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This aims to simplify the bedrock loader by not keeping the origin and rotation point in the model so that animations can be applied directly. The model object should store this so that the animation controller can re-apply them each frame when animating, but it halves the number of transformations by doing it this way (in theory). This is a branch instead of a commit so that we can compare and sus out potential breakages from the feature branch.

@NeusFear NeusFear merged commit f0c0aa0 into bedrock-loader Aug 23, 2024
@NeusFear NeusFear deleted the bedrock-loader-simplification branch August 23, 2024 21:19
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