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SpaceCorps 2027 0.4.2

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@rorychatt rorychatt released this 29 Sep 13:23

SpaceCorps 2027 0.4.2 rebalances weapons, ships, Repair Drones and aliens (some setups got weaker, and this page says which), draws critical hits differently, adds an ammo that steals shields and stops a destroyed ship from leaving a wreck. It also brings a smaller target panel, explanations for the generator slots, a better Shop and Assembly, and fixes for a batch of pilot reports.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

Highlights

  • Lasers, ships, Repair Drones and aliens are rebalanced (some setups got weaker, listed below), and a new Repair Drone IV mends 5% a second.
  • The new Siphon Battery ammo steals shields from your target and adds them to yours, for 0.25 Thulium a round.
  • Critical hits are easy to spot: ice cyan numbers ending in "!".
  • A destroyed player ship no longer leaves a wreck.
  • The Seeker and the Gorvane only fight back, aliens stop stacking on your ship, and the last laser that kills an alien is always drawn.
  • A smaller target panel, ships 10% bigger in flight, and the camera starts farther out (150%).
  • The Shop has a Max button and greys out what you already own, and Assembly shows item cards on hover.
  • Fixes for a batch of pilot reports: the Skylab tooltip, the Mission Control button, long German mission cards and more.

Balance: lasers

  • The lasers have new numbers. A critical hit still does 1.5 times the damage, and Damage Amps and Crit Amps still add crit chance.

    Laser Damage Crit chance Amp slots Price
    Quantum Laser 1 50 → 55 10% → none 1 10,000 → 8,000 credits
    Quantum Laser 2 60 → 65 20% → none 2 100,000 → 80,000 credits
    Quantum Laser 3 70 → 80 30% → 10% 3 15,000 Thulium
    Starfire-3 120 → 135 35% → 15% 3 craftable
    Helios Beam 180 → 185 40% → 25% 1 → 3 craftable
  • The Quantum Laser 1 and 2 have no crit chance of their own any more. A Damage Amp or a Crit Amp in their slots brings it.

  • What got weaker. Measured as the average damage of a volley with x1 ammo, most setups do more than before, but these do less:

    • the Quantum Laser 2 in every setup: 1.5% less with no amp, 0.9% less with one Crit Amp, 3.6% less with one Damage Amp, 2.9% less with one of each, 5.0% less with Damage Amps in both slots and 0.3% less with Crit Amps in both;
    • the Quantum Laser 3 with Damage Amps in all three slots: 1.4% less;
    • the Starfire-3 with three Damage Amps: 0.4% less;
    • the Helios Beam with no amp: 3.6% less, with one Damage Amp 3.9% less (211.5 → 203.2) and with one Crit Amp 3.3% less (206.6 → 199.8). With its new second and third amp slot filled, the Helios Beam does far more (237.6 with three Damage Amps).

Balance: ships and Repair Drones

  • Ostirion: 655,000 → 425,000 credits, and the hull grows from 32,000 to 48,000.
  • Kitefin: the hull grows from 16,000 to 24,000, but it now costs 600 Thulium and no credits. It used to cost 200,000 credits.
  • Paragon: eight laser slots instead of six.
  • Every Ostirion and Kitefin you own has its saved hull raised in the same proportion, once, when the server starts with 0.4.2, so a ship that was full stays full.
  • Repair Drones mend more: Repair Drone I 1.5% of the hull a second (was 0.5%), II 2.25% (was 0.75%), III 3.5% (was 1.25%). They now cost credits: 5,000, 15,000 and 35,000 (they were 10 Thulium each). A new Repair Drone IV mends 5% a second and costs 2,000 Thulium. With several fitted, the best one works, as before.

No more wrecks for player ships

  • A destroyed player ship no longer leaves a wreck. No cargo box appears, whoever or whatever destroyed the ship (a pilot, an alien, a company pilot). The "Your wreck" card and its message are gone. Aliens still drop their loot as boxes and company pilots' ships still leave salvage. Player wrecks are removed for now: their salvage was made from nothing and respawning is free, so dying on purpose next to a station would have paid. How they could come back with balanced rules is tracked at #40.

Critical hits

  • A critical hit is now easy to spot: its number is ice cyan, 45% bigger, ends in "!" (for example "1,320!") and stays a little longer. A critical hit you take is red, bigger and ends in "!" too. The old orange "heavy hit" guess is gone. The server now tells the game which volleys crit, so this works for your lasers, company pilots and the Siphon Battery alike. The cyan is also told apart from the gold and red numbers with the usual kinds of colour blindness.

A new ammo: the Siphon Battery

  • The Shop sells a new laser ammo, the Siphon Battery, for 0.25 Thulium a round. It steals shields instead of breaking hulls: each volley does x1 damage to the target's shield and adds the same amount to your own shield, up to your maximum. A critical volley drains 1.5 times as much.
  • It never touches the hull, so it can't destroy anything, and the target's absorbance doesn't matter. Against a target with no shield left it does nothing, and the volley still costs one battery per laser.
  • Pick it in the hotbar's ammo picker (label SB), next to x1 to x4. Its beam is teal, your shield pulses teal when it takes some in, and the number over the target shows the shield it took.
  • Taking shield doesn't delay your own shield regeneration. Draining an alien's shield counts as your first hit for its kill claim, and it wakes a Seeker or a Gorvane like any hit. The ammo a pilot fires before picking one, and the company pilots' ammo, is still x1.

