Free open-source training software / cheat for Counter-Strike: Global Offensive game. Designed as internal cheat - injectable DLL. Compatible with the latest version of the game on Steam.
-
Aimbot - aim assistance
- Enable - on / off master switch
- Silent - aimbot is not visible on your screen (client-sided only)
- Visible only - aim only on visible players
- Auto shot - shoot automatically when target found
- Fov - field-of-view which aimbot operates [0-255]
- Smooth - smooth aimbot movement in order to seem more human-like
- Bone - bone which aimbot aims at
- Recoil control x - horizontal recoil control factor
- Recoil control y - vertical recoil control factor
-
Triggerbot - automatically fires when crosshair is on enemy
- Enable - on / off triggerbot master switch
- On key [ key ] - triggerbot works only when chosen key is being held
- Shot delay - delay time in ms (milliseconds)
-
Glow - render glow effect on entities
- Enable - on / off master switch
- Thickness - outline thickness
- Alpha - outline alpha
- Style - glow style [0-3]
- Allies - glow allies entities
- Enemies - glow enemies entities
- Weapons - glow dropped weapons
- C4 - glow dropped C4 explosive
- Planted C4 - glow planted bomb
- Chickens - glow chickens entities
-
Chams - color player models to improve visibility
- Enable - on / off master switch
- Alpha - material transparency
- Flat
- Wireframe - render triangle mesh instead of solid material
- Allies - allies chams on / off and color applied to them
- Visible allies - visible allies chams on / off and color applied to them
- Enemies - enemies chams on / off and color applied to them
- Visible enemies - visible enemies chams on / off and color applied to them
- Weapons - view model weapons chams on / off and color applied to them
- Hands - view model hands chams on / off and color applied to them
-
Visuals - miscellaneous visual options
- Disable post-processing - disable post-processing effects in order to increase FPS
- Inverse ragdoll gravity - inverse gravitational acceleration on falling player ragdoll corpse (during death sequence)
- No sleeves - removes sleeves model from first-person view
- No hands - removes arms / hands model from first-person view
- No weapons - removes weapons model from first-person view
- No smoke - remove smoke grenade effect
- No blur - remove blur
- No scope overlay - remove black overlay while scoping
- Wireframe smoke - render smoke skeleton instead of particle effect
- Flash reduction - reduces flashbang grenade effect [0-100%] (0 - full flash, 100 - no flash)
- View model FOV - change view model FOV [-60-0-60] (0 - actual view model, negative values - decreased view model, positive values - increased view model)
- Brightness - control game brightness [0.0-1.0]
- Skybox - change sky(box)
- World color - set world material ambient light color
-
Knife changer - change knife model
- Enabled - enable / disable knife changer
- Knife - desired knife model
-
Misc - miscellaneous features
- Bunny hop - automatically simulate space bar press / release while jump button is being held; increases movement speed
- Clan tag - set custom clan tag
- Animated clan tag - animate clan tag
- Fast duck - remove crouch delay
- Sniper crosshair - draw crosshair while holding sniper rifle
- Recoil crosshair - crosshair follows recoil pattern
- Auto pistol - add ability of firing pistols like automatic rifles
- Spectator list - show nicknames of players spectating you
- Watermark - show cheat name in upper-left screen corner
- Reveal ranks - reveal player ranks in competitive modes
-
Config - configuration system based on cereal binary serialization
- Load - load configuration file from disk
- Save - save configuration file to disk
- Reset - restore default configuration settings (does not touch saved configuration)
Microsoft Visual Studio 2017 15.9.7 and Windows SDK 10.0.17763.0 (10.0.17134.0 or lower should work too but requires change in project settings) are required in order to compile Osiris. If you don't have ones, you can download VS here (Windows SDK is installed during Visual Studio Setup). Project will be upgraded to Visual Studio 2019 after it's launch April 2nd.
The very first step in order to compile Osiris is to clone this repo from GitHub to your local computer. Git is required to step futher, if not installed download it here. Open git bash / git cmd / cmd and enter following command:
git clone https://github.com/danielkrupinski/Osiris.git
Osiris
folder should have been succesfully created, containing all the source files.
When you have equiped a copy of source code, next step is opening Osiris.sln in Microsoft Visual Studio 2017.
Then change build configuration to Release | x86
and simply press Build solution.
If everything went right you should receive Osiris.dll
binary file.
Open your favorite DLL injector and just inject Osiris.dll
into csgo.exe
process.
When injected, menu is openable under INSERT
key.
Press INSERT
key while focused on CS:GO window.
Configuration file is saved under name Osiris
(without extension) in your Documents
folder (%USERPROFILE%\Documents
). The config is binary serialized so it is not meant to be edited by humans. Sometimes after updates configuration file needs to be deleted and recreated.
Osiris is based on six main global objects ("modules") - see Osiris.cpp file for detailes. The modules are initialized in the order they are declared in above file as they depend on each other.
- ocornut and contributors for creating such amazing GUI library - imgui.
- Zer0Mem0ry - for great tutorials on reverse engineering and game hacking
Copyright (c) 2018-2019 Daniel Krupiński
This project is licensed under the MIT License - see the LICENSE file for details.