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Messaging Patterns
Stateflows has two complementary messaging patterns: a client can address a Behavior directly, while one Behavior can communicate with other Behaviors from its execution context. The APIs differ in whether the caller waits for processing and whether a notification subscription survives beyond the current process or handle lifetime.
Resolve an IBehavior handle using the application's behavior locator. The handle exposes three common patterns:
| API | Pattern | Meaning |
|---|---|---|
SendAsync |
Fire-and-forget event delivery | Sends an event and returns a SendResult; it does not wait for a response event. |
RequestAsync |
Request/response | Sends an IRequest<TResponseEvent> and returns the corresponding response result. |
WatchAsync |
Publish/subscribe | Registers a client-side callback for notifications published by the Behavior. |
using Stateflows.Common;
var sendResult = await behavior.SendAsync(new SubmitOrder(orderId));
var response = await behavior.RequestAsync<OrderStatus>(
new GetOrderStatus(orderId));
var status = response.Response;
await using var watcher = await behavior.WatchAsync<OrderStatusChanged>(
notification => Console.WriteLine(notification.Status));SendAsync is fire-and-forget with respect to a request/response exchange; the returned task/result still reports the send operation. RequestAsync is appropriate when the caller needs a correlated response. A client WatchAsync is volatile: it exists only while the watch and its Behavior handle remain alive, and disposing the watcher stops it. replayNotificationsSince can request replay of notifications published after a timestamp, but does not turn a watch into a durable subscription.
Use IBehaviorContext inside a Behavior execution context. For example, an IBehaviorActionContext exposes the current Behavior context through its Behavior property. That IBehaviorContext provides Send, Publish, SubscribeAsync, and UnsubscribeAsync; it is not the external IBehavior handle and does not expose the client's request/response API.
using Stateflows.Common;
public sealed record InventoryReserved(string OrderId);
public sealed record OrderAccepted(string OrderId);
public sealed record ReserveInventory(string OrderId);
public sealed record RecheckOrder(string OrderId);The following fragment belongs inside the relevant method or builder callback:
async Task HandleAsync(
IBehaviorActionContext context,
BehaviorId inventoryBehaviorId,
string orderId)
{
await context.Behavior.SubscribeAsync<InventoryReserved>(inventoryBehaviorId);
context.Behavior.Publish(new OrderAccepted(orderId));
context.Behavior.Send(new RecheckOrder(orderId));
if (!context.TryLocateBehavior(inventoryBehaviorId, out var inventory))
{
throw new InvalidOperationException("Inventory behavior could not be located.");
}
var sent = await inventory.SendAsync(new ReserveInventory(orderId));
if (sent.Status != EventStatus.Consumed)
{
throw new InvalidOperationException($"Inventory command failed: {sent.Status}.");
}
}context.Behavior.Send(...) is a self-send: it targets the executing Behavior's ID and returns no task. It does not select another Behavior. For directed communication, locate the intended recipient through IBehaviorActionContext (which implements IBehaviorLocator) and use that handle. Parent/owner contexts provide relationship-specific sends without selecting an arbitrary ID.
To receive a notification, a Behavior subscribes to its publisher by BehaviorId; the publisher then delivers notifications of the subscribed type. SubscribeAsync<TNotification> and UnsubscribeAsync<TNotification> operate on both the notification type and Behavior ID. A Behavior subscription is durable over time: it remains until explicitly removed with the matching UnsubscribeAsync, rather than ending with a client handle. Choose the publisher and subscriber IDs deliberately; the subscription is between Behavior instances.
Behaviors embedded in a behavioral group can use dedicated parent/owner context APIs when addressing their embedding or owning Behavior. Entities are the shared-data mechanism for a group; messaging is for event exchange and notifications.
Notification publishing APIs accept an optional header dictionary, and several common headers also have event-type attributes. Attributes define a policy for a CLR event type; headers let the publisher apply a policy to an individual publication. For a notification type, [Retain] and [TimeToLive(seconds)] are read when the notification is published. A corresponding header can provide the same policy for a particular publication. When both a TTL attribute and a TimeToLive header are present, the attribute's value takes precedence.
using System.Collections.Generic;
using Stateflows.Common;
context.Behavior.Publish(
new OrderStatusChanged(orderId, "Shipped"),
new Dictionary<string, EventHeader>
{
[nameof(Retain)] = new Retain(),
[nameof(TimeToLive)] = new TimeToLive(300)
});| Attribute | Header | Effect |
|---|---|---|
[Retain] |
new Retain() |
Marks a published notification as retained. A notification store/runtime that supports retained notifications can keep the latest retained notification of each name for replay to later watchers or subscribers. This is notification history/replay, not a durable client watch. Retained-notification support and storage lifetime depend on the configured storage/runtime. |
[TimeToLive(seconds)] |
new TimeToLive(seconds) |
Sets the notification's expiration lifetime in seconds for stores/runtimes that enforce notification TTL. PublishTimed/PublishRangeTimed are convenience APIs that set a TimeToLive header (60 seconds by default). TTL affects how long a notification is eligible for storage/replay or pending delivery; it is not a delay before publishing. Exact replay/expiry behavior depends on the storage/runtime. |
[ImmediatePublish] |
new ImmediatePublish() |
Dispatches this notification during Behavior execution instead of buffering it until the publisher commits its state. The notification may already have reached watchers/subscribers if execution or persistence later fails, and cannot be retracted. Use for progress notifications only when that trade-off is intended. |
[NoForwarding] |
new NoForwarding() |
Stops automatic forwarding of the event between a State Machine and its embedded Behaviors. Without it, a parent can forward an event to an embedded Behavior that accepts it, and an unconsumed event can bubble from an embedded Behavior to its parent. It does not disable notification publication or subscriber delivery. |
[NoTracing] |
new NoTracing() |
With the OpenTelemetry extension enabled, excludes processing of the event from the extension's event tracing and associated execution metrics. It does not change event delivery or notification behavior. |
The PublishRetained and PublishRangeRetained convenience methods set the Retain header; PublishTimed and PublishRangeTimed set the TimeToLive header. Use these instead of constructing the respective header when the standard operation is sufficient:
context.Behavior.PublishRetained(new OrderStatusChanged(orderId, "Shipped"));
context.Behavior.PublishTimed(new ShipmentProgress(orderId, "In transit"), 300);
await behavior.SendAsync(
new ChildCommand(orderId),
new Dictionary<string, EventHeader>
{
[nameof(NoForwarding)] = new NoForwarding(),
[nameof(NoTracing)] = new NoTracing()
});NoForwarding and NoTracing can also be set on the incoming event sent with IBehavior.SendAsync, or supplied in that call's headers. Forwarding concerns apply only to State Machine embedding; NoTracing is honored by the OpenTelemetry extension when processing the event. These controls are independent: for example, retaining a notification does not make its watchers durable, and ImmediatePublish does not make a publication persistent.
Home page Support Code licensed under an MIT-style License. Documentation licensed under CC BY 4.0. © by Mikołaj Milewski, 2026
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