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SpaceCorps 2027 0.5.5 is a quick patch for 0.5.4: the five solo Galaxy Gates can be entered now. In 0.5.4 the Gates page opened only in the station menu and the server wanted a flying ship, so no solo gate could be entered. A solo gate is built now: press Build on a gate's card (docked or flying), its parts are taken, and a portal to the gate stands on your home map, only for you. The patch also makes the Rocket tech skill kinder (a rocket deals 100 % at level 1, goes up to 130 % at level 100, and is a dud one time in ten at level 1), halves the price of the four Tier I rockets and pays much more laser ammo (Experimental Fusion Core, x4) when a solo gate is cleared.
Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027
What's new
Highlights
- Solo gates are built, and you jump into them. Open Galaxy Gates › Solo gates: every gate has a Build button (it said Enter in 0.5.4). It works when you are docked or flying, and it takes all the gate's parts at once (Alpha 11, Beta 26, Gamma 54, Delta 87, Omega 108) and opens your run with three lives. A portal named "Solo Gate -> Alpha Rift" (or the gate you built) stands on your home map while you fly there (x-1 for your company), at a spot of its own near the base, outside the station's safe ring: if you built it docked, it is there when you launch. Fly to it and press the Jump key like at any portal: you land in your arena and the run goes on from its saved wave. Only you can use your portal: other pilots on the map can see it, and the Jump key near it tells them "This gate belongs to" its owner.
- The portal comes back after everything but an end. If you Leave the arena, die, log off or the server restarts, your run is still open and your portal is on the home map again; Abandon (it asks first, and the parts are forfeited as before) and a cleared gate take it away, and so does an admin ending the run. If every arena is busy, the portal stays and you jump in a little later.
- Resume stays for a pilot who is flying (the result sheet's button); a docked pilot goes in through the portal. The open-run card of the Solo gates tab says where the portal is.
- Rocket tech: a rocket deals 100 % of its damage at level 1 and 130 % at level 100 (80 % and 110 % in 0.5.4), and is a dud one time in ten at level 1 (one in five), with no dud at level 100 as before. A level 1 pilot's rocket is 0.90 of the output of the item pages (0.64 in 0.5.4); the laser stays at 0.64. At level 100 a rocket is 1.30 of it.
- The Tier I rockets cost 500 Credits again (1,000 since 0.5.3): Lancet I, Rivet I, Ember I and Scatter I. Tier II and III keep their prices. The Auction's reference values follow the rockets' recipes: Tier I 500 (1,000) with a floor of 200 (400), Tier II 1,402 (1,902) and Tier III about 4,508 (about 5,008).
- A cleared solo gate pays much more x4 ammo. The Experimental Fusion Core in the completion is 20,000 / 30,000 / 50,000 / 75,000 / 100,000 for Alpha, Beta, Gamma, Delta and Omega (none / 3,000 / 20,000 / 50,000 / 85,000). Nothing else in a completion changed: credits, XP, honor, Thulium, items, the other ammunition and the prizes of a spin that finds no part are as in 0.5.4.
- The magic item chance of a spin stays 1 % (0.2 % for each of the five kinds). It was not changed; it only felt low.
If you already play
- Update the game; the server and the game go live together. A game from before 0.5.5 shows the old Enter button, which the server still refuses to a docked pilot: update.
- Nothing is moved, paid or removed. A run that is already open (you entered in 0.5.4 and left) is shown with its portal on your home map; the parts you already paid stay paid.
- Rockets already crafted or bought are not touched; the new prices are for the Shop and the Auction's reference values only.
Updating
- From a recent version: the game downloads a patch by itself when the job made one for your version. Click Restart to Update, or quit the game, and it installs. If a patch cannot be used the game downloads the whole package. A Linux AppImage game gets a patch from a newer version than the other packages.
- From an older version: the game downloads the whole package. If you installed the game with Hangar, Hangar updates it.
- From 0.2.0: download it once from the download page and replace the old app or folder.
- What the update does to your account: nothing. No Credits, Thulium, items or parts move.
Platforms
| Package | For |
|---|---|
SpaceCorps2027-macos-universal.dmg |
macOS 12 Monterey or later, Apple silicon and Intel |
SpaceCorps2027-windows-x86_64.zip |
Windows 10 and 11, 64-bit |
SpaceCorps2027-linux-x86_64.AppImage |
Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan |
SpaceCorps2027-linux-x86_64.tar.gz |
the same Linux build, as a folder to unpack |
SpaceCorps2027-windows-aarch64.zip |
Windows 11 on Arm (Snapdragon X and similar), 64-bit |
SpaceCorps2027-linux-aarch64.AppImage |
Linux ARM64, glibc 2.35 or newer, Vulkan |
SpaceCorps2027-linux-aarch64.tar.gz |
the same Linux ARM64 build, as a folder to unpack |
Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM at the least and 8 GB is recommended. It needs 400 MB of free disk space. On computers with 8 GB, Medium or Low uses noticeably less memory than High.
