Skip to content

State Machine Deferring Events

Mikołaj Milewski edited this page Oct 27, 2026 · 1 revision

In-State Event Deferrals

A State can defer an event type while it is active. The event is held by the State Machine instead of being processed by the active configuration, then reconsidered when the configuration changes and the event is no longer deferred.

This is different from simply having no transition for an event: a matching deferral is checked before normal transition handling, and a true deferral prevents the current event from triggering a transition in that configuration.

sequenceDiagram
    participant Caller
    participant Machine as State Machine
    participant Active as Active State configuration
    Caller->>Machine: Send event
    Machine->>Active: Evaluate matching deferral
    Active-->>Machine: Defer
    Machine-->>Caller: EventStatus.Deferred
    Note over Machine: Retain event while any active state still defers it
    Active->>Machine: State configuration changes
    Machine->>Active: Re-evaluate queued event
    Active-->>Machine: No longer deferred
    Machine->>Active: Process event normally
Loading

Declare a deferred event

Use AddDeferredEvent<TEvent>() in the state definition. When that state is active, incoming events of the registered type are deferred:

public sealed record Submit;
public sealed record PaymentReceived(string TransactionId);

The following fragment belongs inside the relevant method or builder callback:

.AddInitialState("AwaitingSubmission", state => state
    .AddDeferredEvent<PaymentReceived>()
    .AddTransition<Submit>("Processing")
)
.AddState("Processing", state => state
    .AddTransition<PaymentReceived>("Completed")
)
.AddState("Completed")

If PaymentReceived arrives in AwaitingSubmission, the State Machine stores it and reports EventStatus.Deferred. When Submit moves the machine to Processing, the deferred event is re-evaluated; because that state no longer defers it, the event is dispatched through the normal transition logic and can move the machine to Completed.

Conditional deferral

Use AddDeferredEvent<TEvent, TDeferralGuard>() for a typed guard, or pass a builder action to AddDeferredEvent<TEvent>() to register guards explicitly. Lambda guards receive an IDeferralContext<TEvent> with the incoming Event, its EventId, headers, and the associated State context:

Lambda style

.AddState("AwaitingSubmission", state => state
    .AddDeferredEvent<PaymentReceived>(defer => defer
        .AddGuard(context =>
            context.Event.TransactionId == "pending")
    )
    .AddTransition<PaymentReceived>("Reconciled")
)

When the guard passes, the event is deferred even though this state also has a transition for that event type. If the guard does not pass, normal transition evaluation proceeds.

Typed style

Implement IDeferralGuard<TEvent> to encapsulate a reusable deferral predicate. As with a typed transition guard, its GuardAsync(TEvent) method receives the event payload and returns Task<bool>. Here, true means defer the event, not take a transition:

using System.Threading.Tasks;
using Stateflows.StateMachines;

public sealed class AwaitingSubmission : IState;
public sealed class Reconciled : IState;

public sealed class PaymentPending : IDeferralGuard<PaymentReceived>
{
    public Task<bool> GuardAsync(PaymentReceived @event) =>
        Task.FromResult(@event.TransactionId == "pending");
}

This uses the PaymentReceived event declared above. Definition fragment:

.AddInitialState<AwaitingSubmission>(state => state
    .AddDeferredEvent<PaymentReceived, PaymentPending>()
    .AddTransition<PaymentReceived, Reconciled>())
.AddState<Reconciled>()

The type-parameter order is event, deferral guard: AddDeferredEvent<TEvent, TDeferralGuard>(). The guard must implement IDeferralGuard<TEvent>, not merely ITransitionGuard<TEvent>. Deferring an event has no transition effect or target state.

The overload registers the typed guard first, then invokes its optional builder callback to add further predicates:

.AddDeferredEvent<PaymentReceived, PaymentPending>(defer => defer
    .AddGuard(context => context.Event.TransactionId.Length > 0))

The callback-only form remains available when composing separate guards or configuring a guard instance:

.AddDeferredEvent<PaymentReceived>(defer => defer
    .AddGuard<PaymentPending>())

Event-independent guards

When the predicate does not depend on event data, implement the non-generic IDeferralGuard and its parameterless GuardAsync() method:

using System.Threading.Tasks;
using Stateflows.StateMachines;

public sealed class SubmissionBlocked(IStateContext state) : IDeferralGuard
{
    public async Task<bool> GuardAsync()
    {
        var (found, blocked) = await state.Values.TryGetAsync<bool>("submissionBlocked");
        return found && blocked;
    }
}

Attach it in the same way:

.AddDeferredEvent<PaymentReceived, SubmissionBlocked>()

This guard can be reused for different deferred event types. It reads a State-scoped Value each time it is evaluated, rather than capturing a snapshot of the flag.

