Skip to content

Releases

v1.3

Choose a tag to compare

@Talemann1982 Talemann1982 released this 29 Sep 22:00

Onimusha: Way of the Sword VR – v1.3

Install: copy dinput8.dll into the game folder and into _storage_ (overwrite).
First install: also extract VR.zip (openvr_api.dll + openxr_loader.dll) into the game folder.

New

  • AFR is the default rendering technique, with a per-eye DLSS/FSR fix (no more blur/wobble with the game's upscaler).
  • Less squint when turning the camera with the stick (AFR): both eyes of a frame pair now use the same game camera.
  • Rendering sliders: Brightness, Contrast, Sharpness, Saturation (+ Reset), and SMAA under Post Processing.
  • L3 + R3 recenter now also resets your position, like the SteamVR/OpenXR recenter – the image is right in front of you again.

Optional: AFW (Alternate Frame Warping)

AFW needs PureDark's PDAFWPlugin.dll, which is not included here.
It is part of PureDark's RE9 package: https://github.com/PureDark/REFramework/releases/tag/RE9_AFW_v1.0-beta.6
Take PDAFWPlugin.dll from that package and put it into the Onimusha game folder. Without it, AFW is greyed out in the menu ("PDAFWPlugin.dll needed").

Hotkeys

  • LB + RB: open/close the menu
  • L3 + R3: recenter

OnimushaWOTSVR v1.2

Choose a tag to compare

@Talemann1982 Talemann1982 released this 28 Sep 15:03

Onimusha: Way of the Sword VR v1.2

Gamepad hotkeys (Xbox / XInput)

  • LB + RB (press together): open / close the mod menu
  • Left Stick press + Right Stick press (L3 + R3 together): recenter the view

In the menu

  • D-Pad / Left Stick: navigate
  • Right Stick: scroll / adjust sliders
  • A: select
  • B: back / close
  • The game does not receive gamepad input while the menu is open.

DualSense works through Steam Input (or DS4Windows), because it is then seen as an XInput pad.

Changes

  • Fixed heavy flickering in the headset when looking in the walking direction: Volumetric Fog and LDR Post Process are now toggles in the Rendering menu and are off by default
  • New picture options in the Rendering menu: Brightness, Contrast, Shadow Contrast, Gamma and Sharpness, each with a Reset button (Reset = game value)
  • Brightness and Gamma use the game's own display settings, so they apply to headset and monitor
  • Turning off LDR Post Process changes the look of the image; Contrast, Gamma and Brightness can be used to adjust it

Install

Copy dinput8.dll into the game folder (next to the games *.exe)

OnimushaWOTSVR v1.1

Choose a tag to compare

@Talemann1982 Talemann1982 released this 26 Sep 23:02

Onimusha: Way of the Sword VR v1.1

Gamepad hotkeys (Xbox / XInput)

  • LB + RB (press together): open / close the mod menu
  • Left Stick press + Right Stick press (L3 + R3 together): recenter the view

In the menu

  • D-Pad / Left Stick: navigate
  • Right Stick: scroll / adjust sliders
  • A: select
  • B: back / close
  • The game does not receive gamepad input while the menu is open.

DualSense works through Steam Input (or DS4Windows), because it is then seen as an XInput pad.

Changes

  • New mod menu with logo, Bindings and Rendering (AFR toggle) categories, REFramework Options at the bottom
  • Fixed UI smearing / trailing and black image
  • HUD stays fixed in front of the headset
  • Enemy health bar is shown above the enemy
  • Fixed crash when putting the headset back on
  • Default 2D UI distance 1.3

Install

Copy dinput8.dll into the game folder (next to the games *.exe)

OnimushaWOTSVR v1.0

Choose a tag to compare

@Talemann1982 Talemann1982 released this 18 Sep 09:45

REFramework build with VR fixes for Onimusha: Way of the Sword (Demo).

  • VR camera follows the game camera exactly like flat, including the right-stick orbit around the character.
  • HUD is no longer doubled per eye and no longer trails behind.

Install: extract OnimushaWOTSVR.zip into the game folder (next to OnimushaWotS_Demo.exe). It contains dinput8.dll (REFramework), openvr_api.dll (OpenVR) and openxr_loader.dll (OpenXR), plus THIRD_PARTY_LICENSES.txt.

Alternate Frame Rendering and Allow Engine Overlays are not needed and stay off by default.