width x Height frame instead of a texture.
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tag- Lua Sprite tag -
width- Width in pixels of the graphic you want to create -
height- Height in pixels of the graphic you want to create -
color- Color string, works the same as getColorFromHex
Example: Use luaSpriteMakeGraphic('testBlackSquare', 1000, 1000, '000000') to make the Lua Sprite with the tag "testBlackSquare" turn into a 1000x1000 black square.
Spawns a Lua Sprite that supports Animations, it will be using the tag tag, be using the image image.png, the XML image.xml, and will be spawned on position x, y
If another Lua Sprite that exists is already using the tag tag, it will be removed.
Adds a Lua Sprite with the specified tag, either in front or behind the characters.
Removes a Lua Sprite with the specified tag
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tag- The Lua Sprite's tag -
destroy- Specifies if you don't want to use the sprite anymore (Set tofalseif you want to re-add it later)
luaSpriteAddAnimationByPrefix(tag:String, name:String, prefix:String, framerate:Int = 24, loop:Bool = true)
Adds an animation name to the Lua Sprite using the tag tag, it will also overwrite another animation using the same name.
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tag- Lua Sprite tag -
name- Animation to be added's name -
prefix- Animation name on the .xml file -
framerate- Optional value, how many frames per second does the animation have, Default value is24 -
loop- Optional value, should the animation loop? Default value:true
luaSpriteAddAnimationByIndices(tag:String, name:String, prefix:String, indices:String, framerate:Int = 24)
Adds an animation name to the Lua Sprite using the tag tag with the specified indices on indices, it will also overwrite another animation using the same name.
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tag- Lua Sprite tag -
name- Animation to be added's name -
prefix- Animation name on the .xml file -
indices- What frames the animation should use, must be separated with a comma. Example:1, 2, 3, 4, 5, 3, 4, 5 -
framerate- Optional value, how many frames per second does the animation have, Default value is24
Plays animation name on the Lua Sprite with the tag tag.
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tag- Lua Sprite tag -
name- Animation name to play -
forced- If true, the animation will reset if the current animation is the same as the one you're trying to play. Default value isfalse
How much the Lua Sprite moves along with the camera.
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tag- Lua Sprite tag -
scrollX- Horizontal movement multiplier -
scrollY- Vertical movement multiplier
Example: Boyfriend/Dad have a scrollX/scrollY value of 1, if you're gonna do background elements, it's highly suggested that you make the values something under 1.