Balance: aliens

  • Seeker: damage 200 → 180.
  • Phantasm: hull 1,600 → 2,000, damage 400 → 350, speed 140 → 160. It now flies faster than a starter Protos (150).
  • Bulwark: shield 16,000 → 10,000, damage 1,200 → 900, speed 170 → 175.
  • Gorvane: hull 64,000 → 32,000, damage 4,000 → 3,000, speed 200 → 180. It no longer attacks first (see below).
  • The Crystalys and every alien's rewards are unchanged.
  • The Seeker and the Gorvane only fight back. They never go after a ship that comes near. Shoot one and it turns on the pilot who hit it last, whoever else is around. It lets go 10 seconds after anybody last hit it, and after 30 seconds alone its hull mends by 2% of its maximum a second, so a Gorvane you shot from afar and left is not there half-dead for the next pilot. The Phantasm, the Bulwark and the Crystalys work as before: they go after the nearest ship in their range and don't mend. A hit that does no damage doesn't wake a Seeker or a Gorvane, and one alien never calls another.
  • The wiki's alien pages have a new "Rules of Engagement" card with this.

Balance: company pilots

  • A company pilot's Ostirion has the new 48,000 hull, its Quantum Laser 2 has no crit, and its Repair Drone mends 1.5% a second.
  • Company pilots now help only in fights they can win. An alien that attacks your company mate on its own is still fought off, as before. What your mate is shooting at, and a Seeker or a Gorvane that turned on your mate because your mate hit it, they join only if the squad can take it. A mate who tags a Gorvane from afar no longer pulls the squad into a fight it cannot win and takes the kill.

Fights

  • The laser that destroys a target is always drawn now. Before, the last volley could vanish when the target died in the same moment: no beam, no muzzle flash and no damage number. Every beam flies to the target, including each pilot's when several of you finish an alien together, and the explosion follows when the last one lands.
  • Aliens no longer fly through each other or park on top of your ship. Each alien keeps room around its hull, bigger aliens more than smaller ones, and gives way to a ship instead of sitting on it. Fights work as before: aliens still chase you, stop at their attack range and leave you alone inside a safe zone.

Target panel

  • The target panel is smaller and sits higher. The name has the distance and the fire state under it, beside the fire and clear buttons, and the hull and shield bars sit side by side. It sits at the top edge between the two toolbars when the window has room; in a narrow window it keeps to the row under them, and it slides aside for a window in its way.
  • In long languages, the target panel shows the pilot who claimed an alien in full; "No reward" moves to the line below when the name needs the room.

Flight view and controls

  • Pilots' ships are 10% bigger in flight: yours, other players' and your company's pilots'. Aliens, jump gates and the station keep their size.
  • The flight camera starts farther out: Camera Zoom (Settings > General) now starts at 150% instead of 100%. If you were still on the old 100%, it moves to 150% once; pick another zoom and it stays. The slider still goes from 50% to 225%.
  • A click beside another pilot's ship locks it only when you click close to it. Before, a click three ship-lengths away could still lock a small ship. Clicking an alien works as before.
  • A double click on an alien is no longer lost when the game hitches for a moment just before your first click.
  • Dragging a hotbar slot onto another slot now moves the item. If the other slot holds something, the two swap. Hold Alt (Option on a Mac) while you drop to copy instead. Dragging a slot off the bar still clears it.
  • The next sector's sky no longer loads just because you fly past a jump gate. It loads when you are close to the gate or flying toward it, so the game uses less graphics memory near gates.

Shop and Assembly

  • The Shop shows what you can't buy again. A ship you own says "Owned" on its card, and its Purchase button is greyed out and says why. The Slave Drone does the same once you hold 8.
  • A new Max button next to the quantity fills in the most...
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SpaceCorps 2027 0.4.1

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@rorychatt rorychatt released this 28 Sep 11:45

SpaceCorps 2027 0.4.1 stops the flicker on the login screen and in Skylab, and shows each pilot's clan tag next to their company letter.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

Flicker fixed

  • The screens around sign-in no longer flicker. The stars and nebula behind the login card, the start screen and the station menu used to jump back and forth while the view drifted; now they hold still, and the ship beside the login card no longer shimmers.
  • The 3D station in Skylab no longer flickers when the camera turns or you zoom. The coloured stripes and panels on the ring and the modules stay put, and so do the stars behind the station.
  • The spinning shape on the start screen has smooth edges: its thin lines no longer crawl as it turns.

Clan tags

  • Your clan's tag now shows in gold after your company's letter, for example "[M] [VNGD] nova": on the name tags in flight (your own included), in the target panel and in chat.
  • When a pilot joins, leaves or changes clan in flight, their tag changes at once for everyone around them. A chat line keeps the tag its pilot had when they sent it.
  • Pilots outside a clan show only their company letter, and company pilots keep their names as before.
  • When a chat line wraps, the company letter, clan tag and name always stay together on one line.

