Skip to content

SWAT Methods

Cazora edited this page Oct 6, 2015 · 12 revisions

(All inclusive)
Tyler: InitGlobals -> RedUmbrellaNukePeriodic
EK: Trig_SurvivalTime_Actions -> InitTrig_UmbForceField
Caz: Trig_NemesisBattery_Actions -> InitTrig_ProwlerMotionSensorDeath
Adam: Trig_EspionageHold_Conditions -> Rest

function InitGlobals takes nothing returns nothing

Huge method that initializes everything

function InitSounds takes nothing returns nothing

Creates a variety of sound effects. Initialized at game started

function CreateAllItems takes nothing returns nothing

Only does: call CreateItem( 'I01M', -842.7, -1945.2 )

function CreateUnitsForPlayer9 takes nothing returns nothing

Creates units for "Player 9". Not entirely sure but I think these are dummy units used for various abilities and item effects

function CreateUnitsForPlayer10 takes nothing returns nothing

This method makes just two units: set gg_unit_Ulic_0013 = CreateUnit( p, 'Ulic', -23.7, 18.0, 352.485 ) set gg_unit_Udre_0014 = CreateUnit( p, 'Udre', 61.2, 42.8, 119.020 )

These seem to be udg_RadDmgCiv and udb_RadDmgHero respectively.

function CreateNeutralPassiveBuildings takes nothing returns nothing

Creates neutral passive buildings and sets resources to 1?

function CreateNeutralPassive takes nothing returns nothing

Creates neutral units. Think this creates scientist and stuff

function CreatePlayerBuildings takes nothing returns nothing

Does nothing

function CreatePlayerUnits takes nothing returns nothing

Simply calls CreateUnitsForPlayer9 and CreateUnitsForPlayer10

function CreateAllUnits takes nothing returns nothing

Simply calls the other 4 create methods (neutral and player)

function CreateRegions takes nothing returns nothing

Sets all of the regions used in the game

function RedMsg takes player oP, string s1 returns nothing

Displays text on a specific player's screen

function RedMsgAll takes string s1 returns nothing

Displays text on all players screens

function RedMsgNPC takes unit oUnit, string s1 returns nothing

Displays text above the specified unit

function RedMsgPubPer takes string s1, player oP, string s2 returns nothing

No idea but this method never seems to be called. Messages every player and displays text to the team. Then displays a message, s2 to just player oP

function RedNotifyInvFull takes player oP returns nothing

Sends a message to player oP: "Inventory is full." and plays a sound, gg_snd_InvFull.

GENERAL

function H2I takes handle h returns integer

Converts handle h to integer. Convenience for older H2I method in wc3.

function H2S takes handle h returns string

Converts handle h to integer then to string.

function B2S takes boolean b returns string

Boolean to string

function RedCompareStrings takes string a, string b, integer length returns boolean

Returns true if a.substring(0, length) == b.substring(0, length) [Ignores case]

function RedWait takes real duration returns nothing

Waits for duration seconds (more efficient but less accurate than RedShortWait)

function RedShortWait takes real duration returns nothing

Waits for duration seconds

function RedIsHuman takes player oP returns boolean

Returns true if player oP is controlled by a human player

function RedIsPlaying takes player oP returns boolean

Returns true if player oP is currently playing (can be a bot or player)

function Round takes real n returns integer

Returns n rounded to the nearest integer

function RedDiv takes integer i, integer j returns integer

Performs i / j and discards any remainder return (( i - ModuloInteger( i, j )) / j )

function RedFixAngle takes real nAngle returns real

Returns nAngle as a number in range 0.0 <= nAngle < 360

function RedDistanceBetweenXY takes real xA, real yA, real xB, real yB returns real

Returns euclidean distance of (xA, xB) and (yA, yB)

function RedDistanceBetweenPoints takes location oLoc1, location oLoc2 returns real

Returns distance between the two locations (and removes the locations)

function RedDistanceExceded takes location locA, location locB, real distance returns boolean

Returns true if the distance between the two passed locations exceeds distance

function RedDistanceExcededXY takes real xA, real yA, real xB, real yB, real distance returns boolean

Returns true if the distance between the two passed (xA, xB) and (yA, yB) exceeds distance

function RedDistanceInBetweenXY takes real xA, real yA, real xB, real yB, real nMin, real nMax returns boolean

Returns true if the distance between the two passed (xA, xB) and (yA, yB) is between nMin and nMax (not inclusive)

function RedAngleBetweenPoints takes location oLoc1, location oLoc2 returns real

Returns angle between oLoc1 and oLoc2 and removes locations

function RedAngleWithinArc takes real nTest, real nAngle, real nSlop returns boolean

Returns true if nAngle is within the range (nTest - nSlop) < nAngle < (nTest + nSlop)

function RedWithinArc takes location oSrc, location oTest, real nAngle, real nSlop returns boolean

Returns true if nAngle is within the range ((angle of oTest and oSrc) - nSlop) < nAngle < (((angle of oTest and oSrc) + nSlop)

function RedSetUnitOwner takes unit oUnit, player oP, boolean bColor returns nothing

Sets oUnit to player oP and changes colors if bColor == true

function RedGetOwningPlayer takes unit oUnit returns player

Returns player who owns unit

function RedUnitFacingUnit takes unit oUnit, unit oTarget returns boolean

Returns true if oUnit is facing oTarget's location (within 120 degrees)

function RedGlow takes integer iP returns effect

Adds glow effect to unit based on player, iP, actual color. (So if iP is for Blue player, this adds a blue glow)

function RedUnitDamagePointFilter takes nothing returns boolean

Returns true if the "GetFilterUnit()" is not a UNIT_TYPE_SAPPER, does not have the abilities 'Aloc' and 'Avul', and is alive This function is used to filter out some units when selecting from a group. This seems to be used to filter out units that are SAPPERS (his dummy damage units), or are invulnerable/dead

function RedUnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns nothing

Waits for delay seconds, then deals amount damage to all units within radius of (x, y). Damage source is whichUnit.

function RedUnitDamagePointGroup takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns group

Waits for delay seconds, then deals amount damage to all units within radius of (x, y). Damage source is whichUnit. This is the same as RedUnitDamagePoint except this one returns the group of units damaged.

