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fix patch syntax
move context.modify_weights docs to optional features
added font info in UI guide (#111)
Add missing blind size returns
fix blueprint_effect argument order (#110)
Update instructions on mobile patches
ScreenShader draw
Document `soul_atlas` (#107) * Document `soul_atlas` * Apply suggestion from @Aurelius7309 --------- Co-authored-by: Casimir Eisenach <80920463+Aurelius7309@users.noreply.github.com>
Update SMODS.Attributes.md
Fix flower pot hands
change description of pseudorandom_result context (#109)
docs: no_marquee in mod metadata
SMODS.Attributes update (#105) * Update SMODS.Attributes.md * Update SMODS.Attributes.md * Update SMODS.Attributes.md * Update SMODS.Attributes.md * Update SMODS.Attributes.md * Update SMODS.Attributes.md * fix duplicated attributes --------- Co-authored-by: N <venturinosebastian@gmail.com>
document hc_atlas and lc_atlas
document soul_pos
fix: edition -> seal
Update Attribute docs
Fix formatting (i suck at markdown)
"un" :chud:
Update Utility.md
updated modify_hand explanation
\n
visual adjustment
Mobile install instructions
Added Text Example and Color Swatches files (#104) * Update Text-Styling.md * Create G.C.DYN_UI.DARK-none.svg * Create G.C.DYN_UI.DARK-cerulean * Rename G.C.DYN_UI.DARK-cerulean to G.C.DYN_UI.DARK-cerulean.svg * Add files via upload * Update Text-Styling.md * Rename example-blind-none-light.svg to example_blind_none_light.svg * Rename example-common-light.svg to example_common_light.svg * Rename example-rare-light.svg to example_rare_light.svg * Rename example-uncommon-light.svg to example_uncommon_light.svg * Update Text-Styling.md * Update Text-Styling.md
some notes on animation delay and vanilla functions
fix the ui element example a bit
`{element:}` (#95) * Document element modifier * autowrapping of Node * add index and example
Update Perma-bonuses.md (#101) fix due to double pr
Text styling docs for {st:loc_colour} (#98) * Update Text-Styling.md * Update Text-Styling.md