Updating

  • From 0.2.1 or later: the game downloads 0.4.1 by itself. Click Restart to Update, or quit the game, and it installs. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space. On computers with 8 GB, Medium or Low uses noticeably less memory than High.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder: the whole game is in that one file. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • In flight, far from a map's centre, the stars can still shift slightly while the camera moves. A fix is planned.
  • On older or integrated graphics, High and Ultra can lower the frame rate. Pick Auto or Medium if flying feels less smooth than before. The same goes for fights with many big aliens on screen.
  • On Low graphics and in small windows the Skylab page opens on the card list. Switch to Station at the top right to see the 3D station.
  • The new texts in the ten other languages, and the Hungarian translation, were not yet checked by native speakers. Please report anything that reads wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg 4403b3c0a3ad5874900a5f17c7c7c3ef93625a814cfb269c1244eead0b71ab8d
SpaceCorps2027-windows-x86_64.zip a61aa6153328ab4183ba24f4af063daa6f2669817c701d8784a62680d262d768
SpaceCorps2027-linux-x86_64.AppImage 7fa70deaf5916b40845cacb7b938bb979a15a68cad1f18761ee73d3c31ad0a64
SpaceCorps2027-linux-x86_64.tar.gz e8dd93af12150a5169edf12910a50df3bd66d5de8ded39ac66ddef7836a2d1a1

SpaceCorps 2027 0.4.0

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@rorychatt rorychatt released this 27 Sep 21:59

SpaceCorps 2027 0.4.0 is a graphics overhaul. Every alien now has a body of its own that moves and shows when it attacks, Skylab becomes a 3D space station that grows as you build it, ships and stations are lit by the nebula around them, the sun casts real shadows, hulls show their panels, rivets and running lights, explosions and warps bend space, and a new Graphics Quality setting picks the right detail for your computer. An alien's rewards now go to the pilot who hit it first, a double click attacks, and every pilot's company shows before their name. This release also brings a new ship, the Kitefin, 88 missions for levels 1 to 8, respawns at your company's base, a new logo, bonus codes, the game in Hungarian and new names for two aliens.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

The Swarm gets real bodies

  • Every alien has its own model instead of a recoloured Seeker: the Seeker (a slim scaled lancet), the Phantasm (a violet pinwheel around a floating core), the Bulwark (an isopod in forged bronze armour with glowing amber seams and claw legs), the Gorvane (a crimson manta with a glass crest) and the Crystalys (a crystal star with orbiting shards).
  • Aliens move: fins flap, plates breathe, wings ripple, crowns and orbiting shards turn.
  • You can see when an alien turns on you, not only from its laser. The Bulwark raises its armour plates and bares its glowing seams, the Gorvane arches its wings and spreads its pincers, the Crystalys spins up its crown and orbiting shards, and every alien's weak points flare.
  • The pointing hand now covers the big aliens all the way to their wing tips and shards.
  • WP Sources and the wiki show the new aliens: their icons on the milestones (hover one to see the alien move) and in the wiki's list, and each alien's own model in its wiki article.

New alien names

  • The Class IV cruiser of x-3 and x-4 has a new name, the Gorvane, and the test alien on Alpha is now the Brood Matriarch. Same aliens, same rewards: your kills, statistics and WP Sources progress carry over under the new names.

First hit claims the kill

  • An alien's rewards now go to the pilot who hit it first, not to whoever lands the last shot. Your first hit claims the alien, and every hit after renews your claim.
  • If you don't hit it for 10 seconds, your claim lapses and the next pilot to hit it claims it. It also ends when your ship is destroyed or you leave the map, and coming back doesn't bring it back.
  • When the alien is destroyed, the pilot holding its claim gets everything: credits, Thulium, XP, honor, the kill for quests and Wipe Points, and its cargo crate. If you finish an alien someone else claimed, you get nothing, and the Game Log says so.
  • Select an alien another pilot has claimed and the target panel shows "Claimed by" that pilot and "No reward". Hover it for the details.
  • Company pilots never claim an alien. One they finish still pays the pilot holding its claim.

Attacking

  • Double-click an alien or a pilot of another company to select it and open fire, as the attack key does. A pilot of your own company is only selected.
  • The lock holds when you fly past your target. Before, clicking just beyond it often dropped the lock and stopped your fire, and with the camera turned a click could select an alien out of sight behind the view.
  • The Flight controls card on the Dashboard and the Firing help card show the double click.

A new ship: the Kitefin

  • The Shop sells a fifth ship, the Kitefin, for 200,000 credits. It sits between the starter Protos and the Ostirion.
  • It carries three lasers, five generator slots (2 core, 3 support), 16,000 hull and a base speed of 175. That is twice the Protos's hull, with a third gun and a faster drive.
  • The Ostirion still has twice its hull, a third core generator slot, a second ability slot and more speed.
  • The Kitefin is a kite-shaped light gunship with a forked tail, in sea teal and coral. Its wiki page has the full stats.

Missions for levels 1 to 8

  • Mission Control has 88 missions for pilot levels 1 to 8, grouped by level on its Missions page. Take a level's missions in any order, up to five at a time. Each level's missions give most of the experience you need to reach the next level.
  • Every level ends with a Special. It opens once the level's ten other missions are done, and it also pays items: lasers, shield parts, cores, ship fragments. Level 1's missions come with a few starter items too.
  • From level 2 on, the missions take you to higher sectors step by step, up to the PvP centre and other companies' borders at level 8. Each task names its sector, and only kills and flying there count. Distance flown inside a safe zone doesn't count toward a patrol.
  • A timed mission shows its limit before you accept it, and a countdown after. In Beta and Gamma, where aliens are tougher, the limits are longer.
  • Rewards show their item icons. Experience, credits, Thulium and honor are multiplied by your world as before; items and booster hours are the same in every world.
  • Missions you already completed stay completed. A reward you hadn't claimed yet pays the better of the old and the new reward. An active mission whose tasks changed is dropped without penalty, and you can take it again.
  • The wiki lists every mission under Mechanics › Quests.