function RedSortRankLeaders takes nothing returns boolean
function RedReturnRankLeader takes player oSelf returns player
function RedDivideGold takes integer iGold, boolean bInform returns nothing
function RedDivideValor takes integer iValor, boolean bInform returns nothing
function RedGiveCmdPts takes integer iPts returns nothing
function RedBossAward takes integer iValor, string sMsg, integer iGold returns nothing
function RedHeroAlive takes integer iP returns boolean
function RedHeroAliveU takes unit oHero returns boolean
function RedAwardSwiftExp takes integer iExp returns nothing
function RedDivideExp takes real nExp returns nothing
function RedAwardMobExp takes real nPt returns nothing
function RedAddHeroSkillPoint takes integer iP returns boolean
function RedGiveSkillPts takes nothing returns nothing
function RedUpdateExpMulti takes nothing returns nothing
function RedRankLevel takes integer iP returns integer
function RedIsLegend takes integer iP returns boolean
function RedRankBracket takes integer iP returns integer
function RedItemSlotByType takes unit oUnit, integer iItem returns integer
function RedItemSlot takes unit oUnit, item oItem returns integer
function RedIsCarryingItem takes unit oHero, integer iItem, item oItem returns boolean
function RedArmorMoveSpeed takes integer iP, boolean bIgnoreCapacitor returns real
function RedArmorMoveSpeedNonHero takes integer iP returns real
function RedArmorMoveSpeedCPU takes integer iP returns real
function RedUpdateUber takes nothing returns nothing
function RandomOffsetPt takes location oLoc, integer iMin, integer iMax returns location
function RandomOffset takes rect oRegion returns location
function RandomOffsetMob takes rect oRegion returns location
function RandomCrateLocation takes rect oRegion returns location
function RedColorCode takes integer i returns string
function RedSetUnitHue takes unit oUnit, integer i, integer iOpacity returns nothing
function RedSetCPUTint takes nothing returns nothing
function RedColorClass takes integer i returns string
function RedWeaponIdToString takes integer iClass, integer idx returns string
function RedTraitName takes integer idx, boolean bSecond returns string
function RedSpecName takes integer idx returns string
function RedTalentName takes integer idx returns string
function RedColorName takes integer i returns string
function RedPName takes integer i returns string
function RedColorPName takes integer i returns string
function RedChatPName takes integer i returns string
function RedPingColorForce takes force oF, integer i, location oLoc, real nDuration returns nothing
function RedPingColor takes integer i, location oLoc, real nDuration returns nothing
function RedPingColorLocal takes player oP, integer i, location oLoc, real nDuration returns nothing
function RedAbbrevToNum takes string sP, boolean bAll returns integer
function RedNumToAbbrev takes integer iNum returns string
function RedPlayerAbbrev takes player oP, string s, string sCommand, string sDisplay, string sMessage returns integer
function Trig_InitChatCommand takes trigger oTrig, player oP, string sCommand, integer iMax returns nothing
function RedCheatsAvailable takes nothing returns boolean
function RedChatIndicatorUnit takes unit oUnit, string sMsg, integer i returns nothing
function RedFloatText takes string s, unit oUnit, integer red, integer green, integer blue, boolean drift, real size, real nDuration returns nothing
function RedFloatTextChat takes string s, unit oUnit, integer i returns nothing
function RedChatIndicator takes integer iP, string sMsg returns nothing
function RedCityPowered takes nothing returns boolean
function RedDisableTriggersForEnd takes nothing returns nothing
function RedInitRegionEvent takes integer i returns nothing
function RedRegionIndex takes region oReg returns integer
function RedTimeElapsed takes nothing returns real
function RedTimeDisplay takes nothing returns string
function RedNight takes nothing returns boolean
function RedRandomBlood takes nothing returns string
function RedSpewBlood takes unit oUnit, location oLoc, string sBodyPart returns effect
function RedCharSize takes string c returns integer
function RedCropName takes string s returns string
function RedSetViewDistance takes player oP, integer i returns nothing
function RedResetCooldown takes unit oUnit, integer iAbility, integer iAdjust, boolean bAdd returns nothing
function RedShowBldgLabelEx takes nothing returns nothing
function RedShowBldgLabel takes integer iType, location oLoc returns nothing
function RedConCheckHG takes integer i, boolean bShowHonor returns string
function RedConCheckMedals takes integer i returns string
function RedConCheckRank takes integer iP returns string
function RedConCheckMsg takes player oP, integer i returns nothing
function RedInitStatusBoardRow takes integer iRow, integer iP returns nothing
function RedInitStatusBoardRowRads takes nothing returns nothing
function RedUpdateStatusBoardRadLevel takes integer iLevel returns nothing
function RedUpdateStatusBoardHealth takes integer iRow, integer iHealth returns nothing
function RedUpdateStatusBoardEnergy takes integer iRow, integer iEnergy returns nothing
function RedUpdateStatusBoardAilments takes integer iRow, boolean bInjured, boolean bSick returns nothing
function RedUpdateStatusBoardRow takes integer iRow, integer iHealth, integer iEnergy, boolean bInjured, boolean bSick returns nothing
function RedHeroHasInjury takes unit oHero returns boolean
function RedUpdateHeroStatus takes unit oHero returns nothing
function RedUpdateHeroHealthStatus takes unit oHero returns nothing
function RedUpdateHeroEnergyStatus takes unit oHero returns nothing
function RedUpdateHeroAilmentsStatus takes unit oHero returns nothing
function RedCreateStatusBoard takes nothing returns nothing
function RedCreateUnit takes integer unitId, player whichPlayer, location loc, real face returns unit
function RedCreateUnitLoc takes integer unitId, player whichPlayer, location loc, real face returns unit
function RedMakeBones takes integer iType, location oLoc, real nFace returns unit
function RedCalcMoveSpeed takes unit oUnit, real nZombieBonus returns real
function RedExclamation takes unit oUnit, integer i returns nothing
function RedPostEffectOnUnit_Action takes nothing returns nothing
function RedPostEffectOnUnit takes unit oUnit, string sEffect, string sAttach returns nothing
function RedSwapMiniDroidRemote takes string sOld, string sNew returns nothing
function MiniDroidRange_Actions takes nothing returns nothing
function RedRemoteLinkedDroid takes string sRemote returns unit
function RedAcquireMiniDroidRemote takes item oRemote, integer iP returns nothing
function Trig_MiniDroidLowEnergy_Actions takes nothing returns nothing
function RedInitMiniDroidLowEnergy takes unit oDroid, string sKey returns nothing
function Trig_MiniDroidHasEnergy_Actions takes nothing returns nothing
function RedInitMiniDroidHasEnergy takes unit oDroid, string sKey returns nothing
function RedDropBoardsMiniDroid2 takes unit oDroid, integer iBoards returns nothing
function Trig_MiniDroidDies_Actions takes nothing returns nothing
function RedInitMiniDroidDies takes unit oDroid returns nothing
function RedDeconstructMiniDroid2 takes nothing returns nothing
function RedDeconstructMiniDroid2Init takes unit oDroid returns nothing
function RedDeconstructMiniDroid2Abort takes unit oDroid returns nothing
function RedCreateMiniDroid2 takes unit oHero, string sRemote, integer iP, integer iLAD, item oRemote returns nothing
function RedCreateRobodog2 takes player oP, unit oHero returns nothing
function RedIntReq takes integer iItemLvl returns integer
function RedSwapSolarBat takes integer iType returns boolean
function RedSetItemPos takes item oItem, location oLoc returns nothing
function RedInventoryFull takes unit oHero returns boolean
function RedDetonateReplicantDroid takes item oItem returns nothing
function RedIsReplicatedItem takes item oItem, integer iP, integer bRemove returns boolean
function RedUnitAddItemToSlot takes unit oUnit, item oItem, integer iSlot returns boolean
function RedBackpackQuickSwap takes unit oUnit1, unit oUnit2, integer iSlot returns nothing
function RedGetUnfullItem takes unit oHero, integer iItemType, integer iFullCount, item oNewItem returns item
function RedGetUnfullItemEx takes unit oHero, integer iItemType, integer iFullCount, item oNewItem, boolean bCheckDisabled returns item
function RedCombineItems takes unit oUnit, item oItem, integer iMaxCharges returns boolean
function RedItemMaxCharges takes unit oUnit, integer iItem returns integer
function RedItemCombines takes unit oUnit, integer iItem, item oItem returns boolean
function RedHeroAddItem takes unit oHero, item oItem returns boolean
function RedBatteryEffect takes unit oHero returns nothing
function RedUseEnergizer takes integer iP returns boolean
function RedRechargeEnergizer takes nothing returns nothing
function RedInitEnergizer takes integer iP returns nothing
function RedUseBattery takes unit oHero, item oBattery returns nothing
function RedMoveBackpack_Actions takes nothing returns nothing
function RedInitBackpack takes integer iP returns nothing
function RedPetRatDropItem takes unit oRat returns nothing
function RedPetRatRummageReset takes nothing returns nothing
function RedPetRatRummage takes nothing returns nothing
function RedPetRatFeed takes integer iP returns boolean
function RedPetRatScurry takes nothing returns nothing
function RedPetRatInit takes integer iP returns nothing
function RedIsDroidParts takes integer iItem returns boolean
function RedDroidPartsType takes nothing returns integer
function RedSetPartsIndex takes item oItem, integer index returns nothing
function RedGetPartsIndex takes item oItem returns integer
function RedCreateDroidParts takes real x, real y returns item
function RedDestroyDroidParts takes item oItem returns nothing
function RedDiscountDroidParts takes item oItem returns nothing
function RedItemSwapItem takes item oItem, integer iNewItem, integer iData, unit oUnit returns nothing
function RedItemSwap takes item oItem, integer iOffset, unit oUnit returns boolean
function RedItemMod takes integer iA, integer iB returns integer
function RedHasComboInt takes unit oUnit, item oItem returns boolean
function RedIsCombo takes item oItem, integer iP returns boolean
function RedValidateItem takes item oItem, unit oUnit returns integer
function RedValidateItems takes unit oUnit returns nothing
function RedDropIntegratedVest takes unit oUnit returns boolean
function RedAdjustManaDown takes unit oUnit, real nStorageBonus returns nothing
function RedAdjustManaUp takes unit oUnit, real nStorageBonus returns nothing
function RedGetComboPartItem takes item oItem, integer i returns item
function RedGetComboPart takes item oItem, integer i returns integer
function RedDropIfDuplicate takes item oNewItem, unit oUnit returns boolean
function RedDropIfDuplicateItem takes item oNewItem, unit oUnit returns boolean
function RedHealInjuries takes unit oUnit, integer i returns nothing
function RedOverdoseCamera takes player oP, real mag1, real vel1, real mag2, real vel2 returns nothing
function RedResetCameraNoise takes player oP returns nothing
function RedSetODLevel takes integer iP, integer iNewLevel returns nothing
function RedFlushDrugs takes integer iP returns nothing
function RedCanEatAnotherDrug takes integer iP returns boolean
function RedProcessDrug takes integer iP, integer iType, string sType returns nothing
function RedPouchFull takes item oPouch returns boolean
function RedPouchDropItemsXY takes item oPouch, real x, real y returns nothing
function RedPouchDropItems takes item oPouch, unit oUnit returns nothing
function RedPouchAddDrug takes item oPouch, integer iItem returns nothing
function RedPouchAddItemId takes item oPouch, integer iItem, player oP, boolean bInform returns boolean
function RedPouchTransferContents takes item oSource, item oPouch returns string
function RedPouchAddItem takes item oPouch, item oItem, player oP, boolean bInform returns boolean
function RedBackpackPouch takes unit oBackpack returns item
function RedBackpackPouchAddItem takes unit oBackpack, item oItem, player oP returns boolean
function RedBackpackAddItem takes player oP, integer iP, item oItem returns nothing
function RedCreateDrugForHero takes integer iItem, unit oUnit, integer iP returns boolean
function RedPouchShowContents takes item oPouch, player oP returns nothing
function RedPouchDropDrug takes item oPouch, integer iData, integer iDiv, string sType, integer iType, unit oUnit, player oP returns nothing
function RedPouchRemoveItem takes item oPouch, integer iKind, unit oUnit, player oP returns nothing
function MultiDrugSpawn takes integer iItem, location oLoc, integer iMin, integer iMax returns nothing
function RedUsedAmmoUpgrade takes player oP, boolean bNotify returns boolean
function RedInvalidTeleport takes integer iItemId, player oP returns boolean
function RedClearTextMessages takes player oP returns nothing
function RedCinematicMode takes boolean cineMode, force forForce returns nothing
function RedVictoryPan takes nothing returns nothing
function RedHotspot takes unit oHotUnit returns nothing
function RedDoSpotlight takes unit oUnit, string sMessage returns nothing
function RedSpotlight takes unit oUnit, string sMessage returns nothing
function RedCinematicUnit takes unit oUnit, real nDelay returns nothing
function RedDoMiniquest takes unit oHero, unit oNPC, string sMessage returns nothing
function RedMiniquest takes unit oHero, unit oNPC, string sMessage returns nothing
function RedCrater takes location oCenter, real nSize, real nDepth, integer iMinBumps, integer iMaxBumps returns nothing
`function RedCinematicFadeCommon takes player oP, real red, real green, real blue, real nDuration, string sMask, real nInitialTransparency, real

nFinalTransparency returns nothing`

function RedCinematicFadeContinue takes nothing returns nothing
function RedCinematicFadeFinish takes nothing returns nothing
`function RedCinematicFadeEx takes player oP, real nFadeIn, real nFadeTime, real nFadeOut, string sMask, real red, real green, real blue, real

