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Activity Nodes
Nodes are the vertices of a UML Activity graph. A node performs work, routes tokens, accepts an event, or defines an execution boundary. Flows connect the nodes and determine when and with what data a target can execute.
Lambda-defined nodes use a string name and callbacks:
.AddAction(
"Produce",
async c => c.Output(42),
node => node.AddFlow<int>("Handle"))
.AddAction("Handle", async c =>
{
var value = c.GetTokensOfType<int>().Single();
await processor.HandleAsync(value, c.CancellationToken);
})Action nodes can also be defined as classes implementing IActionNode. Such actions can receive services and declared input/output token interfaces through constructor injection; see Action Node. Built-in UML node types such as FinalNode and DecisionNode<TToken> can be referenced with typed builder overloads instead of string names.
| Role | Nodes |
|---|---|
| Entry, exit, and boundary | Initial, Final, Input, Output |
| Executable work and event acceptance | Action, Accept Event, Send Event, Publish Event, Time Event |
| Routing and synchronization | Decision, Merge, Fork, Join |
| Data retention and nested execution | Data Store, Structured, Iterative, Parallel Activity Nodes |
Nodes are uniquely identified within their containing Activity scope. Nested nodes belong to their structured Activity, not to the containing graph's top-level namespace. Node defaults and how they affect activation and token reuse are described in Implicit Fork and Join.
Executable nodes and structured Activity nodes can also register exception handlers. See Activity Exception Handling for exception routing, matching, and examples.
Home page Support Code licensed under an MIT-style License. Documentation licensed under CC BY 4.0. © by Mikołaj Milewski, 2026
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