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Welcome to the Unreal Advanced Blueprint Hotkeys wiki!
Below are listed the basics for how to use the plugin. (This is for V2)
Note: The editor has a few default keybindings to spawn nodes, if you want to bind an action to one of these keys it is recommended to unbind the default first. A guide on how to do this can be found further down on this page.
**Note 2: IF you have already installed V1, make sure to save a local copy of the file "HotkeyBindings.ini" which can be found at in the following folder:
EngineDirectory/Engine/Plugins/Marketplace/HotkeyEditor/Config
Once you have saved this file, and updated to the latest version. Copy it to C:\Users[YourUserName]\AppData\Roaming\UnrealEngine\Plugins\HotkeyEditor\Config
This will make sure that your old bindings are converted properly to the new system! :)
How To Use The Editor
Open Editor
The Hotkey Editor is easily accessible from this icon in the toolbar:
Add new hotkey
To add a new hotkey, simply follow these few steps:
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With the editor open, click the "Add New +" button.
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Right click and search for the functions you desire to bind.
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Connect and place nodes however you want them. You can now also set default values!
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Click on the button saying "Bind", enter a name for the binding then click "Accept". You are now prompted to choose your keys. Click the button that says "Click To Select Keys", hold the desired keys (order doesn't matter) and click the Enter key to confirm.
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Lastly, click on "Accept".
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Your hotkey has been created and automatically saved.
Using a Hotkey
Inside of the blueprint graph you are editing, simply hold down your bound keys and click where you want your node or cluster of nodes to spawn!
Remove Hotkey
To remove an already existing hotkey, simply:
- Find it in the list in the Hotkey Editor
- Hover over the row.
- And click the red minus button that appears.
Rebind Hotkey
If you changed your mind about the keys and wish to change them, without having to remove the binding and recreate a new one, you can quickly do so in the Hotkey Editor.
Simply click on the hotkey's keys selector, hold the keys you wish to switch to, and click Enter to confirm the new keys. If you see the key selector flashing red, the newly selected combination of keys are already in use on another hotkey. You need to change that hotkey's keys before you can proceed.
Removing Default Keybindings
If your own hotkey collides with one of Unreals own default ones, you can remove the default as following:
The defaults can be found in "Edit"->"Editor Preferences"->"Keyboard Shortcuts"->"Blueprint Editor - Spawn Nodes by chord". Note: You need to first open up a blueprint window for this section to appear in the list You cannot remove the bindings per se, but you can unbind them. Simply click on the red cross on each of the associated input fields.