nNormalTransparency, real nFadedTransparency returns nothing`

function RedCinematicFade takes player oP, real nDuration, real red, real green, real blue, real nTransparency returns nothing
function RedRadFog takes nothing returns nothing
function RedRadDamage takes nothing returns nothing
function RedRadBracketMobs takes nothing returns nothing
function RedSetRadCounters takes nothing returns nothing
function RedCalcRadResist takes integer iVal returns nothing
function RedApplyRadResistReduction takes real n returns real
function RedRadLevel takes nothing returns nothing
function RedSpawnRadFragBase takes nothing returns nothing
function RedIncRadCount takes nothing returns boolean
function RedRedRad takes unit oRad returns boolean
function RedExplodingRad takes unit oRad returns nothing
function RedSpawnRadFrag takes nothing returns boolean
function RedRadShattered takes real x, real y, boolean bIoned returns nothing
function RedSpawnRadSafeIndicator takes nothing returns nothing
function RedItemSpell takes player oP, unit oUnit, integer iSpell, string sSpell returns nothing
function RedItemSpellLvl takes player oP, unit oUnit, integer iSpell, string sSpell, integer iLevel returns nothing
function RedItemSpellLvlCaster takes player oP, unit oUnit, integer iSpell, string sSpell, integer iLevel returns unit
function RedItemSpellLvlGroup takes player oP, group gUnits, integer iSpell, string sSpell, integer iLevel returns nothing
function RedPostItemSpellLvlAction takes nothing returns nothing
function RedPostItemSpellLvlInit takes player oP, group gUnits, integer iSpell, string sSpell, integer iLevel returns nothing
function RedCreateKeyAvatar takes unit oHero, integer iColor returns nothing
function RedRecreateKeyAvatar takes integer i returns nothing
function RedDestroyKeyAvatar takes integer iColor returns nothing
function RedGetHeroRevive takes unit oHero returns item
function RedGetHeroBattery takes unit oHero returns item
function RedEmergencyReviveKit takes unit oHero, item oRevive returns nothing
function DestroyEffectPost takes nothing returns nothing
function DestroyEffectPre takes effect oFX, real nTime returns nothing
function DestroyLightningPost takes nothing returns nothing
function DestroyLightningPre takes lightning oFX, real nTime returns nothing
function BeamEnergyToDroid takes unit oDroid, unit oUnit, real nBeamCapacity returns real
function RedColossusHelpUnit takes unit oUnit returns boolean
function RedTrig_EnergyLow_Actions takes nothing returns nothing
function RedTrig_EnergyNormal_Actions takes nothing returns nothing
function RedMonitorEnergy takes unit oUnit returns nothing
function RedDoOpenWound takes unit oHero, player oP, integer iP returns nothing
function RedRiotShieldBlocked takes unit oHero, unit oAttacker returns boolean
function RedDoInjuryB takes unit oHero, player oP, integer iP, integer iChance, unit oAttacker returns boolean
function RedPyschInt takes unit oHero returns integer
function RedDoInjuryA takes unit oHero, player oP, integer iP, integer iChance, unit oAttacker returns boolean
function RedDoInjury takes unit oHero, integer iChance, unit oAttacker returns nothing
function RedNurseHeal takes unit oHero returns nothing
function RedTrig_StartBleeding_Actions takes nothing returns nothing
function RedTrig_StopBleeding_Actions takes nothing returns nothing
function RedTrig_Hurting_Actions takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_0 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_1 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_2 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_3 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_4 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_5 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_6 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_7 takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_8 takes nothing returns nothing
function RedDogInjury takes unit oDog, unit oAttacker returns nothing
function RedAdjustLifeDown takes unit oUnit, real nStorageBonus returns nothing
function RedAdjustLifeUp takes unit oUnit, real nStorageBonus returns nothing
function Trig_RemoveHealthBuffer_Actions takes nothing returns nothing
function RedTrig_HeroDamaged_Actions_Dog takes nothing returns nothing
function RedMonitorLife takes unit oUnit, integer iP returns nothing
function RedRecruitRevivable_Actions takes nothing returns nothing
function RedCadetClearRiotShield takes integer iP, integer iPP returns nothing
function RedCadetJustDied_Actions takes nothing returns nothing
function RedCadetJustDied_Init takes unit oCadet returns nothing
function RedInitRecruit takes player oP, integer iP, location oLoc, real nFacing, real nLife, integer iLevel returns nothing
function IsRadResistUnit takes unit oUnit, integer iP returns boolean
function RedAutoNanitesOn takes integer iP returns nothing
function RedReviveRecruit takes integer iP returns nothing
function RedReviveNoPenalty takes integer i returns boolean
function RedReviveVictims takes integer iKiller returns boolean
function RedReviveNewbs takes integer iMaxLevel returns boolean
function RedRevivePowerArmorDamaged takes unit oHero, integer iP returns nothing
function RedReviveAction takes player oReviver, integer iRevive returns boolean
function RedRevive takes player oReviver, integer iRevive returns nothing
function RedReviveSelf takes unit oStatue returns nothing
function RedSwatCorpse takes unit oUnit, location oLoc, integer iAngle returns nothing
function RedPlayerLeaves_ChangeOwners takes nothing returns nothing
function RedDismissReturners takes integer iP returns nothing
function RedPostDismissReturners_Action takes nothing returns nothing
function RedPostDismissReturners takes integer iP returns nothing
function Trig_KamiMultithrash_Actions takes nothing returns nothing
function RedHeroIconsOff takes player oP, integer iP returns nothing
function RedPlayerLeaves takes player oP, string s returns nothing
function RedClassChosenInitClass takes integer iP, player oP returns nothing
function RedUpgradeMiniDroids takes integer iP, integer iAbility returns nothing
function RedUpdateCAD takes integer iP returns nothing
function RedUpdateLaserFocusDegen takes integer iP returns nothing
function RedUpdateAliceWeapons takes unit oHero, integer iLvl, integer iP returns nothing
function SwatLearnWeapon takes unit oHero, integer iSk returns nothing
function RedUpdateSUB takes integer iP returns nothing
function RedProwlerDropItem takes nothing returns nothing
function RedRedProwlerDropItemOnMove takes nothing returns nothing
function RedInitProwlerTrigs takes integer iP returns nothing
function RedCondition_IsRadFrag takes nothing returns boolean
function RedInitTrait takes integer idx, integer iP returns nothing
function RedInitTraits takes integer iP returns nothing
function RedSetTraitOn takes integer idx, integer iP, boolean bMutation returns nothing
function RedLeadershipPromote takes nothing returns nothing
function RedLeadershipDropItem takes nothing returns nothing
function RedLeadershipIndicator takes nothing returns nothing
function RedLeadershipInitTrigs takes integer iP returns nothing
function RedInitSpec takes integer idx, integer iP returns nothing
function RedInitSpecs takes integer iP returns nothing
function RedSetSpecOn takes integer idx, integer iP, boolean bSecond returns nothing
function RedInitTalents takes integer iP, integer iTalent returns nothing
function RedPouchCreate takes unit oHero, integer iDrugs returns boolean
function RedMarkOfTheLegend takes unit oHero returns nothing
function RedCreateStartingBatteries takes unit oHero, integer iCharges returns nothing
function RedHeroMenu takes unit o, integer iStep, boolean bClear returns nothing
function RedHeroMenuReset takes unit o, integer iStep returns nothing
function RedPlayerAllies takes integer i returns nothing
function RedCreatePlayerHero takes integer iP returns nothing
function RedGetWeaponId takes integer idx returns integer
function RedReturnRandomClass takes nothing returns integer
function RedGetHeroClass takes integer idx returns integer
function RedSetHeroClass takes integer iClass, integer iP returns integer
function RedCreateMinion takes integer unitId, location loc, real face, boolean bQueue returns unit
function RedGoToGraveyard takes unit oUnit returns nothing
function RedDoMobAction takes unit oUnit, unit oTarget returns nothing
function RedReturnHeroToKill takes nothing returns unit
function RedPickHeroToKill takes nothing returns nothing
function RedIdle takes unit oUnit returns boolean
function RedRadinating takes unit oZombie, boolean isZombie returns boolean
function RedLightenating takes unit oZombie returns boolean
function RedVirunatingAlpha takes unit oMob returns boolean
function Trig_SnatcherSnatch_IsTargetedByOther takes unit oUnit, trigger oTrig returns boolean
function RedGetUnitRef takes trigger oObj, string s returns unit
function Trig_SnatcherSnatch_AITargetFilter takes nothing returns boolean
function Trig_SnatcherSnatch_TargetFilter takes nothing returns boolean
function Trig_SnatcherSnatch_Filter takes nothing returns boolean
function RedSnatcherAI takes nothing returns nothing
function RedSnatcher takes unit oBeast returns nothing
function RedAtomic takes unit oZombie returns boolean
function RedCharred takes unit oUnit, boolean bPhoenix, integer iData returns nothing
function RedBurninating takes unit oZombie, integer iTNT returns boolean
function RedAddZombieMutation takes unit oZombie returns nothing
function RedTimedSpawnMinions takes integer iRegion, boolean bQueue returns nothing
function RedMonsterSlayerFailed takes nothing returns nothing
function RedCorpseSpiders takes location oCorpseLoc, integer iMin, integer iMax, integer iCount returns nothing
function RedLaserUmbForcefields takes location oIonLoc, location oCastLoc, boolean bPlayerCast returns nothing
function RedExtraCommandos takes integer iHU returns integer
function RedTentacleFilter takes nothing returns boolean
function RedWriggleFree takes nothing returns nothing
function RedRemoveTentacles takes nothing returns nothing
function RedHideTentacles takes nothing returns nothing
function RedSparklyZombie takes unit oZombie, integer iType returns nothing
function RedFungusDeath takes nothing returns nothing
function RedRegrowFungi takes integer iFungi returns nothing
function RedGrenade takes unit oMan, integer iGrenade, location pSpot returns nothing
function RedConcGrenadeStunCondition takes nothing returns boolean
function RedConcGrenadeStunAction takes nothing returns nothing
function RedConcGrenadeStunUnaction takes nothing returns nothing
function RedConcGrenade takes unit oMan, integer iGrenade, location pSpot returns nothing
function RedFreezeRay takes unit oHero, unit oMob returns nothing
function EnableAdvNanites takes player oP returns nothing
function RedVictoryNanites takes nothing returns nothing
function RedRequestAid takes unit oUnit returns nothing
function RedAPCDone takes unit oAPC, boolean bDead returns nothing
function RedAPCDied takes nothing returns nothing
function RedAPCBoardCondition takes nothing returns boolean
function RedAPCBoard takes nothing returns nothing
function RedAPCDismiss takes nothing returns nothing
function RedRequestAPC takes integer iDelay returns nothing
function PingFragsInList takes integer iNearest, integer iFarthest returns nothing
function FragSort takes nothing returns nothing
function PingFrags takes unit oHero, integer iNear, integer iFar, integer iLimited, integer iMsgStyle returns nothing
function Trig_NukeEffects_Start takes location oLoc returns nothing
function Trig_NukeEffects_End takes nothing returns nothing
function SetRadNuke takes integer iValue returns nothing
function NukeExplode takes location oLoc, integer iP, integer iRank returns integer
function RedMarksHit takes unit oMob, unit oSniper returns nothing
function RedMarksTargets takes real radius, real dist, real xS, real yS, real xM, real yM, boolexpr filter returns group
function RedMarksCondition takes nothing returns boolean
function RedMarksAction takes unit oZombie, unit oSniper returns nothing
function RedC4Radius takes integer iLevel returns integer
function RedC4Inner takes integer iLevel returns integer
function RedClearFocus takes unit oPsy returns nothing
function RedClearFoci takes unit oHero returns nothing
function RedClaritySynergy takes integer iValM returns integer
function RedMotivationSynergy takes integer iValS returns integer
function RedApplyFocus takes unit oHero, unit oUnit, integer iType returns nothing
function RemoveRadResistance takes unit oUnit returns boolean
function AddRadResistance takes unit oUnit, integer duration returns nothing
function IsSplashResistUnit takes unit oUnit returns boolean
function RemoveSplashResistance takes unit oUnit returns boolean
function AddSplashResistance takes unit oUnit, integer duration returns nothing
function RedUpdateKineticShield_Conditions takes nothing returns boolean
function RedUpdateKineticShield takes nothing returns nothing
function RedRemoveKineticShield takes nothing returns nothing
function RedAddKineticShield takes unit oUnit, real nDur, integer iEpics returns nothing
function RedShowRankCode takes integer iP, integer iMsgCode returns nothing
function RedDifficultyEasy takes integer i returns string
function RedDifficultyNormal takes integer i returns string
function RedDifficultyHard takes integer i returns string
function RedDifficultySurvival takes integer i returns string
function Trig_DifficultyPrompt_Actions takes nothing returns nothing
function InitTrig_DifficultyPrompt takes nothing returns nothing
function Trig_CreateStatusBoard_Actions takes nothing returns nothing
function InitTrig_CreateStatusBoard takes nothing returns nothing
function RedGetRandomTalent takes integer iClass returns integer
function RedHeroMenuClicked_Do takes unit o, integer iBtn returns nothing
function RedHeroMenuClicked takes nothing returns nothing
function RedHeroMenuInit takes unit o returns nothing
function TrigRankCodeText_Actions takes nothing returns nothing
function InitTrigRankCodes takes player oP returns nothing
function Trig_ButtonClicked_Do takes player oP, button oClicked returns nothing
function Trig_ButtonClicked_Actions takes nothing returns nothing
function InitTrig_ButtonClicked takes nothing returns nothing
function RedAutopickComp takes integer i returns nothing
function RedAutopickClass takes integer i returns nothing
function RedWaitOnClassPicking takes integer iTime returns nothing
function Trig_DlgClassTimer_Actions takes nothing returns nothing
function InitTrig_DlgClassTimer takes nothing returns nothing
function RedDifToStr takes integer iDifficulty returns string
function RedCalcDifficulty takes real n returns integer
function Trig_DlgTimer_Actions takes nothing returns nothing
function InitTrig_DlgTimer takes nothing returns nothing
function RedCommandosDodgeNuke takes location oNukeLoc returns integer
function RedUmbrellaNuke takes nothing returns nothing
function RedUmbrellaNukePeriodic takes nothing returns nothing
function Trig_SurvivalTime_Actions takes nothing returns nothing

Every half-day (morning, night) it increments the udg_Survival variable and increases the game difficulty

This occurs @ 6AM and 6PM

function InitTrig_SurvivalTime takes nothing returns nothing

This initializes and creates the tigger. Associates gg_trg_SurvivalTime with function Trig_SurvivalTime_Actions

function Trig_SurvivalDay_Actions takes nothing returns nothing

Determines if they have beaten survival or not. If so, displays victory message. Otherwise displays current day.

function InitTrig_SurvivalDay takes nothing returns nothing

Enables and creates function Trig_SurvivalDay_Actions. Associates gg_trg_SurvivalDay with function Trig_SurvivalDay_Actions

Triggered at just after midnight and right before 8AM

function RedSuperRadSize takes nothing returns nothing

If the Super Rad exists, increase the contribution to radiation, and scales the rad size based on that contribution.