Reuse across event contracts and guard roles

IDeferralGuard<in TEvent> is contravariant, just like ITransitionGuard<in TEvent>. A guard can consume an interface or base class shared by several concrete event types:

using System.Threading.Tasks;
using Stateflows.StateMachines;

public interface IAwaitable
{
    bool IsPending { get; }
}

public sealed record PaymentUpdate(bool IsPending) : IAwaitable;
public sealed record InventoryUpdate(bool IsPending) : IAwaitable;

public sealed class StillPending : IDeferralGuard<IAwaitable>
{
    public Task<bool> GuardAsync(IAwaitable @event) =>
        Task.FromResult(@event.IsPending);
}

Inside a state's definition:

.AddDeferredEvent<PaymentUpdate, StillPending>()
.AddDeferredEvent<InventoryUpdate, StillPending>()

The declarations still name concrete deferred event types. Reusing an interface-based guard does not broaden which events those declarations match.

One class may implement both IDeferralGuard<TEvent> and ITransitionGuard<TEvent> when the same predicate is appropriate for both. IStateMachineGuard<TEvent> is a convenience contract inheriting both; IStateMachineGuard is its event-independent counterpart. Consider the meaning of the result at each site: true enables deferral in one and a transition in the other. Use AddNegatedGuard<TGuard>() when the opposite condition is needed.

Composition, configuration, and injection

Multiple guards on one deferral are combined with AND. Use AddGuards<TGuard1, TGuard2>() for a typed conjunction or AddGuardExpression for nested Boolean expressions, including OR. Typed guards can also be mixed with lambda guards in those expressions.

As with transition guards, a typed deferral guard may implement IConfigurable<TConfiguration> and receive per-use settings through .AddGuard<TGuard>(guard => guard.AddConfiguration(value)). IConfigurable<TConfiguration> is in Stateflows.Common; the AddConfiguration extension is in Stateflows.Common.Interfaces. Configuration is applied after construction and before GuardAsync runs. Use the callback-only AddDeferredEvent<TEvent>(...) form for this configuration: the callback on AddDeferredEvent<TEvent, TDeferralGuard>(...) configures the deferral builder, not the already registered guard instance. Adding the same guard again there registers a second predicate rather than configuring the first.

Deferral guards can constructor-inject application services, IStateContext, IStateMachineContext, and common behavior/execution contexts. Unlike transition guards, they have a current state and no ITransitionContext: no transition has been selected. The typed event is supplied to GuardAsync, while Stateflows.Common.IExecutionContext supplies execution headers and cancellation. See Dependency Injection.

Keep guards free of business side effects: a queued event may be evaluated repeatedly before it is released. Use injected services or current Values/Entity reads for conditions, but perform business updates through the appropriate operation after normal event processing resumes.

Nested and orthogonal configurations

Deferrals are collected from the active state tree, including active ancestor states and active states in orthogonal regions. If any matching active deferral passes its guard, the event remains deferred. After a later non-deferred event is processed, queued events are checked again against the then-current active deferrals; an event still deferred by another active state stays queued. A configuration change commonly releases an event, but a transition is not required: a later event can cause the machine to re-evaluate the queue against the same configuration.

When an event is no longer deferred, Stateflows reprocesses it as a normal incoming event, so its transitions, guards, and effects are evaluated against the then-current configuration. Applications should therefore make transitions safe for the state in which a deferred event may eventually be replayed.

Limits and statuses

Stateflows does not allow deferring Completion, Finalize, or time events. Duplicate deferral declarations for the same event on one state are definition errors. Deferral is not an acknowledgment or successful business operation: EventStatus.Deferred means the State Machine accepted the event for later processing, not that a transition consumed it. A deferred event may later be consumed or remain deferred depending on subsequent configurations.

For the builder surface and complete examples, see State. For event-triggered transitions, see Transitions.

Overview
Installation
Runtimes
   Orleans runtime
Concepts
   Events and Structural Events
   Messaging Patterns
   Validation
   Scheduling
   Observability
Behaviors
   Behavior Values
   Dependency Injection
   Behavioral Groups
   State Machines
       Concepts
           State Identity
           In-State Event Deferrals
           Evaluation of Transitions
           Exception Handling
       Building blocks
           Regions
           States
               State
               Composite State
               Orthogonal State
               Final State
           Pseudostates
               Choice
               Junction
               Fork
               Join
               History
           Transitions
               Transition
               Default Transition
               Internal Transition
   Activities
       Concepts
           Exception Handling
           Implicit Fork and Join
           Tokens
       Building blocks
           Nodes
               Action Node
               Decision Node
               Merge Node
               Initial Node
               Final Node
               Input Node
               Output Node
               Fork Node
               Join Node
               Accept Event Action Node
               Send Event Action Node
               Publish Event Action Node
               Time Event Action Node
               Data Store Node
               Structured Activity Node
               Iterative Activity Node
               Parallel Activity Node
           Flows
               Data Flow
               Control Flow
   Actions
   Entities
       Fields
       Mutations
       Projections
Extensions
   ClearScript
   FluentValidation
   JSON definitions
   Minimal APIs
   OneOf
   OpenTelemetry
   PlantUML
   Scheduling

Clone this wiki locally