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Keep cameras when converting scenes to GLB, and read USD (0.8.1) (#51)
The convert kernel exported GLB with the glTF exporter's defaults, which
leave cameras out, so an animated camera in an uploaded FBX never reached
camera extraction. Export cameras, and import .usd/.usda/.usdc/.usdz with
Blender's USD importer. A Blender-gated test converts an FBX and a USD
with an animated camera and checks the GLB carries it.