function Trig_DiffTime_Actions takes nothing returns nothing

Increases difficulty due to time

function InitTrig_DiffTime takes nothing returns nothing
function Trig_RankSpeedBonus_Actions takes nothing returns nothing
function InitTrig_RankSpeedBonus takes nothing returns nothing
function Trig_PerfectBonus_Actions takes nothing returns nothing
function InitTrig_PerfectBonus takes nothing returns nothing
function Trig_NukePenalty_Actions takes nothing returns nothing
function InitTrig_NukePenalty takes nothing returns nothing
function Trig_Nightmare_Conditions takes nothing returns boolean
function Trig_Nightmare_Actions takes nothing returns nothing
function InitTrig_Nightmare takes nothing returns nothing
function Trig_EnableMedals_Actions takes nothing returns nothing
function InitTrig_EnableMedals takes nothing returns nothing
function Trig_NightmareOff_Actions takes nothing returns nothing
function InitTrig_NightmareOff takes nothing returns nothing
function Trig_DayCounter_Actions takes nothing returns nothing
function InitTrig_DayCounter takes nothing returns nothing
function Trig_MidnightDifficulty_HealthBonus takes integer iLvl returns nothing
function Trig_MidnightDifficulty_Actions takes nothing returns nothing
function InitTrig_MidnightDifficulty takes nothing returns nothing
function RedCreateCenteredRegion takes real iXSize, real iYSize, location oCenter returns rect
function RedCreateFungi takes integer i, location oLoc, integer iMinDist, integer iMaxDist returns nothing
function RedFungalGrowth takes nothing returns nothing
function Trig_InitFungus_Actions takes nothing returns nothing
function InitTrig_InitFungus takes nothing returns nothing
function Trig_Melee_Initialization_Actions takes nothing returns nothing
function InitTrig_Melee_Initialization takes nothing returns nothing
function Trig_ComputerAI_Actions takes nothing returns nothing
function InitTrig_ComputerAI takes nothing returns nothing
function Trig_LoadAbilityArrays_Actions takes nothing returns nothing
function InitTrig_LoadAbilityArrays takes nothing returns nothing
function RedNewEncodeChar2 takes string c returns integer
function RedNewEncodeName2 takes string s returns integer
function Trig_LoadChars_Player takes nothing returns nothing
function RedShowDummies takes nothing returns nothing
function RedLoadPetAngles takes nothing returns nothing
function Trig_LoadChars_Actions takes nothing returns nothing
function InitTrig_LoadChars takes nothing returns nothing
function Trig_RemoveDummies_Actions takes nothing returns nothing
function InitTrig_RemoveDummies takes nothing returns nothing
function Trig_InitQuests_Actions takes nothing returns nothing
function InitTrig_InitQuests takes nothing returns nothing
function RedSpawnHQCrate takes integer iChance returns nothing
function RedSpawnHQAvatar takes integer iPlayers returns boolean
function SetCompName takes integer iP, string sHumanName, string sName1, string sName2 returns nothing
function Trig_InitHQ_Actions takes nothing returns nothing
function InitTrig_InitHQ takes nothing returns nothing
function Trig_VictimAlliance_Actions takes nothing returns nothing
function InitTrig_VictimAlliance takes nothing returns nothing
function Trig_InitAllies_Actions takes nothing returns nothing
function InitTrig_InitAllies takes nothing returns nothing
function RedCreateDebrisItem takes integer iMin, integer iMax, integer iItem, real nSize, integer iVar, rect oRect returns nothing
function RedCreateDebris takes rect oRect returns nothing
function Trig_CreateBuildings_Actions takes nothing returns nothing
function InitTrig_CreateBuildings takes nothing returns nothing
function Trig_InitRads_Actions takes nothing returns nothing
function InitTrig_InitRads takes nothing returns nothing
function Trig_InitChatCommands_KickInit takes nothing returns nothing
function Trig_InitChatCommands_PerfectInit takes nothing returns nothing
function Trig_InitChatCommands_Actions takes nothing returns nothing
function InitTrig_InitChatCommands takes nothing returns nothing
function Trig_VersionHistory_Actions takes nothing returns nothing
function InitTrig_VersionHistory takes nothing returns nothing
function RedSpawnRandomCrate takes integer iClass, integer iRange, integer iChance, rect oRegion returns nothing
function RedSpawnRandomABMCrate takes integer iClass, integer iRange, integer iChance, rect oRegion returns nothing
function RedSpawnRandomItem takes integer iItem, integer iRange, integer iChance, rect oRegion returns nothing
function RedSpawnRandomBad takes rect oRegion, boolean bZombies returns nothing
function RedSpawnGraveyard takes nothing returns nothing
function Trig_KeepSight_Notify takes integer i, location oLoc returns nothing
function Trig_KeepSight_Change takes unit oSight, unit oShop returns nothing
function Trig_KeepSight_Conditions takes nothing returns boolean
function Trig_KeepSight_Actions takes nothing returns nothing
function RedInitialSight takes rect rBuilding returns nothing
function RedBuildingKeepSight takes rect rBuilding, integer iType, unit oShop, integer iShopIndex returns nothing
function RedCreateMQ takes integer iType, integer i, integer iChance returns unit
function RedCreateTorDroid takes unit oTor returns nothing
function RedActivateTorDroid takes unit oTor, unit oUnit returns nothing
function RedPlantFixed_Actions takes nothing returns nothing
function RedReactorShowDamage takes unit oHero, unit oPlant, trigger oTrig returns nothing
function RedEvaluateReactor_Actions takes nothing returns nothing
function RedMobsAttackFiller takes real x, real y returns nothing
function RedTyrantsAttackFiller takes location oTorLoc returns nothing
function RedReactor_NextUnit takes real x, real y returns unit
function RedEnergyFeedback takes unit oTor, unit oUnit returns nothing
function RedFeedbackChance takes real nBeams, real nPlayers returns integer
function RedReactorBeam_Conditions takes nothing returns boolean
function RedReactorBeam_Actions takes nothing returns nothing
function RedRescueCivs takes integer iCivs returns nothing
function RedTelevac_Conditions takes nothing returns boolean
function RedTelevac_Actions takes nothing returns nothing
function RedInitTelevac takes unit oTelevac, integer index returns nothing
function Trig_InitBuildings_Actions takes nothing returns nothing
function InitTrig_InitBuildings takes nothing returns nothing
function Trig_CalculateAntidoteFailure_Actions takes nothing returns nothing
function InitTrig_CalculateAntidoteFailure takes nothing returns nothing
function RedCreateExoPiece takes integer iType, integer i returns nothing
function Trig_ExtraInit_Actions takes nothing returns nothing
function InitTrig_ExtraInit takes nothing returns nothing
function Trig_Victory_Perfect_Conditions takes nothing returns boolean
function Trig_Victory_Conditions takes nothing returns boolean
function Trig_Victory_Actions takes nothing returns nothing
function InitTrig_Victory takes nothing returns nothing
function RedAwardedMedal takes integer iP, integer iMedal, integer iMax, integer iMinRank returns boolean
function RedAwardMedal takes integer iMedal, integer iMax, integer iMinRank returns nothing
function Trig_AwardMedals_Actions takes nothing returns nothing
function InitTrig_AwardMedals takes nothing returns nothing
function RedAwardMedalMsg takes string sHero, integer iMedal returns nothing
function Trig_AwardRankCodes_Actions takes nothing returns nothing
function InitTrig_AwardRankCodes takes nothing returns nothing
function Trig_Defeat_Actions takes nothing returns nothing
function InitTrig_Defeat takes nothing returns nothing
function Trig_WaveMsg_Actions takes nothing returns nothing
function InitTrig_WaveMsg takes nothing returns nothing
function Trig_AdvNanites_Actions takes nothing returns nothing
function InitTrig_AdvNanites takes nothing returns nothing
function Trig_ATMEcheat_Actions takes nothing returns nothing
function InitTrig_ATMEcheat takes nothing returns nothing
function Trig_Levelup_DoIt takes nothing returns nothing
function Trig_Levelup_Actions takes nothing returns nothing
function InitTrig_Levelup takes nothing returns nothing
function Trig_MoneyCheat_Actions takes nothing returns nothing
function InitTrig_MoneyCheat takes nothing returns nothing
function Trig_ValorCheat_Actions takes nothing returns nothing
function InitTrig_ValorCheat takes nothing returns nothing
function Trig_OnLoad_Actions takes nothing returns nothing
function InitTrig_OnLoad takes nothing returns nothing
function Trig_OnSave_Actions takes nothing returns nothing
function InitTrig_OnSave takes nothing returns nothing
function Trig_OnLoadWarn_Actions takes nothing returns nothing
function InitTrig_OnLoadWarn takes nothing returns nothing
function Trig_CalibrateTime_Actions takes nothing returns nothing
function InitTrig_CalibrateTime takes nothing returns nothing
function Trig_CalibrateTimeTracker_Actions takes nothing returns nothing
function InitTrig_CalibrateTimeTracker takes nothing returns nothing
function Trig_VictoryEnd_Actions takes nothing returns nothing
function InitTrig_VictoryEnd takes nothing returns nothing
function Trig_VictoryNormalUmb_Actions takes nothing returns nothing
function InitTrig_VictoryNormalUmb takes nothing returns nothing
function Trig_VictoryNormalIon_Actions takes nothing returns nothing
function InitTrig_VictoryNormalIon takes nothing returns nothing
function Trig_VictoryNormal_Actions takes nothing returns nothing
function InitTrig_VictoryNormal takes nothing returns nothing
function Trig_MakeMinions_Actions takes nothing returns nothing
function InitTrig_MakeMinions takes nothing returns nothing
function RedZombieRevive takes integer i returns boolean
function Trig_ZombieRevives_Actions takes nothing returns nothing
function InitTrig_ZombieRevives takes nothing returns nothing
function Trig_ZombieRevivesInit_Actions takes nothing returns nothing
function InitTrig_ZombieRevivesInit takes nothing returns nothing
function Trig_EncounterGraveyard_Conditions takes nothing returns boolean
function RedEncGraveyardZombie takes nothing returns unit
function RedEncGraveyardZombieAct takes unit oZombie, unit oTarget returns nothing
function Trig_EncounterGraveyard_Actions takes nothing returns nothing
function InitTrig_EncounterGraveyard takes nothing returns nothing
function Trig_CounterFixer_Actions takes nothing returns nothing
function InitTrig_CounterFixer takes nothing returns nothing
function Trig_StartSpawn_Actions takes nothing returns nothing
function InitTrig_StartSpawn takes nothing returns nothing
function Trig_MobBonusSpeed_Actions takes nothing returns nothing
function InitTrig_MobBonusSpeed takes nothing returns nothing
function Trig_Wave_Actions takes nothing returns nothing
function InitTrig_Wave takes nothing returns nothing
function Trig_MinionSpawn_Actions takes nothing returns nothing
function InitTrig_MinionSpawn takes nothing returns nothing
function Trig_MinionSpawnQueue_Actions takes nothing returns nothing
function InitTrig_MinionSpawnQueue takes nothing returns nothing
function Trig_BossSpawn_Actions takes nothing returns nothing
function InitTrig_BossSpawn takes nothing returns nothing
function Trig_CommandoRevive_Conditions takes nothing returns boolean
function Trig_CommandoRevive_Actions takes nothing returns nothing
function Trig_CommandoRevive_Init takes unit oUmb, integer iIndexUmb, integer iIndex returns nothing
function RedReviveCommandoActions takes nothing returns nothing
function RedReviveCommando takes integer iIndex returns nothing
function RedAvengeCommandoActions takes nothing returns nothing
function RedAvengeCommando takes integer iP returns nothing
function RedCommandoWindowFailed takes nothing returns nothing
function Trig_CommandoDies_Actions takes nothing returns nothing
function Trig_CommandoDies_Init takes unit oUmb, integer iIndex returns nothing
function Trig_CommandoJustDied_Actions takes nothing returns nothing
function Trig_CommandoJustDied_Init takes unit oUmb returns nothing
function RedMaxCommandoCrit takes integer iCount returns integer
function RedCreateCommando takes nothing returns nothing
function Trig_DoCommandoSpawn_Actions takes nothing returns nothing
function InitTrig_DoCommandoSpawn takes nothing returns nothing
function Func_SuperMutantHit_Conditions takes real nDamage, real nPercent, integer iUnitType returns boolean
function Trig_SuperMutantHit_Conditions takes nothing returns boolean
function Trig_SuperMutantHit_Actions takes nothing returns nothing
function Trig_SuperMutantHit_Init takes nothing returns nothing
function Trig_SuperMutantSmash_Conditions takes nothing returns boolean
function Trig_SuperMutantSmash_Actions takes nothing returns nothing
function Trig_SuperMutantSmash_Init takes nothing returns nothing
function Trig_SuperMutantJustDied_Actions takes nothing returns nothing
function Trig_GodzillaJustDied_Actions takes nothing returns nothing
function Trig_BlinkTyrant_Actions takes nothing returns nothing
function RedTrackTyrant takes unit oTy, boolean bAdd returns nothing
function RedTimedSpawnAbomMinions takes rect oRegion returns nothing
function Trig_AbomJustDied_Actions takes nothing returns nothing
function RedTimedSpawnHorrorMinions takes rect oRegion returns nothing
function RedHorrorRadWave_FreeCaster takes nothing returns nothing
function RedHorrorRadWave_StunUnit takes unit oUnit, integer iSpell, integer iLevel, string sSpell returns nothing
function RedHorrorRadWave_ProcessUnit takes nothing returns nothing
function RedMarkLocation takes location oLoc returns nothing
function RedHorrorRadinating takes unit oZombie, boolean isZombie returns nothing
function Trig_HorrorRadinating_Targets takes nothing returns boolean
function RedHorrorRadinateMinions takes nothing returns nothing
function RedHorrorRadWaveDoIt takes boolean bRadinateMinions returns nothing
function RedHorrorRadWave_Actions takes nothing returns nothing
function RedHorrorRadWave_ActionsNow takes nothing returns nothing
function RedHorrorRadWave_Init takes boolean bWaveNow returns nothing
function Trig_HorrorJustDied_Actions takes nothing returns nothing
function Trig_SludgeJustDied_Actions takes nothing returns nothing
function RedShowToAll takes unit oUnit, boolean bShow returns nothing
function Trig_DoBossSpawn_Actions takes nothing returns nothing
function InitTrig_DoBossSpawn takes nothing returns nothing
function Trig_AbomControl_Conditions takes nothing returns boolean
function Trig_AbomControl_Func002002 takes nothing returns nothing
function RedCommandosAttack takes unit oHero returns nothing
function Trig_AbomControl_Actions takes nothing returns nothing
function InitTrig_AbomControl takes nothing returns nothing
function RedMoveZombieBonus takes unit oUnit returns real
function Trig_CollectEmUp_Monster takes nothing returns boolean
function Trig_CollectEmUp_Nemesis takes nothing returns boolean
function Trig_CollectEmUp_Move takes nothing returns nothing
function Trig_CollectEmUp_Actions takes nothing returns nothing
function InitTrig_CollectEmUp takes nothing returns nothing
function Trig_MobAttacked_Conditions takes nothing returns boolean
function Trig_MobAttacked_Actions takes nothing returns nothing
function InitTrig_MobAttacked takes nothing returns nothing
function Trig_UpgradeMobs_Actions takes nothing returns nothing
function InitTrig_UpgradeMobs takes nothing returns nothing
function Trig_MobDies_Actions takes nothing returns nothing
function InitTrig_MobDies takes nothing returns nothing
function Trig_AbomDies_Conditions takes nothing returns boolean
function Trig_AbomDies_Rats takes location oCorpseLoc returns nothing
function Trig_AbomDies_Actions takes nothing returns nothing
function InitTrig_AbomDies takes nothing returns nothing
function Trig_AbombLow_Actions takes nothing returns nothing
function InitTrig_AbombLow takes nothing returns nothing
function Trig_HorrorDies_Conditions takes nothing returns boolean
function Trig_HorrorDies_Actions takes nothing returns nothing
function InitTrig_HorrorDies takes nothing returns nothing
function Trig_SuperMutantDies_Conditions takes nothing returns boolean
function Trig_SuperMutantDies_Actions takes nothing returns nothing
function InitTrig_SuperMutantDies takes nothing returns nothing
function Trig_SuperMutantPhasing_Conditions takes nothing returns boolean
function Trig_SuperMutantPhasing_Actions takes nothing returns nothing
function InitTrig_SuperMutantPhasing takes nothing returns nothing
function Trig_GodzillaDies_Conditions takes nothing returns boolean
function Trig_GodzillaDies_Actions takes nothing returns nothing
function InitTrig_GodzillaDies takes nothing returns nothing
function Trig_TyrantDies_Conditions takes nothing returns boolean
function Trig_TyrantDies_Actions takes nothing returns nothing
function InitTrig_TyrantDies takes nothing returns nothing
function RedZombieAimed takes unit oCorpse, integer iCorpseData returns boolean
function RedQueueZombieRevive takes unit oCorpse, unit oKiller, boolean bNuked, integer i returns nothing
function Trig_ZombieDies_Conditions takes nothing returns boolean
function Trig_ZombieDies_Actions takes nothing returns nothing
function InitTrig_ZombieDies takes nothing returns nothing
function Trig_BeastDies_Actions takes nothing returns nothing
function InitTrig_BeastDies takes nothing returns nothing
function Trig_LivingDies_Conditions takes nothing returns boolean
function Trig_LivingDies_Actions takes nothing returns nothing
function InitTrig_LivingDies takes nothing returns nothing
function RedEntangleGroup takes player oP returns nothing
function Trig_TentacleDied_Actions takes nothing returns nothing
function Trig_TentacleAcquire_Conditions takes nothing returns boolean
function Trig_TentacleAcquire_Actions takes nothing returns nothing
function Trig_TentacleHurt_Actions takes nothing returns nothing
function RedCreateTentacles takes player oP returns nothing
function RedSludgeUnderground takes nothing returns nothing
function Trig_SludgeHurt_Actions takes nothing returns nothing
function InitTrig_SludgeHurt takes nothing returns nothing
function Trig_SludgeDies_Conditions takes nothing returns boolean
function Trig_SludgeDies_Actions takes nothing returns nothing
function InitTrig_SludgeDies takes nothing returns nothing
function Trig_SludgeImpale_DoImpaleEffects takes nothing returns nothing
function Trig_SludgeImpale_InitImpaleEffects takes group gUnits returns nothing
function Trig_SludgeImpale_Filter takes nothing returns boolean
function Trig_SludgeImpale_DoImpale takes unit oSource, unit oTarget returns nothing
function Trig_SludgeImpale_Conditions takes nothing returns boolean
function Trig_SludgeImpale_Actions takes nothing returns nothing
function InitTrig_SludgeImpale takes nothing returns nothing
function Trig_SludgeBurrowEffects_Actions takes nothing returns nothing
function InitTrig_SludgeBurrowEffects takes nothing returns nothing
function Trig_RadinatingDeath_Actions takes nothing returns nothing
function InitTrig_RadinatingDeath takes nothing returns nothing
function Trig_HorrorRadinatingDeath_Actions takes nothing returns nothing
function InitTrig_HorrorRadinatingDeath takes nothing returns nothing
function Trig_FireflyDies_Actions takes nothing returns nothing
function InitTrig_FireflyDies takes nothing returns nothing
function Trig_LightenatingHurt_Actions takes nothing returns nothing
function InitTrig_LightenatingHurt takes nothing returns nothing
function Trig_LightenatingDeath_Spawn takes unit oUnit, unit oDead, real x, real y, integer iBonus returns nothing
function Trig_LightenatingDeath_Actions takes nothing returns nothing
function InitTrig_LightenatingDeath takes nothing returns nothing
function RedAdjustAngleTowardsAngle takes real start, real goal, real nMax returns real
function Trig_SnatcherSnatch_Extend takes nothing returns nothing
function Trig_SnatcherSnatch_Conditions takes nothing returns boolean
function Trig_SnatcherSnatch_Actions takes nothing returns nothing
function InitTrig_SnatcherSnatch takes nothing returns nothing
function Trig_SnatcherHide_Actions takes nothing returns nothing
function InitTrig_SnatcherHide takes nothing returns nothing
function Trig_VirunatingHurt_Actions takes nothing returns nothing
function InitTrig_VirunatingHurt takes nothing returns nothing
function RedVirunatingBeta takes unit oMob returns nothing
function RedVirunatingFilter takes nothing returns boolean
function Trig_VirunatingDies_Actions takes nothing returns nothing
function InitTrig_VirunatingDies takes nothing returns nothing
function Trig_VirunatingBetaHurt_PostHeal takes nothing returns nothing
function Trig_VirunatingBetaHurt_Actions takes nothing returns nothing
function InitTrig_VirunatingBetaHurt takes nothing returns nothing
function Trig_VirunatingBetaDies_Actions takes nothing returns nothing
function InitTrig_VirunatingBetaDies takes nothing returns nothing
function Trig_ElectrifiedDeath_Actions takes nothing returns nothing
function InitTrig_ElectrifiedDeath takes nothing returns nothing
function Trig_InnardSpawnDies_Actions takes nothing returns nothing
function InitTrig_InnardSpawnDies takes nothing returns nothing
function Trig_AbomNemDies_Conditions takes nothing returns boolean
function Trig_AbomNemDies_Actions takes nothing returns nothing
function InitTrig_AbomNemDies takes nothing returns nothing
function Trig_SuperGargDeath_Actions takes nothing returns nothing
function InitTrig_SuperGargDeath takes nothing returns nothing
function Trig_SuperGargThaw_Conditions takes nothing returns boolean
function Trig_SuperGargThaw_Actions takes nothing returns nothing
function InitTrig_SuperGargThaw takes nothing returns nothing
function Trig_BlueDogDeath_Actions takes nothing returns nothing
function InitTrig_BlueDogDeath takes nothing returns nothing
function Trig_CharredDeath_Actions takes nothing returns nothing
function InitTrig_CharredDeath takes nothing returns nothing
function Trig_CharredUndeath_Actions takes nothing returns nothing
function InitTrig_CharredUndeath takes nothing returns nothing
function RedAtomicDetonate takes unit oZombie, unit oMan returns nothing
function Trig_AtomicDies_Actions takes nothing returns nothing
function InitTrig_AtomicDies takes nothing returns nothing
function Trig_AtomicDetonate_Conditions takes nothing returns boolean
function Trig_AtomicDetonate_Actions takes nothing returns nothing
function InitTrig_AtomicDetonate takes nothing returns nothing
function RedGodzillaStep takes player whichPlayer, real magnitude returns nothing
function Trig_GodzillaShake_Actions takes nothing returns nothing
function InitTrig_GodzillaShake takes nothing returns nothing
function Trig_HyperBeast_Actions takes nothing returns nothing
function InitTrig_HyperBeast takes nothing returns nothing
function Trig_Resonance_Conditions takes nothing returns boolean
function Trig_Resonance_Actions takes nothing returns nothing
function InitTrig_Resonance takes nothing returns nothing
function Trig_LightningWardDies_Actions takes nothing returns nothing
function Trig_LightningWardBirth_Actions takes nothing returns nothing
function InitTrig_LightningWardBirth takes nothing returns nothing
function Trig_UmbEmpRocket_Conditions takes nothing returns boolean
function Trig_UmbEmpRocket_Actions takes nothing returns nothing
function InitTrig_UmbEmpRocket takes nothing returns nothing
function Trig_UmbForceField_Conditions takes nothing returns boolean
function Trig_UmbForceField_Actions takes nothing returns nothing
function InitTrig_UmbForceField takes nothing returns nothing