Skylab becomes a station you build

  • Skylab is now a 3D space station you can orbit. The Core sits in the middle with six docking ports: Solar, the Credit Farm and the Thulium Farm dock at theirs, and your active ship waits in the docking bay.
  • Every module changes shape as it levels (at levels 5, 10, 15 and 20), and a row of lamps on its collar shows its exact level.
  • You can see what each module is doing. Upgrades put up scaffolding with construction drones and a hologram of what is being built. Modules you haven't built yet show as holograms. A full farm stacks its cargo and sends up a beacon of light, a switched-off module goes grey, and in a power deficit the lights flicker red.
  • A chip over each module shows its name and level, with a ring for a farm's storage or an upgrade's progress. Hovering a module lights up its outline.
  • Click a module or its chip, or press 1–4, to open its panel beside the station: production, power, storage, Collect, the power switch, and what the next level costs. The camera swings round to show the module with the rest of the station behind it. The old card list is still there under List.
  • Collect All empties every farm at once, and a meter shows how much of your power you use.
  • What your farms have stored is always yours to collect. Switching a farm off, upgrading it or running out of power only stops its production: Collect and Collect All still take what it holds. Until now such a farm couldn't be collected until it was back on, done upgrading or powered again.
  • In a power deficit your farms now stop producing (they used to keep producing while collecting was paused), and a notice says so. They start again when you make enough power.
  • A module already at the Core's level now says which Core level it needs, instead of offering an upgrade that fails.
  • A new station, with only its Core, shows Build Solar instead of a power alarm.
  • The page's subtitle no longer says "(WIP)".

Light and shadow

  • Each sector's nebula now lights the ships and stations in it. The sides the sun misses take a soft glow from the sky instead of going flat grey, and metal panels reflect the nebula's clouds.
  • The sun casts shadows. Ships shadow each other and the station's deck as they fly over it.
  • Space is black again, and each sector keeps the colours of its sky.
  • Edges are smoother: 4× multisampling on most computers instead of a blur filter.

Ships and stations up close

  • Every hull now shows the detail painted into it: panel lines, rivets, worn edges, glossy and matte plating.
  • Engines, canopies and conduits glow only where they were painted to. Navigation lights and the station's window rows shine and bloom.
  • The jump gates show their plating and hazard stripes, and the space inside their ring shimmers.
  • Ship previews in the Hangar, Shop and Wiki are sharper, with studio reflections and deep, true paint colours.

Effects

  • Warps twist the space around the vortex, and a ring of bent space follows the flash.
  • Explosions burn white-hot at the core and push a wave of bent space outward. Their smoke is darker and thinner.
  • On High and Ultra, engines leave a faint heat haze.
  • Engine trails stay smooth at any frame rate, even at 30 fps.
  • Shield hits stay on your ship while it turns.
  • When you jump, the new sector's sky is there the moment you arrive.

Graphics settings

  • Settings › Graphics › Graphics Quality is now a preset: Auto, Low, Medium, High or Ultra. It sets Detail, Resolution and Particle Quality together. Change any of those and the preset shows Custom.
    • Auto picks for your graphics card:
      • Low on basic graphics.
      • Medium on integrated and Apple graphics, at 75% resolution on very large screens such as a Retina MacBook's.
      • High on dedicated graphics cards and on Apple's Pro, Max and Ultra chips.
    • Detail is new. It sets anti-aliasing, lighting, shadow and glow quality.
    • Resolution is the old Graphics Quality setting (50, 75 or 100%).
  • Your graphics choices are remembered on your computer, so the start and login screens already use them.
  • Your graphics preset stays on this computer. It doesn't change the settings the web client or your other computers use.
  • If you used to play with low graphics or particles, you keep the cheapest settings.
  • Changing the quality in flight may pause the game for a moment while it prepares the new settings. Texture d...
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SpaceCorps 2027 0.3.4

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@rorychatt rorychatt released this 27 Sep 15:41

SpaceCorps 2027 0.3.4 gives every item a real 3D model, with its icon rendered from it. You can resize every window in flight from any side or corner, so the Game Log can grow as tall as you like, and the minimap shows the pilots of your own company in green.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

New item art

  • Every item now has a real 3D model, and its icon is a render of that model. The flat drawn icons are gone from the hangar, shop, fusion (Assembly), Galaxy Gates, cargo, hotbar, item tooltips and the wiki's item tables.
  • Items of the same family share a look, and tiers read at a glance: higher tiers get more parts, more tick lights on the item and a darker, polished finish. Mark II boosters have twin chambers, fins and two lights.
  • Laser ammo colours now match the lasers you see in flight: x1 red, x2 green, x3 blue, x4 magenta.
  • Repair drones share one green repair colour; their tier shows in their arms and lights.
  • The frame around an item still shows its rarity and fusion level exactly as before.

Windows in flight

  • Drag any side or corner of a window to resize it, not only the bottom-right corner. The pointer shows the resize arrows over a window's edges.
  • The Game Log grows vertically. Drag its top edge up to make it taller over the minimap, or its bottom edge down. Before, dragging it taller did nothing until enough lines had come in.
  • The Game Log, Boosters and Active Quests hug their contents until you resize them. After that they keep the size you chose, also on your next flight, and longer contents scroll.
  • Chat grows upward when you drag its top edge.

Minimap

  • Pilots of your own company show as green squares. Before, every other pilot was red like the aliens. Aliens and pilots of other companies stay red.

