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Fix codex call

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@eigmax eigmax released this 09 Nov 17:15
d5745a5
Codex client never returns a cut stream as an answer (0.10.2) (#56)

The subscription backend only streams. A stream that closed before
response.completed returned its partial text, so callers parsed empty or
truncated JSON (a breakdown's location step failed on both). Such a
stream is now retried twice and then raised; response.incomplete reports
its reason; the completed response's output text is preferred over the
joined deltas.

Update breakdown

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@eigmax eigmax released this 28 Oct 05:23
85b3040
Preserve screenplay boundaries and quoted breakdown evidence (#55)

* Keep screenplay boundaries and source evidence through breakdown

* Pin source-grounded scene skills for default breakdown installs

Actions and emotions name the character who performs them

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@eigmax eigmax released this 27 Oct 11:31
93a3e8a
Actions and emotions name the character who performs them (0.10.0) (#54)

* Actions and emotions name the character who performs them (0.10.0)

Action and Emotion gain character_id, as Dialogue already has speaker: an
action beat in a multi-character shot could not say whose it is, so
consumers had to guess from the description's wording. Optional and
recommended; None when no listed character performs the beat. Registered in
the field tiers, the field registry and the events pillar schema; the spec
appendix is regenerated (276 -> 278 fields).

* Lock the 0.10.0 version

Driving-video support: per-frame colour pass and three panel-build fixes

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@eigmax eigmax released this 27 Oct 01:12
f9eb782
v0.9.1

Driving-video support: per-frame colour pass and three panel-build fi…

Modify greybox concept to 3D modeling

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@eigmax eigmax released this 26 Oct 05:27
beca4a3
Rename the greybox concept to 3D modeling (0.9.0) (#52)

The panel scene is built by the 3D modeling stage now, so the code, docs and
tests say so: panel_greybox -> panel_modeling, greybox_gate -> modeling_gate,
make_panel_greybox -> make_panel_modeling, Paths.greyboxes_dir -> modeling_dir,
PanelGreyboxSpec -> PanelModelingSpec, and the Blender kernel 'greybox' ->
'modeling'. Prose says "3D model". The on-disk layout is unchanged.

Convert scene to USD/FBX

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@eigmax eigmax released this 25 Oct 05:19
ad511c7
Keep cameras when converting scenes to GLB, and read USD (0.8.1) (#51)

The convert kernel exported GLB with the glTF exporter's defaults, which
leave cameras out, so an animated camera in an uploaded FBX never reached
camera extraction. Export cameras, and import .usd/.usda/.usdc/.usdz with
Blender's USD importer. A Blender-gated test converts an FBX and a USD
with an animated camera and checks the GLB carries it.

Refactor Trajectory

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@eigmax eigmax released this 25 Oct 04:45
59979e7
v0.8.0

Add Frame & Rig, keyframe tracks and camera-relative skills (0.8.0) (…

Extrac non-human objects

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@eigmax eigmax released this 19 Oct 13:56
5bd42c3
v0.7.3

Include nonhuman subjects and resolve their registered greybox meshes…

Upgrade Skills

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@eigmax eigmax released this 15 Oct 13:59
3cb7ca5
Pin pace-scene-skills 0.2.2 (0.7.1) (#47)

* Pin pace-scene-skills v0.2.2: garments as wearable props with costume ids (0.7.1)

* Pin the pace-scene-skills release by its published tag name, 0.2.2

Integrate LiteLLM

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@eigmax eigmax released this 15 Oct 13:34
13812bb
v0.7.0

Route every LLM call through LiteLLM; add a Codex subscription provid…