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Tutorial
As we covered in the installation guide, using the addon is as simple as selecting the object you want and outline on, searching for it in the Operator Search menu (f3) and searching "Create Outline Mesh" OR opening the object add menu (Shift+A) > Create Outline Mesh
From here
Once you have activated the addon you are presented with multiple options,
- scale
- Apply Displacement Modifier
- Parent to Original
- Move to Collection
- Collection Name
These options are pretty self explanatory but lets go into detail
The Scale property is used to scale the outline mesh to be greater than the size of your original object. This property is limited between 0.001 and 1.0
This property is automatically on but can be turned off to allow you to edit the displacement modifier in the future.
note about this: Using a displacement modifier allows the entire mesh to be equally scaled out instead of the scale transform which scales the object based on your pivot point
This property sets the outline object as the child of the original object, this is used to make sure you don't have a bunch of outlines floating around your collections. Turn this off to keep your outlines completely separate.
This Property check weather you want the outline moved to another collection to allow for easy hiding / editing
String property for which collection you want to add the outline to. If the collection does not exist it will create a new one for you
- If no object is selected an error will be thrown.
- This works on one object at a time (currently)