Updating

  • From 0.2.1 or later: the game downloads 0.3.4 by itself. Click Restart to Update, or quit the game, and it installs. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • On 0.3.3 and older, the minimap still shows your company's pilots in red. Update to see them in green.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg 31cd23b4c9beac19712a475533d46c0d647c69b0c96417093dd1d3b54b59f961
SpaceCorps2027-windows-x86_64.zip 5ab3de527a502763c5ee6d396a7c27f8b5e68fb0747a4b88d52f587998b5c19e
SpaceCorps2027-linux-x86_64.AppImage 95f64df9bae03c57ac4cc641092c872d5b87de6fb6d7d5816957fa3a929836a8
SpaceCorps2027-linux-x86_64.tar.gz a3a96b4a99fed0885a58aeb2a83cc780811822a15bf6b00339f50eb27656c123

SpaceCorps 2027 0.3.3

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@rorychatt rorychatt released this 27 Sep 12:10

SpaceCorps 2027 0.3.3 gives every mission a face: each company's officers now hand out its quests. It also lets you open any pilot's profile from the Hall of Fame, makes fusion work for every item with bonuses, and shows every bonus an item carries.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

Meet your quest givers

  • Every mission now comes from a person. Each company has three officers who hand out its missions: one for combat, one for scouting and one for timed and special operations. You get your own company's officers, and the same mission always comes from the same one.
    • Mars Colonization Corporation: Col. Radomir "Anvil" Haskov, Lt. Tamsin "Dustdevil" Orlec and Maj. Veska "Fuse" Roan.
    • Terra Space Group: Cdr. Helena "Bastion" Marchetti, Dr. Rafael "Parallax" Quenby and Insp. Aurel "Meridian" Wren.
    • Galactic Ventures Group: Capt. Esmé "Tally" Castellane, Ife "Wisp" Adeyemi and Teodor "Glass" Ruskai.
  • Each officer has a portrait: a backlit silhouette in their company's colours.
  • Mission Control: each mission card shows who is offering it, with their portrait, name and role. Rewards waiting to be claimed show it too.
  • Hover a portrait or a name to see a larger portrait, the officer's role and company, and a line in their own words.
  • Active Quests: each quest shows its giver's portrait, "From Col. Haskov" (or whoever gave it) and their line under the briefing.
  • Operator Nyx, who runs Mission Control for every company, now has a portrait in the sidebar. Pilots who haven't joined a company yet get their missions from her.
  • Officers' roles and lines are translated into all ten languages. Their names stay the same in every language.

Pilot profiles

  • Click a pilot in the Hall of Fame (Rankings, or Stats › Hall of Fame) or a name in your clan's member list to open their profile.
  • A profile shows the pilot's company, world, clan and rank, level, experience, honor, ranking points and Hall of Fame positions, and how many aliens and pilots they have destroyed.
  • It also shows their active loadout: the ship they fly in its 3D preview, every equipped item with its enchant tier and fitted modules, and their combat stats. Hover an item to see its full card with bonuses.
  • Active boosters and season buffs are listed with what they add up to, and the combat stats include them the way they work in flight.
  • Nothing private is shown: no credits, thulium, inventory, other ships, position or settings.

Fusion

  • Every item that carries enchant bonuses can be fused: lasers, laser amps, shields, shield cells, engines, thrusters, Adaptive Cores and repair drones. Plain items from the Shop (Standard tier) can be fused too. The Fusion page has a new Repair Drones filter.
  • Fusing now keeps the best bonus of each stat across the five items. When the result moves up a tier, every bonus is rolled again in the new tier's range and the better value stays, so a tier-up never gives you less.
  • Bonuses only land on stats the item actually has. An Adaptive Core can now roll shield and speed bonuses, and a Crit Amp no longer gets a bonus on damage it doesn't deal.
  • Slave and Master Drones can't be fused any more. They carry no bonuses, so fusing them only used up drone slots.
  • If one of the items you fuse away holds modules, the Fusion chamber tells you, and the modules go back to your inventory.
  • The result screen lists the bonuses of the item you got.

Item bonuses

  • Every item card (hangar, ship slots, drone slots, Fusion) now lists all the bonuses the item carries, for example "Shield Capacity +3.2% · Absorbance +1.5%".
  • Fitted modules show their tier, what they add with their bonuses and their own bonus line, and the "With modules" totals include module bonuses. Hovering the small module markers on a hangar slot shows the module's full card.
  • Repair rates read as a percentage per second ("1.38%/s"), and enchanted numbers are rounded to one decimal.

Thulium and premium

  • Payments will never be pay-to-win. There will only be an optional subscription, and for now it isn't available: the Thulium page says so, and the top bar's button now just reads "Premium".
  • Premium you already have keeps running until it ends, and Restore Purchases still works.

Fixes

  • Enchant tier letters on item tiles no longer fade in and out: the tile's glow still pulses for Rupturing and Eternal items, and the letter stays easy to read.