First launch
The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.
- macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
- macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
- macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
- Windows: right-click the zip, choose Extract All, and start
spacecorps2027.exefrom theSpaceCorps 2027folder: the whole game is in that one file. If SmartScreen says it "protected your PC", click More info, then Run anyway. - Linux: run
chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and startSpaceCorps2027/spacecorps2027.
Known limits and open points
- 0.5.4 could not enter a solo gate. The Gates page is a station-menu page (a docked pilot) and the server asked for a flying ship, so Enter was refused to everyone. We tested the server with a flying pilot and never pressed the button from the menu. 0.5.5 replaces Enter with Build and the portal.
- The Build flow was tested with scripted pilots over the game's own hub on a test server (a docked pilot builds, launches, sees the portal on the home map, flies to it, jumps into the arena, leaves and finds the portal again, abandons and finds it gone), and the Solo gates tab was checked in the real client. Fights inside the gates and the new ammunition payout are arithmetic and tests; nobody has cleared a solo gate on the shipped numbers.
- The x4 ammunition of a completion is a large faucet. At the Auction's reference value Alpha's completion ammunition alone is worth more than the Thulium its 11 parts cost on average, and the five gates together return about 42,100 Thulium of ammunition for every 10,000 Thulium of spins (23,800 before). The numbers are the owner's; watch the Auction price of the Experimental Fusion Core after the release.
- Omega's 100,000 Experimental Fusion Cores are exactly one Auction listing (the largest allowed) and fill the Transport Cache a wipe lets you carry (100,000) by themselves; a second clear is a second stack.
- A level 100 Rocket tech pilot in a Ballista destroys a Goombah with one N.U.K.E. with more to spare: the rocket's roll is 50,000 x 1.30 x 1.55 = 100,750 at the centre of the blast (85,250 in 0.5.4) against the Goombah's 80,000 (hull and shield).
- A server restart costs the kills of the solo-gate stint in progress, as in 0.5.4; the run stays open at its saved wave and its portal is on the home map again.
- A docked pilot has no portal to see until he launches, and a pilot who logs off has none on the map; the run is the saved row and the portal is made from it each time a pilot flies on his home map.
- The other limits of 0.5.4 stand, except where "Replaces earlier notes" says otherwise, and the builds are unsigned (see above).
Replaces earlier notes
These lines of the shipped notes are no longer true in 0.5.5; this note replaces them, and the shipped files are not edited.
- 0.5.4, Galaxy Gates: a solo gate is built with the Build button, docked or flying, and entered through a portal on the home map; "To Enter you must be flying", "there is no launch-and-enter" and the Enter button are gone from the Solo gates tab. The Resume button of the result sheet stays for a flying pilot.
- 0.5.4, Pilot Skill Tree and Rocket tech: a rocket deals 1.00 of its damage at level 1 and 1.30 at level 100, and is a dud one time in ten at level 1 (0.80, 1.10, one in five). At level 1 a new pilot's laser does 0.64 of the item pages' damage and a rocket 0.90 (both 0.64).
- 0.5.4, Solo gate pay: the Experimental Fusion Core of a completion is 20,000 / 30,000 / 50,000 / 75,000 / 100,000 (none / 3,000 / 20,000 / 50,000 / 85,000).
- 0.5.3 / 0.5.4, rockets: Lancet I, Rivet I, Ember I and Scatter I cost 500 Credits in the Shop (1,000).
Verify your download
SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:
minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing # Linux: sha256sum -c SHA256SUMS --ignore-missingChecksums
| Package | SHA-256 |
|---|---|
SpaceCorps2027-macos-universal.dmg |
2dfdfbbe1aca16e3ab3f4c8b9435d8eb9c24c52e31f3adca12b2af4a0162bab0 |
SpaceCorps2027-windows-x86_64.zip |
fcc12efbfce8e35541ffef1e2974be20bbffc0509acbb807abb0da886be3a029 |
SpaceCorps2027-linux-x86_64.AppImage |
e20899f956e0ebe5fdf4fbd2802fdd81067d8ca408e85734ef9f3a1517177bfd |
SpaceCorps2027-linux-x86_64.tar.gz |
b900e14124d528c334c7f9dc8d61da3388e4699102e0092994b18aa371595399 |
SpaceCorps2027-windows-aarch64.zip |
d9c09eabdbce099a57faf628d3101e51172accf06914792004041f5a5b0bffb0 |
SpaceCorps2027-linux-aarch64.AppImage |
0c3c88493006a6585ec6db3373823f8d3104c8abf20ab4526910a491c7dcc6a1 |
SpaceCorps2027-linux-aarch64.tar.gz |
733afa8d6c189c663a1c6e2ffd4a82af2d25879b8b1c17d6edce771be2648218 |