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Core: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreTool: Code–Data Logger
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Not sure why, but I see Gambatte core now using a real GB firmware which is a code chunk at 000-100 in CPU address space. the Code and Data Logger seems log this area as well at the boot up.
So we have an interseption between bootstrap ROm and the GB ROM for the game. As a result, when you parse the CDL file, you'll see the area 000-100 marked as executed code while it is not true for game ROM.
I can force my CDL/IDA scripts to ignore this but this is not actually right in general for the CDL logging.
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Core: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreTool: Code–Data Logger