Updating

  • From 0.2.1 or later: the game downloads 0.3.3 by itself. Click Restart to Update, or quit the game, and it installs. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • The new texts in the nine other languages were not yet checked by native speakers. Please report anything that reads wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg 9dbdd880b2a73a70b9cb29d7de62ec154453016772d52469519b61ed8af01ae3
SpaceCorps2027-windows-x86_64.zip 01105556d2b7052a07bd2f8fff8e53b3fdb90f71f92cb669be4180b4e69d82dd
SpaceCorps2027-linux-x86_64.AppImage f57457086b0570f76fc190a556ef63dfc0aa4e717e6c70fd662d0c281a07b11f
SpaceCorps2027-linux-x86_64.tar.gz 98ca21777afd1e8ad9c7370ee7540ce7fcb487affa6ccbbfb2439c16a97cee0b

SpaceCorps 2027 0.3.2

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@rorychatt rorychatt released this 27 Sep 07:59

SpaceCorps 2027 0.3.2 makes text easier to read everywhere: every label, number and button now stands out clearly from what is behind it.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

Easier to read

  • The numbers on the hull and shield bars (the target panel, the Ship window and others) are dark over the coloured part of the bar and light over the empty part, so they read at any level. They used to be white on light green and blue.
  • The Log In button and every other orange button have dark text now, which reads far better than white did.
  • Dim grey text (hints, secondary labels) is a little brighter, and nothing is dimmed below it any more, so locked tabs and empty slots stay legible.
  • Name tags and other text drawn straight over space have a soft dark halo, and the version line in the corner of the HUD sits on a small dark plate, so they stay readable over a bright station or nebula.
  • Disabled buttons are now a neutral grey instead of a dimmed orange, so they read as "not available right now".
  • Every screen was checked with a contrast test in English, Japanese and German.

Fixes

  • While an update is being verified, its notice no longer shows a stray "0.0" under the progress bar.

Updating

  • From 0.2.1 or later: the game downloads 0.3.2 by itself. Click Restart to Update, or quit the game, and it installs. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • The new texts in the nine other languages were not yet checked by native speakers. Please report anything that reads wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg 348b8add18445d57247a30cc703093d33c83ff8c9bebc20a7a1865ef157c26c7
SpaceCorps2027-windows-x86_64.zip 8cbed0ad4efe70a3db2b43b955cd34c3f91eb6e0dd91982f4d8f823e417edbf1
SpaceCorps2027-linux-x86_64.AppImage 8257c833e141f8310dfe616c2100a43427bd8f01d94b4c2edac42e3896b34b63
SpaceCorps2027-linux-x86_64.tar.gz 4b846f73fb7ca8f09172e486b2a20af7af491c351094aee2dbe2bdcc9a9ff8bd

SpaceCorps 2027 0.3.1

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@rorychatt rorychatt released this 27 Sep 01:35

SpaceCorps 2027 0.3.1 is a small maintenance update: the game runs on the latest version of its engine. Nothing changes in how the game looks or plays.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

  • The engine's developer panels (F3 overlay and profiler) fit next to each other in a small window instead of overlapping.

Updating

  • From 0.2.1 or later: the game downloads 0.3.1 by itself. Click Restart to Update, or quit the game, and it installs. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • The new texts in the nine other languages were not yet checked by native speakers. Please report anything that reads wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg fa039be3017095ba6c0746ee73b3fd1c36642435e14fa3f91e0537b16c9b2171
SpaceCorps2027-windows-x86_64.zip b9a553d61060b16469712fe86406dcd1a7cf4274cc513b2cd441b16d39f46cc4
SpaceCorps2027-linux-x86_64.AppImage a2392ba1d7a3cbd817aa617bd6308460434a9991ac604e594b5dfa34c3188149
SpaceCorps2027-linux-x86_64.tar.gz d16f4fbd2790bac40be0d9192c2aacf272c5b78e7551a00e4c4c5d2b076b42ef

SpaceCorps 2027 0.3.0

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@rorychatt rorychatt released this 26 Sep 23:19

SpaceCorps 2027 0.3.0 splits the galaxy into three separate worlds: Alpha, Beta and Gamma. Each has its own copy of every sector, its own aliens and its own pilots. Higher worlds have stronger aliens and pay more for kills and quests.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships, items, credits, clan and world carry over.

Download page: https://spacecorps.github.io/play/
On Hangar: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027

What's new

Three separate worlds

  • Until now, pilots of every tier flew the same sectors and met the same aliens. Your tier only changed your pay and where you could fight. Now Alpha, Beta and Gamma are separate worlds. You fly only in your own world, and you only meet its pilots, aliens and company pilots. Chat and cargo stay in your world too.
  • Your account is shared by all three: your items, credits, clan, the season and the leaderboards.
  • The HUD shows your world before the sector ("Beta · M-2"). The station and the Dashboard say which world you are in.

Aliens and pay

Alpha Beta Gamma
Alien strength (hit points, shields, shield recharge, damage) 1.0x 1.5x 2.0x
Kill and quest pay (credits, thulium, XP, honor) 1.0x 2.0x 3.0x
Where pilots can fight each other only x-4 and 4-x everywhere but x-1 everywhere
  • Pay used to be 1.5x in Beta and 2.0x in Gamma. It is now 2.0x and 3.0x, so a higher world clearly earns more per hour, even with stronger aliens.
  • A kill pays by the world it happens in. A quest pays by the world you did it in.
  • Loot drops and company pilots are the same in every world.
  • Safe zones and the Peace Protocol (days 1 to 3) protect you in every world.
  • The galaxy map colors the PvP sectors by your world's rules.

Joining a world and moving

  • A new pilot picks a world at Setup, once per season. The game asks you to confirm first.
  • Each world takes up to 1,000 pilots per season. A full world can't be joined.
  • You move to another world only at the Blackhole Eruption (day 30), to the destination you pick under Galaxy Gates › Destination. If you don't pick one, you choose a world again at Setup.
  • Destinations count against the next season's room, so a full destination can't be picked.
  • Every pilot starts the new season at their company's home sector (M-1, T-1 or G-1), also when keeping the same world. So does every change of world.
  • A pilot without a world can't pick a destination.
  • There is no switching worlds during a season. The Travel Token has no use for now.

