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AssetBundleLoader

Carsten23455 edited this page May 5, 2026 · 3 revisions

This class exposed 2 Dictionary's and 3 methods.

The first Method:

public static void RequestLoadAssetBundle(string bundlename, string ModName)

Loads the bundle and adds it to the AssetBundles dictionary.

The second method:

public static void RequestLoadSceneBundle(string sceneBundlename, string Modname)

Loads it into the SceneBundles dictionary This should be only used for asset bundles containing only the scene. (I think unless I got unity wrong lol)

These should help finding and storing assetbundles.

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