@@ -249,8 +249,6 @@ export async function updateTileset(path) {
249249 const { tileset, characterImage } = await loadTileset ( editor . tilesetPath )
250250
251251 const oldTileset = editor . tileset
252- console . log ( editor )
253- console . log ( editor . tileset )
254252 let sortedTiles = [ ]
255253
256254 if ( oldTileset && oldTileset . length ) {
@@ -269,37 +267,27 @@ export async function updateTileset(path) {
269267 newTileIndex = 0
270268 }
271269
272- console . log ( oldTile )
273270
274271 const indexOfSameName = newTileset . findIndex ( f => f ?. name && f ?. name === oldTile ?. name )
275272 const indexOfSameMechanics = newTileset . findIndex ( f => sameItems ( f ?. mechanics , oldTile ?. mechanics ) )
276273 const indexOfSameTypeAndCategory = newTileset . findIndex ( f => f ?. type && f ?. type === oldTile ?. type && f ?. category === oldTile ?. category )
277274 const sameIndex = newTileset . findIndex ( f => f ?. id && f ?. id === oldTile ?. id )
278275
279276
280- console . log ( indexOfSameName )
281- console . log ( indexOfSameMechanics )
282- console . log ( indexOfSameTypeAndCategory )
283- console . log ( sameIndex )
284277 // find tiles with the same name, then mechanics, then type and category, then index
285278 if ( indexOk ( indexOfSameName , sortedTiles ) ) {
286- console . log ( "indexOfSameName" )
287279 newTileIndex = indexOfSameName
288280 } else if ( indexOk ( indexOfSameMechanics , sortedTiles ) ) {
289- console . log ( "indexOfSameMechanics" )
290281 newTileIndex = indexOfSameMechanics
291282 } else if ( indexOk ( indexOfSameTypeAndCategory , sortedTiles ) ) {
292- console . log ( "indexOfSameTypeAndCategory" )
293283 newTileIndex = indexOfSameTypeAndCategory
294284 } else if ( indexOk ( sameIndex , sortedTiles ) ) {
295- console . log ( "sameIndex" )
296285 newTileIndex = sameIndex
297286 }
298287
299288 sortedTiles [ i ] = newTileIndex
300289 }
301290
302- console . log ( sortedTiles )
303291 // sort all the tiles in the level according to the list
304292
305293 const tiles = inEditor ? editor . map . tiles : player . tiles
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