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remove console.log spam in renderer.js
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frontend/javascript/renderer.js

Lines changed: 0 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -249,8 +249,6 @@ export async function updateTileset(path) {
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const { tileset, characterImage } = await loadTileset(editor.tilesetPath)
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const oldTileset = editor.tileset
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console.log(editor)
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console.log(editor.tileset)
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let sortedTiles = []
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if (oldTileset && oldTileset.length) {
@@ -269,37 +267,27 @@ export async function updateTileset(path) {
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newTileIndex = 0
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}
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console.log(oldTile)
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const indexOfSameName = newTileset.findIndex(f => f?.name && f?.name === oldTile?.name)
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const indexOfSameMechanics = newTileset.findIndex(f => sameItems(f?.mechanics, oldTile?.mechanics))
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const indexOfSameTypeAndCategory = newTileset.findIndex(f => f?.type && f?.type === oldTile?.type && f?.category === oldTile?.category)
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const sameIndex = newTileset.findIndex(f => f?.id && f?.id === oldTile?.id)
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console.log(indexOfSameName)
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console.log(indexOfSameMechanics)
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console.log(indexOfSameTypeAndCategory)
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console.log(sameIndex)
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// find tiles with the same name, then mechanics, then type and category, then index
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if (indexOk(indexOfSameName, sortedTiles)) {
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console.log("indexOfSameName")
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newTileIndex = indexOfSameName
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} else if (indexOk(indexOfSameMechanics, sortedTiles)) {
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console.log("indexOfSameMechanics")
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newTileIndex = indexOfSameMechanics
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} else if (indexOk(indexOfSameTypeAndCategory, sortedTiles)) {
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console.log("indexOfSameTypeAndCategory")
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newTileIndex = indexOfSameTypeAndCategory
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} else if (indexOk(sameIndex, sortedTiles)) {
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console.log("sameIndex")
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newTileIndex = sameIndex
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}
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sortedTiles[i] = newTileIndex
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}
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console.log(sortedTiles)
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// sort all the tiles in the level according to the list
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const tiles = inEditor ? editor.map.tiles : player.tiles

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