What happens to your pilot with this update

  • You keep the world you picked. Nobody has to pick again.
  • Alpha pilots: nothing changes.
  • Beta and Gamma pilots: you are moved once to your company's home sector (M-1, T-1 or G-1) in your world. This way nobody starts among the stronger aliens deep in x-3 or x-4. Your ship, items and everything else stay as they were.
  • A pilot without a world picks one at Setup before launching.

Pages

  • Season › Worlds (it was Server Status) shows each world's pilots this season, how many are flying now, and how many are heading there next season. Your own world is marked.
  • The Hall of Fame has a World column and can show one world's pilots (All, Alpha, Beta, Gamma).
  • The (i) help cards and the wiki explain the worlds. Everything is translated into all 10 languages.

Also in this release

  • SpaceCorps 2027 is on Hangar, SpaceCorps' own store: https://hangar.sliplane.app/p/spacecorps/spacecorps-2027. The downloads there are the same files as on the download page.
  • A copy installed with Hangar's desktop app is kept up to date by Hangar. Settings › About says so and offers Open in Hangar instead of installing updates itself. Copies from the download page keep updating themselves.
  • The game runs on the latest version of its engine. The engine's debug overlay (F3) is more compact and stays clear of the HUD.

Updating

  • From 0.2.1 or later: the game downloads 0.3.0 by itself. Click Restart to Update, or quit the game, and it installs. You can also look for it under Settings › About › Check for Updates. If you installed the game with Hangar, Hangar updates it.
  • From 0.2.0: download it once from the download page and replace the old app or folder. From then on the game updates itself.

Please update before you pick a world at Setup. Older versions of the game still connect and you still fly in your own world, but their Setup cards show the old pay (1.5x and 2.0x) under the new descriptions, and they show the old help texts and galaxy colors.

On macOS, keep the game in Applications. A game started from the disk image or from Downloads can't replace itself.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • The new texts in the nine other languages were not yet checked by native speakers. Please report anything that reads wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg a574d174772b3f2fcdc3d4272903b4a18de2e7ee1154820e103af54f15752f8b
SpaceCorps2027-windows-x86_64.zip d939e01f471fcfd115007e28c11f978ea653693924f6e079aedaec570d006699
SpaceCorps2027-linux-x86_64.AppImage ee23f124997e74b3fb5ba498e887c1f7c9676e92e6913eab6b0e8843ae03f40e
SpaceCorps2027-linux-x86_64.tar.gz 34dcb109ffcf827de75b8809a1ce0703e0c402fb56045464f1b7b1cb10c67607

SpaceCorps 2027 0.2.3

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@rorychatt rorychatt released this 26 Sep 20:51

SpaceCorps 2027 0.2.3 makes shields, shield cells, thrusters and laser amps work the way the item cards say: your absorbance now decides how much of each hit your shields take.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships and items carry over, modules included.

Download page: https://spacecorps.github.io/play/

What's new

Absorbance decides the damage split

  • Until now every hit went 80% to your shields and 20% to your hull, whatever your absorbance. Now your absorbance is your shields' share of each hit, and the hull takes the rest.
  • Your absorbance is the average of your shields, each with the shield cells fitted into it, at most 100%. A Light Shield Core alone is 70%, a Basic Shield Core 80%, a Heavy Shield Core 85%. Shield cells add 2%, 4% or 6% each. A Basic Shield Core with two Advanced cells is 88%, so your hull takes 12% instead of 20%.
  • When your shields run out, the hull takes the whole hit, as before.
  • Aliens still split every hit 80/20. Company pilots fly two Light Shield Cores, so their hull takes 30%.
  • The hangar's combat stats show the split under the tiles ("Each hit: shields 88% · hull 12%"). In flight, the Ship window shows your shields' share on its bottom line, after Speed (hover it for the split).

Modules

  • Adaptive Cores now take shield cells and thrusters, one per slot, of either kind. Their squares on the hangar board are real slots.
  • Clicking a shield cell or thruster fits it into the first shield or engine with room, then into an Adaptive Core. If nothing has room, it goes to an ability slot, and the game now tells you it gives an ability there, not shield stats or speed.
  • Only shields take a share of a hit. A shield cell in an Adaptive Core adds shield points, but with no shield equipped they go unused: the hangar says so, and a clicked cell prefers an ability slot on a ship without a shield.
  • An item's tooltip lists its module slots, what is fitted and what each module adds, and the item's own totals with them. A module's tooltip says what it fits into.
  • A refused fit says why: no free module slot, or the item doesn't take that kind of module.
  • Fusing items now works when the items fused away hold modules. Those modules go back to your inventory. The item you keep keeps its own.
  • Your modules count in flight exactly as the hangar shows, after a launch, a respawn, a reconnect and a configuration swap. Swapping configurations in flight now also switches Shield Regen and Speed Boost to the new configuration's ability slots, and a booster you add in flight counts at once.

Balance changes you will notice

  • Adaptive Cores now give their bonuses: AC-I +5% shields and +3% speed, AC-II +8% and +4%, AC-III +15% and +5% (times the slot's share). Before, they added nothing and even halved your absorbance.
  • Shields slow your ship again, as the item cards always said: Light Shield Core −1%, Basic −3%, Heavy −5% speed each (times the slot's share). Company pilots fly at 202 instead of 206.

