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AssetBundleLoader

Carsten23455 edited this page May 5, 2026 · 3 revisions

This class exposed 2 Dictionary's and 3 methods.

The first Method:

public static void RequestLoadAssetBundle(string bundlename, string ModName)

Loads the bundle and adds it to the AssetBundles dictionary.

The second method

public static void RequestLoadSceneBundle(string sceneBundlename, string Modname)

Loads it into the SceneBundles dictionary This should be only used for asset bundles containing only the scene. (I think unless I got unity wrong lol)

These should help finding and storing assetbundles.

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