This is our homemade engine realise in C++20, compile with MSVC v142 and had been made to be used in 64-bit Windows.
You can add an object on your scene either by right clicking on the Graph scene window or by adding it in c++ with : SceneManager::YourScene->AddObject("ObjectName");
When you have your object you can add multiple components to your object (e.g : Collider, ModelRenderer, SoundSource, ...). you can do that by clicking on the add component button on the Inspector window or by adding it in c++ with : YourObject->AddComponent(param ...)
A content browser where you can see and open your project's files and folder like in the one from Windows.
In the Inspector you can see the properties and components properties of the selected object and you can modify them
A Hierarchy of the Object in the scene where you can see parent/child object and select them.






