wgpu-rs is an idiomatic Rust wrapper over wgpu-core. It's designed to be suitable for general purpose graphics and computation needs of Rust community.
Currently wgpu-rs works on native platforms, but WASM support is currently being added as well.
All examples are located under the examples directory.
These examples use the default syntax for running examples, as found in the Cargo documentation. For example, to run the cube
example:
cargo run --example cube
The hello-triangle
and hello-compute
examples show bare-bones setup without any helper code. For hello-compute
, pass 4 numbers separated by spaces as arguments:
cargo run --example hello-compute 1 2 3 4
Shout out to the following projects that work best with wgpu-rs:
- wgpu_glyph - for your text-y rendering needs
- coffee - a whole 2D engine
- iced - a cross-platform GUI library
- rgx - a 2D graphics library
- imgui-wgpu - Dear ImGui interfacing
- pixels - the easiest way to create a hardware-accelerated pixel frame buffer
- kas - tooKit Abstraction System
- oxidator - RTS game engine
- nannou - a creative coding framework
Also, libraries that have support for wgpu-rs:
If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml":
[patch.crates-io]
gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" }
gfx-hal = { path = "../gfx/src/hal" }
If a version needs to be changed, you need to do cargo update -p gfx-backend-dx12
.