Nemesis gains 500 mana and heals himself based on his status function Trig_NemesisBattery_Actions takes nothing returns nothing

Counter for how many time Nemesis uses battery function InitTrig_NemesisBattery takes nothing returns nothing

Nemesis prints a taunt based on status function NemesisTaunt takes integer i returns nothing

Nemesis calls out a personal name of a player function NemesisTauntPersonal takes unit oHero, integer i returns nothing

Check victory conditions on Nemesis death function Trig_NemesisDies_Actions takes nothing returns nothing

Count how many times Trig_NemesisDies_Actions is called function InitTrig_NemesisDies takes nothing returns nothing

Take the variable that determines of much Nemesis heals and lower it. function DegradeNemesisHeal takes real ratio returns nothing

determines Nemesis Heal Level function Trig_NemesisHeal_Conditions takes nothing returns boolean

Perfom Nemesis Heal function Trig_NemesisHeal_Actions takes nothing returns nothing

Count how many times Nemesis heals himself function InitTrig_NemesisHeal takes nothing returns nothing

determines Nemesis rocket Level function Trig_NemesisRocket_Conditions takes nothing returns boolean

Perfom Nemesis Rocket Spell function Trig_NemesisRocket_Actions takes nothing returns nothing

Count how many times Nemesis Heals himself function InitTrig_NemesisRocket takes nothing returns nothing

if there are robots in the game give NEmesis anti-robot Empwave function Trig_NemesisEmpWave_Conditions takes nothing returns boolean

