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0.2.0

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@dmccoystephenson dmccoystephenson released this 31 Oct 04:14
· 4 commits to main since this release
e4b7465

0.2.0

This is a small update. At eight in the morning the docks now tell you that Ada from the lighthouse is walking the front, so the 'Talk to Ada' option makes sense on your first morning and on every loop after it. The bundled text-adventure kit is also updated, and the arcade now has a link back to the hall.

Changes

  • Story and wording: The eight o'clock docks description now mentions Ada on the first morning and after the bell is known, the only hour she is there to talk to (#43).
  • Text-adventure kit: Updated the pinned kit, which adds an Arcade link back to the hall (#46).

Version

0.1.0 → 0.2.0 — MINOR. Mechanical floor from comparing the save schemas, the save format, the save code, the kit pin and new source files: MINOR.
Judgment: The mechanical floor is minor because the pinned text-adventure kit (tak) moved to a new commit, and nothing here justifies going higher. The only gameplay change is wording: the docks at eight now mention Ada, which explains the existing 'Talk to Ada' option. The churchyard work in #43 adds tests only, and the save code, save format and controls are unchanged, so saves from 0.1.0 load as before.

  • minor: tak pin in requirements.txt: 9749869783ebd20959a2365f29812675a0b0d053 → 86a6164e47e424b5340677d8fa0f689ab005417b

Verification

Verified before publication; this tag points at the exact commit that was verified.

  • CI checks on this exact commit, all green: test (3.8), test (3.12), docker.
  • Save format: SAVE_VERSION 1 → 1; 1 save schema(s) 0.1.0 shipped are all still in schemas/.
  • save-compatibility gate run: saves written by 0.1.0 were read by this release twice with every file byte-identical, and a new save was added beside them without touching them (11 assertions passed).

What the checks cover: python-release-gates.


drafted by Claude on behalf of Daniel Stephenson