Updating

  • From 0.2.1 or 0.2.2: the game downloads 0.2.3 by itself. Click Restart to Update, or quit the game, and it installs. You can also look for it under Settings › About › Check for Updates.
  • From 0.2.0: download it once from the download page and replace the old app or folder. From then on the game updates itself.

On macOS, keep the game in Applications. A game started from the disk image or from Downloads can't replace itself.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • Updating from inside the game was tested end to end on macOS. On Windows and Linux it is covered by automated checks only, so please report anything that goes wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg c9ca572d9ce63630c201f4166609454cfe49f8427e55d89b93c0e8b7e99f3d1d
SpaceCorps2027-windows-x86_64.zip 6088c3ffef3580ff1d14697e5a5e6a41d679c5f535faef7afe9a5eef0f2a0984
SpaceCorps2027-linux-x86_64.AppImage 791fbd2cb3f2a842dc9ed34557be948795117685f6117aec13d6d67906fe82f9
SpaceCorps2027-linux-x86_64.tar.gz d88551a7a0c01bca426aea6d8d187930d93e5216c38cfae27341640accc1c966

SpaceCorps 2027 0.2.2

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@rorychatt rorychatt released this 26 Sep 17:03

SpaceCorps 2027 0.2.2 is the first version that arrives through the game's own updater. It makes everything you can click show the pointing hand.

The game plays on the public server https://spacecorps-game.sliplane.app. Your pilot, ships and items carry over.

Download page: https://spacecorps.github.io/play/

What's new

The pointer

  • Every button, tab, switch, link, list row and menu shows the pointing hand when you hover it. Many showed the arrow before.
  • Buttons drawn over a 3D view get the hand too. These are the wiki viewer's rotate toggle and the hangar's Set active and Revive, which used to show the grab hand.
  • In flight, the hand appears over what a click acts on: cargo boxes, the station, ships and aliens. Empty space keeps the arrow. A click just beside a ship still selects it.
  • Empty hotbar slots and other drop targets keep the arrow, since clicking them does nothing.
  • Disabled buttons keep the arrow.

Updating

  • From 0.2.1: the game downloads 0.2.2 by itself. Click Restart to Update, or quit the game, and it installs. You can also look for it under Settings › About › Check for Updates.
  • From 0.2.0: download it once from the download page and replace the old app or folder. From then on the game updates itself.

On macOS, keep the game in Applications. A game started from the disk image or from Downloads can't replace itself.

Platforms

Package For
SpaceCorps2027-macos-universal.dmg macOS 12 Monterey or later, Apple silicon and Intel
SpaceCorps2027-windows-x86_64.zip Windows 10 and 11, 64-bit
SpaceCorps2027-linux-x86_64.AppImage Linux x86_64, glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36 and later), Vulkan
SpaceCorps2027-linux-x86_64.tar.gz the same Linux build, as a folder to unpack

Graphics need Metal (macOS), DirectX 12 or Vulkan (Windows), or Vulkan (Linux, Mesa 22 or a vendor driver). The game needs 4 GB of RAM (8 GB recommended) and 400 MB of free disk space.

First launch

The builds are not signed by Apple or Microsoft yet, so on a first install your system asks once before it opens the game. Updates the game installs itself don't ask again.

  • macOS: open the dmg and drag SpaceCorps 2027 onto Applications.
    • macOS 15 and newer: open the app once and click Done. Then go to System Settings › Privacy & Security and click Open Anyway next to "SpaceCorps 2027 was blocked".
    • macOS 12 to 14: right-click (Control-click) the app, choose Open, then Open again.
  • Windows: right-click the zip, choose Extract All, and start spacecorps2027.exe from the SpaceCorps 2027 folder. The assets folder must stay next to it. If SmartScreen says it "protected your PC", click More info, then Run anyway.
  • Linux: run chmod +x SpaceCorps2027-linux-x86_64.AppImage, then start it. Or unpack the tar.gz and start SpaceCorps2027/spacecorps2027.

Known issues

  • The builds are unsigned, so macOS Gatekeeper and Windows SmartScreen warn on a first install (see above).
  • Updating from inside the game was tested end to end on macOS. On Windows and Linux it is covered by automated checks only, so please report anything that goes wrong.
  • There is one public game server with limited capacity. It may restart for updates, and your ship is saved when it does.

Report problems at https://github.com/SpaceCorps/play/issues or on Discord.

Verify your download

SHA256SUMS lists every package's SHA-256 and is signed with the SpaceCorps release key
(SHA256SUMS.minisig, minisign). With both files next to
the package:

minisign -Vm SHA256SUMS -P RWRhY8TTCr07i1iOS7MT45OHD3LFJJnWXWCF19fy7hjV1RD8cwWlVKF1
shasum -a 256 -c SHA256SUMS --ignore-missing   # Linux: sha256sum -c SHA256SUMS --ignore-missing

Checksums

Package SHA-256
SpaceCorps2027-macos-universal.dmg 64902d17f05cc3e4b72241844df493c15273b24108b5feb23a913abdef1e433f
SpaceCorps2027-windows-x86_64.zip 2f7e95f7d2cf161eeb7068e40c507879c050d41e9cd8e8cb55b740cb8a1e460f
SpaceCorps2027-linux-x86_64.AppImage d24369956a55163e408b570e07f15bb7781c0f10d860e626efc32ad1c410707c
SpaceCorps2027-linux-x86_64.tar.gz 36cd8a751d1745aa1fda5cb180ad0d4c5c93f1b16c4b03aa36558754f4aa2351