Perform empwave function Trig_NemesisEmpWave_Actions takes nothing returns nothing

Count how many time emp wave is used function InitTrig_NemesisEmpWave takes nothing returns nothing

Determine the level of Nemesis Stomp function Trig_NemesisStomp_Conditions takes nothing returns boolean

Have Nemesis Perform Stomp function Trig_NemesisStomp_Actions takes nothing returns nothing

Count how many time Nemesis performs Stomp function InitTrig_NemesisStomp takes nothing returns nothing

Determine the level of EnergyBeam function Trig_NemesisEnergyBeam_Conditions takes nothing returns boolean

Have Nemesis Perform Energy Beam function Trig_NemesisEnergyBeam_Actions takes nothing returns nothing

Count how many time Nemesis performs Energy Beam function InitTrig_NemesisEnergyBeam takes nothing returns nothing

On Nemesis droid death spawn spider mines based on values function Trig_NemesisDroidDies_Actions takes nothing returns nothing

Count how many times Nemesis droid died function InitTrig_NemesisDroidDies takes nothing returns nothing

function Trig_NemesisDroidBirth_Conditions takes nothing returns boolean
function Trig_NemesisDroidBirth_Actions takes nothing returns nothing
function InitTrig_NemesisDroidBirth takes nothing returns nothing
function Trig_ForceField_Capacitor takes unit oHero returns integer
function Trig_ForceField_DoKey takes nothing returns nothing
function Trig_ForceField_InitKey takes integer iP, string sKey returns nothing
function Trig_ForceField_TurnOff takes integer iP, boolean bNanites, boolean bAlive returns nothing
function Trig_NemesisAntiFF_Actions takes nothing returns nothing
function InitTrig_NemesisAntiFF takes nothing returns nothing
function RedReturnHeroOrDogToKill takes nothing returns unit
function Trig_NemesisNewTarget_Actions takes nothing returns nothing
function InitTrig_NemesisNewTarget takes nothing returns nothing
function Trig_Nemesis_HeroNearby takes integer iRange returns boolean
function RedNemesisCycleTime takes nothing returns real //returns 3-6
function Trig_NemesisNuke_Actions takes nothing returns nothing
function InitTrig_NemesisNuke takes nothing returns nothing
function Trig_NemesisPersonal_Actions takes nothing returns nothing
function InitTrig_NemesisPersonal takes nothing returns nothing
function Trig_NemesisEnterGraveyard_Conditions takes nothing returns boolean
function Trig_NemesisEnterGraveyard_Actions takes nothing returns nothing
function InitTrig_NemesisEnterGraveyard takes nothing returns nothing
function Trig_NemesisExitGraveyard_Conditions takes nothing returns boolean
function Trig_NemesisExitGraveyard_Actions takes nothing returns nothing
function InitTrig_NemesisExitGraveyard takes nothing returns nothing
function Trig_NemesisFinalHealth_Actions takes nothing returns nothing
function InitTrig_NemesisFinalHealth takes nothing returns nothing
function Trig_NemesisFinalFight_Actions takes nothing returns nothing
function InitTrig_NemesisFinalFight takes nothing returns nothing
function Trig_NemesisFlashbang_EnableSound takes nothing returns nothing
function Trig_NemesisFlashbang_EnableBars takes nothing returns nothing
function Trig_NemesisFlashbang_DoBang_Post takes nothing returns nothing
function Trig_NemesisFlashbang_CleanupCasters takes nothing returns nothing
function Trig_NemesisFlashbang_DoBang takes nothing returns nothing
function Trig_NemesisFlashbang_Conditions takes nothing returns boolean
function Trig_NemesisFlashbang_Actions takes nothing returns nothing
function InitTrig_NemesisFlashbang takes nothing returns nothing
function Trig_NemesisHurt_Abom takes nothing returns nothing
function Trig_NemesisHurtFinalCritical takes nothing returns nothing
function Trig_NemesisHurtCritical takes nothing returns nothing
function Trig_NemesisHurt_Actions takes nothing returns nothing
function InitTrig_NemesisHurt takes nothing returns nothing
function Trig_NemesisCritical_Actions takes nothing returns nothing
function InitTrig_NemesisCritical takes nothing returns nothing
function Trig_NemesisFinalCritical_Actions takes nothing returns nothing
function InitTrig_NemesisFinalCritical takes nothing returns nothing
function Trig_NemesisCriticalToggle_Actions takes nothing returns nothing
function InitTrig_NemesisCriticalToggle takes nothing returns nothing
function Trig_SpawnNemesis_Evasion takes nothing returns integer
function Trig_NemesisEvasion_Actions takes nothing returns nothing
function InitTrig_NemesisEvasion takes nothing returns nothing
function Trig_SpawnNemesis_AdvGen takes nothing returns integer
function Trig_SpawnNemesis_BossWait takes nothing returns nothing
function Trig_SpawnNemesis_Actions takes nothing returns nothing
function InitTrig_SpawnNemesis takes nothing returns nothing
function Trig_MQRandomTimed_Actions takes nothing returns nothing
function InitTrig_MQRandomTimed takes nothing returns nothing
function Trig_MQScientist_Conditions takes nothing returns boolean
function ScientistShout takes nothing returns string
function Trig_MQScientist_Actions takes nothing returns nothing
function InitTrig_MQScientist takes nothing returns nothing
function Trig_MQScientistDone_Actions takes nothing returns nothing
function InitTrig_MQScientistDone takes nothing returns nothing
function Trig_UmbrellaAmmo_Actions takes nothing returns nothing
function RedAcquiredAlice takes nothing returns nothing
function RedSetupAcquiredAlice takes unit oUnit returns nothing
function RedSpawnUmbSniper takes real x, real y returns unit
function RedGlowUmb takes integer iType returns integer
function Trig_MQUmbrella_Actions takes nothing returns nothing
function InitTrig_MQUmbrella takes nothing returns nothing
function UmbrellaDroidDies_Actions takes nothing returns nothing
function Trig_MQUmbrellaLAD_Actions takes nothing returns nothing
function InitTrig_MQUmbrellaLAD takes nothing returns nothing
function Trig_MQWMAncestor_Actions takes nothing returns nothing
function InitTrig_MQWMAncestor takes nothing returns nothing
function Trig_MQWMHeadquarters_Shout takes integer iShift returns string
function Trig_MQWMHeadquartersDeath_Actions takes nothing returns nothing
function Trig_MQWMHeadquarters_Actions takes nothing returns nothing
function InitTrig_MQWMHeadquarters takes nothing returns nothing
function Trig_MQWMChronoCrate_Actions takes nothing returns nothing
function InitTrig_MQWMChronoCrate takes nothing returns nothing
function Trig_MQWMTrain_Actions takes nothing returns nothing
function InitTrig_MQWMTrain takes nothing returns nothing
function Trig_MQWMTrainingDone_Actions takes nothing returns nothing
function InitTrig_MQWMTrainingDone takes nothing returns nothing
function Trig_EnterLabDevice_Conditions takes nothing returns boolean
function Trig_EnterLabDevice_Actions takes nothing returns nothing
function InitTrig_EnterLabDevice takes nothing returns nothing
function Trig_EnterLabSpeach_Conditions takes nothing returns boolean
function Trig_EnterLabSpeach_Actions takes nothing returns nothing
function InitTrig_EnterLabSpeach takes nothing returns nothing
function Trig_AssistantSale_Actions takes nothing returns nothing
function InitTrig_AssistantSale takes nothing returns nothing
function Trig_PawnHazmat_Conditions takes nothing returns boolean
function Trig_PawnHazmat_Actions takes nothing returns nothing
function InitTrig_PawnHazmat takes nothing returns nothing
function Trig_SwatDeath_Actions takes nothing returns nothing
function InitTrig_SwatDeath takes nothing returns nothing
function RedClearRiotShield takes integer iP returns nothing
function Trig_SwatJustDied_Actions takes nothing returns nothing
function InitTrig_SwatJustDied takes nothing returns nothing
function Trig_PsyJustDied_Actions takes nothing returns nothing
function InitTrig_PsyJustDied takes nothing returns nothing
function Trig_PlayerLeaves_Actions takes nothing returns nothing
function InitTrig_PlayerLeaves takes nothing returns nothing
function Trig_SwatLearn_RobodogGen takes integer iP returns nothing
function Trig_SwatLearn_DoSelectCAD takes nothing returns nothing
function Trig_SwatLearn_SelectCAD takes integer iP, integer iSelector returns nothing
function Trig_SwatLearn_Refocus takes unit oHero, unit oUnit returns nothing
function Trig_SwatLearn_NanitesCanUpgrade takes integer iP, integer iLvl returns boolean
function Trig_SwatLearn_Actions takes nothing returns nothing
function InitTrig_SwatLearn takes nothing returns nothing
function Trig_SwatLearnWeapon_Conditions takes nothing returns boolean
function Trig_SwatLearnWeapon_Actions takes nothing returns nothing
function InitTrig_SwatLearnWeapon takes nothing returns nothing
function RedEpicAbility takes unit oUnit, integer iP returns nothing
function RedValorUp takes unit oUnit, integer iP, integer iLevel returns nothing
function Trig_SwatUp_Conditions takes nothing returns boolean
function Trig_SwatUp_Actions takes nothing returns nothing
function InitTrig_SwatUp takes nothing returns nothing
function Trig_AliceUp_Actions takes nothing returns nothing
function InitTrig_AliceUp takes nothing returns nothing
function Trig_CmdrUp_Actions takes nothing returns nothing
function InitTrig_CmdrUp takes nothing returns nothing
function Trig_CyborgUp_Actions takes nothing returns nothing
function InitTrig_CyborgUp takes nothing returns nothing
function Trig_PyroUp_Actions takes nothing returns nothing
function InitTrig_PyroUp takes nothing returns nothing
function Trig_DoctorUp_DoAction takes unit oUnit, integer iLevel returns nothing
function Trig_DoctorUp_Actions takes nothing returns nothing
function InitTrig_DoctorUp takes nothing returns nothing
function Trig_PsyUp_Actions takes nothing returns nothing
function InitTrig_PsyUp takes nothing returns nothing
function Trig_WatchmanUp_Conditions takes nothing returns boolean
function Trig_WatchmanUp_Actions takes nothing returns nothing
function InitTrig_WatchmanUp takes nothing returns nothing
function RedMavMutated takes player oP, integer iP, integer iLvl returns integer
function Trig_MavMutateLate_Actions takes nothing returns nothing
function Trig_MavUp_Actions takes nothing returns nothing
function InitTrig_MavUp takes nothing returns nothing
function RedSyncColossusLevel takes integer iP returns nothing
function Trig_TechUp_Actions takes nothing returns nothing
function InitTrig_TechUp takes nothing returns nothing
function Trig_RecklessUp_Actions takes nothing returns nothing
function InitTrig_RecklessUp takes nothing returns nothing
function Trig_Robodog2Up_Conditions takes nothing returns boolean
function Trig_Robodog2Up_Actions takes nothing returns nothing
function InitTrig_Robodog2Up takes nothing returns nothing
function Trig_CollectEmpUpPolice_Actions takes nothing returns nothing
function InitTrig_CollectEmpUpPolice takes nothing returns nothing
function Trig_Chat_Actions takes nothing returns nothing
function InitTrig_Chat takes nothing returns nothing
function Trig_Murder_Actions takes nothing returns nothing
function InitTrig_Murder takes nothing returns nothing
function RedDivideHazardPay takes integer iGold returns nothing
function Trig_Salary_Actions takes nothing returns nothing
function InitTrig_Salary takes nothing returns nothing
function Trig_ApplyExp_Actions takes nothing returns nothing
function InitTrig_ApplyExp takes nothing returns nothing
function Trig_NewbRevive_Actions takes nothing returns nothing
function InitTrig_NewbRevive takes nothing returns nothing
function Trig_VotePerfect_Actions takes nothing returns nothing
function InitTrig_VotePerfect takes nothing returns nothing
function RedLastSurvivor takes integer iVotee returns boolean
function RedVoteWeight takes integer iVoter returns integer
function RedVoteStart takes integer iVotee returns boolean
function RedVoteCleanup takes integer iVotee returns nothing
function RedVotesNeeded takes integer iPlayers returns integer
function RedVotesSelf takes integer iCount returns integer
