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Undefined Engine

Summary

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Presentation

This is our homemade engine realise in C++20, compile with MSVC v142 and had been made to be used in 64-bit Windows.

Features

Object/Component

You can add an object on your scene either by right clicking on the Graph scene window or by adding it in c++ with : SceneManager::YourScene->AddObject("ObjectName");

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When you have your object you can add multiple components to your object (e.g : Collider, ModelRenderer, SoundSource, ...). you can do that by clicking on the add component button on the Inspector window or by adding it in c++ with : YourObject->AddComponent(param ...)

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Content Browser

A content browser where you can see and open your project's files and folder like in the one from Windows.

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Inspector

In the Inspector you can see the properties and components properties of the selected object and you can modify them

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Graph Scene

A Hierarchy of the Object in the scene where you can see parent/child object and select them.

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Screenshots

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