- Smart memory allocation, management and visualization using C++ smart pointers, Unreal Engine UObject references, and low level memory tracker.
- Smarter procedural generation taking environmental factors into account eg: Cliffs, water bodies, elevation above sea level and so on.
- Uses a genetic algorithm for terrain generation as an alternative to true random generation
- More customization with brush strokes, size, density, and much more!
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SurajJayakumar/Procedural_Asset_Generator
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Tool that enhances Unreal Engine Foliage Generator
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