function RedVoteTally takes integer iVotee returns boolean
function Trig_KickVote_Actions takes nothing returns nothing
function InitTrig_KickVote takes nothing returns nothing
function Trig_ConCheck_Actions takes nothing returns nothing
function InitTrig_ConCheck takes nothing returns nothing
function RedPlayerAbbrevColor takes player oP, string s, string sCommand, string sDisplay, string sMessage returns integer
function Trig_ColorChange_Actions takes nothing returns nothing
function InitTrig_ColorChange takes nothing returns nothing
function Trig_ColorShift_Actions takes nothing returns nothing
function InitTrig_ColorShift takes nothing returns nothing
function Trig_TimeCheck_Actions takes nothing returns nothing
function InitTrig_TimeCheck takes nothing returns nothing
function Trig_ViewSet_Actions takes nothing returns nothing
function InitTrig_ViewSet takes nothing returns nothing
function RedToggleHeroIcons takes player oP, integer iP returns nothing
function RedShowHeroIcon takes string s, player oP returns nothing
function Trig_ShowHeroIcon_Actions takes nothing returns nothing
function InitTrig_ShowHeroIcon takes nothing returns nothing
function RedPoolCash takes string s, player oP returns nothing
function Trig_PoolCash_Actions takes nothing returns nothing
function InitTrig_PoolCash takes nothing returns nothing
function Trig_DefaultPlayerInit_Actions takes nothing returns nothing
function InitTrig_DefaultPlayerInit takes nothing returns nothing
function Trig_ChatToggle_Actions takes nothing returns nothing
function InitTrig_ChatToggle takes nothing returns nothing
function Trig_PeriodicAPC_Actions takes nothing returns nothing
function InitTrig_PeriodicAPC takes nothing returns nothing
function Trig_PeriodicIonStrike_WarnPlayers takes real xFrag, real yFrag returns nothing
function Trig_PeriodicIonStrike_BlastFrag takes unit oFrag returns nothing
function Trig_PeriodicIonStrike_Actions takes nothing returns nothing
function InitTrig_PeriodicIonStrike takes nothing returns nothing
function Trig_RobotDeath_Actions takes nothing returns nothing
function InitTrig_RobotDeath takes nothing returns nothing
function Trig_RobotReprogram_Actions takes nothing returns nothing
function InitTrig_RobotReprogram takes nothing returns nothing
function Trig_DroidDeath_Conditions takes nothing returns boolean
function Trig_DroidDeath_Actions takes nothing returns nothing
function InitTrig_DroidDeath takes nothing returns nothing
function Trig_DroidBirth_Conditions takes nothing returns boolean
function GiveDroidBirthEnergy takes unit oDroid, unit oHero, real nBeamCapacity returns nothing
function Trig_DroidBirth_Actions takes nothing returns nothing
function InitTrig_DroidBirth takes nothing returns nothing
function RedDogUseBattery takes unit oDog, item oBattery returns nothing
function RedGetDogBattery takes unit oDog returns item
function Trig_RobodogBattery_Actions takes nothing returns nothing
function InitTrig_RobodogBattery takes nothing returns nothing
function Trig_RetrieverHide_Ability takes unit oDog returns integer
function Trig_RetrieverHide_Time takes unit oDog returns real
function RedRetrieverUnhide takes trigger oTrig, unit oDog returns nothing
function Trig_RetrieverUnhide_Actions takes nothing returns nothing
function Trig_Trig_RetrieverHide_Conditions takes nothing returns boolean
function Trig_RetrieverHide_Actions takes nothing returns nothing
function InitTrig_RetrieverHide takes nothing returns nothing
function Trig_KamiAttack_CanThrash takes unit oDog, unit oUnit returns boolean
function Trig_KamiAttack_Conditions takes nothing returns boolean
function Trig_KamiAttack_DoReturn takes unit oDog returns nothing
function Trig_KamiAttack_DoHyperThrash takes unit oDog, unit oTarget returns nothing
function Trig_KamiAttack_Actions takes nothing returns nothing
function InitTrig_KamiAttack takes nothing returns nothing
function Trig_ConstructDog_Conditions takes nothing returns boolean
function Trig_ConstructDog_PingCorpse takes unit oHero, integer iP returns nothing
function Trig_ConstructDog_Actions takes nothing returns nothing
function InitTrig_ConstructDog takes nothing returns nothing
function Trig_RobodogJustDied_Actions takes nothing returns nothing
function InitTrig_RobodogJustDied takes nothing returns nothing
function RedRobodogShieldCap takes integer iP returns nothing
function Trig_ReprogramDog_Conditions takes nothing returns boolean
function Trig_ReprogramDog_Actions takes nothing returns nothing
function InitTrig_ReprogramDog takes nothing returns nothing
function Trig_ReallocateDog_Conditions takes nothing returns boolean
function Trig_ReallocateDog_Actions takes nothing returns nothing
function InitTrig_ReallocateDog takes nothing returns nothing
function Trig_RobodogLearn_Conditions takes nothing returns boolean
function Trig_RobodogLearn_Actions takes nothing returns nothing
function InitTrig_RobodogLearn takes nothing returns nothing
function Trig_RetrieveItems_Conditions takes nothing returns boolean
function Trig_RetrieveItems_Actions takes nothing returns nothing
function InitTrig_RetrieveItems takes nothing returns nothing
function Trig_MendStation_Conditions takes nothing returns boolean
function Trig_MendStation_Actions takes nothing returns nothing
function InitTrig_MendStation takes nothing returns nothing
function Trig_AssaultDroidDeath_Actions takes nothing returns nothing
function InitTrig_AssaultDroidDeath takes nothing returns nothing
function Trig_LADExp_AwardExp takes unit oDroid, boolean bUber returns nothing
function Trig_LADExp_Actions takes nothing returns nothing
function InitTrig_LADExp takes nothing returns nothing
function Trig_LADLearnNanites_Conditions takes nothing returns boolean
function Trig_LADLearnNanites_Actions takes nothing returns nothing
function InitTrig_LADLearnNanites takes nothing returns nothing
function Trig_LADTransfer_Conditions takes nothing returns boolean
function Trig_LADTransfer_Actions takes nothing returns nothing
function InitTrig_LADTransfer takes nothing returns nothing
function Trig_DroidMkIIUseCircuitBoard_Conditions takes nothing returns boolean
function Trig_DroidMkIIUseCircuitBoard_Actions takes nothing returns nothing
function InitTrig_DroidMkIIUseCircuitBoard takes nothing returns nothing
function Trig_DroidMkIINeutralize_Conditions takes nothing returns boolean
function Trig_DroidMkIINeutralize_Actions takes nothing returns nothing
function InitTrig_DroidMkIINeutralize takes nothing returns nothing
function Trig_ColossusJustDied_Actions takes nothing returns nothing
function InitTrig_ColossusJustDied takes nothing returns nothing
function Trig_CargoBotBought_Conditions takes nothing returns boolean
function Trig_CargoBotBought_Actions takes nothing returns nothing
function InitTrig_CargoBotBought takes nothing returns nothing
function Trig_CargoBotUpgrade_Conditions takes nothing returns boolean
function Trig_CargoBotUpgrade_Actions takes nothing returns nothing
function InitTrig_CargoBotUpgrade takes nothing returns nothing
function Trig_CargoBotBandageAcquired_Conditions takes nothing returns boolean
function Trig_CargoBotBandageAcquired_Actions takes nothing returns nothing
function InitTrig_CargoBotBandageAcquired takes nothing returns nothing
function Trig_CargoBotBandages_Conditions takes nothing returns boolean
function Trig_CargoBotBandages_Actions takes nothing returns nothing
function InitTrig_CargoBotBandages takes nothing returns nothing
function Trig_SellDrugRep_Conditions takes nothing returns boolean
function Trig_SellDrugRep_Actions takes nothing returns nothing
function InitTrig_SellDrugRep takes nothing returns nothing
function Trig_Backpack_Refresh takes unit oBackpack returns nothing
function Trig_Backpack_Conditions takes nothing returns boolean
function Trig_Backpack_Actions takes nothing returns nothing
function InitTrig_Backpack takes nothing returns nothing
function Trig_BackpackSkills_Conditions takes nothing returns boolean
function Trig_BackpackSkills_Actions takes nothing returns nothing
function InitTrig_BackpackSkills takes nothing returns nothing
function Trig_BackpackExit_Actions takes nothing returns nothing
function InitTrig_BackpackExit takes nothing returns nothing
function Trig_BackpackItemLost_Actions takes nothing returns nothing
function InitTrig_BackpackItemLost takes nothing returns nothing
function Trig_Pouch_Conditions takes nothing returns boolean
function Trig_Pouch_Actions takes nothing returns nothing
function InitTrig_Pouch takes nothing returns nothing
function Trig_DrugRepItem_Conditions takes nothing returns boolean
function Trig_DrugRepItem_Actions takes nothing returns nothing
function InitTrig_DrugRepItem takes nothing returns nothing
function Trig_FlushSystem_Conditions takes nothing returns boolean
function Trig_FlushSystem_Actions takes nothing returns nothing
function InitTrig_FlushSystem takes nothing returns nothing
function Trig_FragDetection_Conditions takes nothing returns boolean
function Trig_FragDetection_Actions takes nothing returns nothing
function InitTrig_FragDetection takes nothing returns nothing
function Trig_FragScan_Conditions takes nothing returns boolean
function Trig_FragScan_Actions takes nothing returns nothing
function InitTrig_FragScan takes nothing returns nothing
function Trig_FragScanSci_Actions takes nothing returns nothing
function InitTrig_FragScanSci takes nothing returns nothing
function Trig_RequestAid_Conditions takes nothing returns boolean
function Trig_RequestAid_Actions takes nothing returns nothing
function InitTrig_RequestAid takes nothing returns nothing
function Trig_HelpSpam_Message takes integer i returns string
function Trig_RequestHelp_Actions takes nothing returns nothing
function InitTrig_RequestHelp takes nothing returns nothing
function Trig_RequestDead_Actions takes nothing returns nothing
function InitTrig_RequestDead takes nothing returns nothing
function Trig_RadAttack_Conditions takes nothing returns boolean
function Trig_RadAttack_Actions takes nothing returns nothing
function InitTrig_RadAttack takes nothing returns nothing
function Trig_ReviveSelf_Conditions takes nothing returns boolean
function Trig_ReviveSelf_Actions takes nothing returns nothing
function InitTrig_ReviveSelf takes nothing returns nothing
function RedItemPrime takes integer iItem returns integer
function RedActiveComboVersions takes integer iItem returns integer
function RedCanCombine takes integer iItem returns boolean
function RedCanReplicate takes integer iItem returns boolean
function RedGetCombinationItemType takes integer iProduct returns integer
function RedReplicateDesigned takes integer iItem returns boolean
function RedSetReplicated takes item oItem, integer iP returns nothing
function RedEngineerCombinationItem takes item oItem1, item oItem2, unit oHero returns nothing
function Trig_ReplicateItem_Conditions takes nothing returns boolean
function Trig_ReplicateItem_Actions takes nothing returns nothing
function InitTrig_ReplicateItem takes nothing returns nothing
function Trig_ProwlerSensor_Conditions takes nothing returns boolean
function Trig_ProwlerSensor_Actions takes nothing returns nothing
function InitTrig_ProwlerSensor takes nothing returns nothing
function RedMotionSensorRange takes nothing returns nothing
function RedLaunchMotionSensor takes unit oUnit, unit oTarget returns nothing
function RedProwlerInRange takes nothing returns nothing
function RedMotionSensorInterrupt takes nothing returns nothing
function RedProwlerMotionSensor takes nothing returns nothing
function InitTrig_ProwlerMotionSensor takes nothing returns nothing
function Trig_ProwlerMotionSensorDeath_Conditions takes nothing returns boolean
function Trig_ProwlerMotionSensorDeath_Actions takes nothing returns nothing
function InitTrig_ProwlerMotionSensorDeath takes nothing returns nothing
function Trig_EspionageHold_Conditions takes nothing returns boolean

Issues "Hold position" Command

function Trig_EspionageHold_Actions takes nothing returns nothing

Defines how Espinage works, whether its on sniper or someone else. Hold position twice to activate

function InitTrig_EspionageHold takes nothing returns nothing

Initializes previous function

function RedEspionageEngage takes unit oHero, boolean bAuto returns nothing

Gives messages about how espionage works to lpayers based on their rank (higher ranks don't get the same messages)

function Trig_EspionageAtk_Conditions takes nothing returns boolean

Sets GetIssuedOrderId() to an espionage attack order

function Trig_EspionageAtk_Actions takes nothing returns nothing

calls RedEspionageEngage

function InitTrig_EspionageAtk takes nothing returns nothing
function Trig_Sprint_Conditions takes nothing returns boolean

Sets GetSpellAbilityId() == 'A05D'

function Trig_Sprint_Actions takes nothing returns nothing

Illustrated how sprint works, with cooldowns in hex? and included trait info

function InitTrig_Sprint takes nothing returns nothing
function Trig_Aiming_Conditions takes nothing returns boolean
function Trig_Aiming_Actions takes nothing returns nothing
function InitTrig_Aiming takes nothing returns nothing
function Trig_ConcGrenade_Conditions takes nothing returns boolean
function Trig_ConcGrenade_Actions takes nothing returns nothing
function InitTrig_ConcGrenade takes nothing returns nothing
function RedGoldValue takes integer iType, integer iCharges returns integer
function RedTelePawnGold takes integer iType, integer iCharges returns boolean
function Trig_ITDRecharge_Actions takes integer iP returns nothing
function Trig_ITDRecharge0_Actions takes nothing returns nothing
function Trig_ITDRecharge1_Actions takes nothing returns nothing
function Trig_ITDRecharge2_Actions takes nothing returns nothing
function Trig_ITDRecharge3_Actions takes nothing returns nothing
function Trig_ITDRecharge4_Actions takes nothing returns nothing
function Trig_ITDRecharge5_Actions takes nothing returns nothing
function Trig_ITDRecharge6_Actions takes nothing returns nothing
function Trig_ITDRecharge7_Actions takes nothing returns nothing
function Trig_ITDRecharge8_Actions takes nothing returns nothing
function Trig_ITDTargetDeath_Actions takes nothing returns nothing
function Trig_ItemTeleport_ValidUnit takes unit oUnit returns boolean
function Trig_ItemTeleport_CheapItem takes integer iItemId returns boolean
function Trig_ItemTeleport_Conditions takes nothing returns boolean
function Trig_ItemTeleport_Actions takes nothing returns nothing
function InitTrig_ItemTeleport takes nothing returns nothing
function Trig_CrateOpen_Conditions takes nothing returns boolean
function Trig_CrateOpen_Actions takes nothing returns nothing
function InitTrig_CrateOpen takes nothing returns nothing
function Trig_HideToggle_Conditions takes nothing returns boolean
function Trig_HideToggle_Actions takes nothing returns nothing
function InitTrig_HideToggle takes nothing returns nothing
function Trig_ItemAcquiredDamage_Actions takes nothing returns nothing
function InitTrig_ItemAcquiredDamage takes nothing returns nothing
function Trig_ItemLostDamage_Actions takes nothing returns nothing
function InitTrig_ItemLostDamage takes nothing returns nothing
function Trig_Revive_Conditions takes nothing returns boolean
function Trig_Revive_Actions takes nothing returns nothing
function InitTrig_Revive takes nothing returns nothing
function Trig_NanoInj_Conditions takes nothing returns boolean
function Trig_NanoInj_Actions takes nothing returns nothing
function InitTrig_NanoInj takes nothing returns nothing
function Trig_RapidTherapy_Conditions takes nothing returns boolean
function Trig_RapidTherapy_Actions takes nothing returns nothing
function InitTrig_RapidTherapy takes nothing returns nothing
function Trig_Adrenaline_Rush takes unit oUnit, integer iWait, integer iBonus returns nothing
function Trig_Adrenaline_Conditions takes nothing returns boolean
function Trig_Adrenaline_Actions takes nothing returns nothing
function InitTrig_Adrenaline takes nothing returns nothing
function Trig_Junkie_Conditions takes nothing returns boolean
function Trig_Junkie_Actions takes nothing returns nothing
function InitTrig_Junkie takes nothing returns nothing
function RedCommandosFleeIon takes location oIonLoc returns nothing
function RedTyrantsFleeIon takes location oIonLoc returns nothing
function Trig_IonEffects takes location oLoc returns nothing
function Trig_IonScorch takes unit oUnit, unit oHero returns nothing
function Trig_IonStrike_Conditions takes nothing returns boolean
function Trig_IonStrike_Actions takes nothing returns nothing
function InitTrig_IonStrike takes nothing returns nothing
function RecruitDies_Actions takes nothing returns nothing
function Trig_Recruit_Conditions takes nothing returns boolean
function Trig_Recruit_Actions takes nothing returns nothing
function InitTrig_Recruit takes nothing returns nothing
function Trig_CadetDrug_Conditions takes nothing returns boolean
function Trig_CadetDrug_Actions takes nothing returns nothing
function InitTrig_CadetDrug takes nothing returns nothing
function Trig_CadetEE_Conditions takes nothing returns boolean
function Trig_CadetEE_Actions takes nothing returns nothing
function InitTrig_CadetEE takes nothing returns nothing
function Trig_CadetVest_Conditions takes nothing returns boolean
function Trig_CadetShieldCap_Actions takes unit oCadet returns nothing
function Trig_CadetVest_Actions takes nothing returns nothing
function InitTrig_CadetVest takes nothing returns nothing
function Trig_RadAway_Conditions takes nothing returns boolean
function Trig_RadAway_Actions takes nothing returns nothing
function InitTrig_RadAway takes nothing returns nothing
function Trig_PrioritizeWeakpoint_Conditions takes nothing returns boolean
function Trig_PrioritizeWeakpoint_Actions takes nothing returns nothing
function InitTrig_PrioritizeWeakpoint takes nothing returns nothing
function Trig_PrioritizeBlitz_Conditions takes nothing returns boolean
function Trig_PrioritizeBlitz_Actions takes nothing returns nothing
function InitTrig_PrioritizeBlitz takes nothing returns nothing
function Trig_PrioritizeEndurance_Conditions takes nothing returns boolean
function Trig_PrioritizeEndurance_Actions takes nothing returns nothing
function InitTrig_PrioritizeEndurance takes nothing returns nothing
function Trig_Deprioritize_Conditions takes nothing returns boolean
function Trig_Deprioritize_Actions takes nothing returns nothing
function InitTrig_Deprioritize takes nothing returns nothing
function Trig_Lover_Actions takes nothing returns nothing
function InitTrig_Lover takes nothing returns nothing
function RedLoverRevived takes nothing returns nothing
function RedCheckForRevive takes nothing returns nothing
function Trig_LoverStasis_Actions takes nothing returns nothing
function InitTrig_LoverStasis takes nothing returns nothing
function Trig_LoverStasisOff_Conditions takes nothing returns boolean
function Trig_LoverStasisOff_Actions takes nothing returns nothing
function InitTrig_LoverStasisOff takes nothing returns nothing
function Trig_MindSlay_Gore takes nothing returns nothing
function Trig_MindSlay_Effects takes unit oUnit, unit oHero returns real
function MindSlayCooldown takes real nDuration, real nDistance returns real
function Trig_MindSlay_Conditions takes nothing returns boolean
function Trig_MindSlay_Actions takes nothing returns nothing
function InitTrig_MindSlay takes nothing returns nothing
function Trig_Clairvoyance_Conditions takes nothing returns boolean
function Trig_Clairvoyance_Actions takes nothing returns nothing
function InitTrig_Clairvoyance takes nothing returns nothing
function Trig_MindUnrotZombie takes unit oZombie returns nothing
function Trig_MindRotZombie takes unit oZombie, boolean bZombie, boolean bMiniboss, integer iLevel returns unit
function Trig_MindRot_Conditions takes nothing returns boolean
function Trig_MindRot_Actions takes nothing returns nothing
function InitTrig_MindRot takes nothing returns nothing
function Trig_Respec_Conditions takes nothing returns boolean
function Trig_Respec_Actions takes nothing returns nothing
function InitTrig_Respec takes nothing returns nothing
function Trig_MindFocus_Conditions takes nothing returns boolean
function Trig_MindFocus_Actions takes nothing returns nothing
function InitTrig_MindFocus takes nothing returns nothing
function Trig_AdvGenerator_Conditions takes nothing returns boolean
function Trig_AdvGenerator_Actions takes nothing returns nothing
function InitTrig_AdvGenerator takes nothing returns nothing
function Trig_PlasmaGrenade_Conditions takes nothing returns boolean
function Trig_PlasmaGrenade_Actions takes nothing returns nothing
function InitTrig_PlasmaGrenade takes nothing returns nothing
function Trig_BackpackAcquiresGrenade_Actions takes nothing returns nothing
function InitTrig_BackpackAcquiresGrenade takes nothing returns nothing
function Trig_BackpackLosesGrenade_Actions takes nothing returns nothing
function InitTrig_BackpackLosesGrenade takes nothing returns nothing
function Trig_AttackGround_CleanDummy takes nothing returns nothing
function Trig_AttackGround_Richochet takes nothing returns nothing
function Trig_AttackGround_Conditions takes nothing returns boolean
function Trig_AttackGround_Actions takes nothing returns nothing
function InitTrig_AttackGround takes nothing returns nothing
function Trig_PositionMinis_Conditions takes nothing returns boolean
function Trig_PositionMinis_Actions takes nothing returns nothing
function InitTrig_PositionMinis takes nothing returns nothing
function Trig_CAD_Conditions takes nothing returns boolean
function Trig_CAD_Actions takes nothing returns nothing
function InitTrig_CAD takes nothing returns nothing
function Trig_CADSkills_Conditions takes nothing returns boolean
function Trig_CADSkills_Actions takes nothing returns nothing
function InitTrig_CADSkills takes nothing returns nothing
function Trig_CADExit_Actions takes nothing returns nothing
function InitTrig_CADExit takes nothing returns nothing
function Trig_HoEnergy_Actions takes nothing returns nothing
function InitTrig_HoEnergy takes nothing returns nothing
function Trig_XLR8_Conditions takes nothing returns boolean
function Trig_XLR8_PostExecuteHold takes nothing returns nothing
function Trig_XLR8_Actions takes nothing returns nothing
function InitTrig_XLR8 takes nothing returns nothing
function Trig_XLR8b_Conditions takes nothing returns boolean
function Trig_XLR8b_Actions takes nothing returns nothing
function InitTrig_XLR8b takes nothing returns nothing
function Trig_PhaseDroids_Conditions takes nothing returns boolean
function Trig_PhaseDroids_Actions takes nothing returns nothing
function InitTrig_PhaseDroids takes nothing returns nothing
function Trig_UnphaseDroids_Conditions takes nothing returns boolean
function Trig_UnphaseDroids_Actions takes nothing returns nothing
function InitTrig_UnphaseDroids takes nothing returns nothing
function Trig_PlugIntoGrid_Conditions takes nothing returns boolean
function Trig_PlugIntoGrid_Actions takes nothing returns nothing
function InitTrig_PlugIntoGrid takes nothing returns nothing
function Trig_UnplugFromGrid_Conditions takes nothing returns boolean
function Trig_UnplugFromGrid_Actions takes nothing returns nothing
function InitTrig_UnplugFromGrid takes nothing returns nothing
function Trig_BatteryCreated_Conditions takes nothing returns boolean
function Trig_BatteryCreated_Actions takes nothing returns nothing
function InitTrig_BatteryCreated takes nothing returns nothing
function Trig_DroidBeam_Conditions takes nothing returns boolean
function Trig_DroidBeam_Actions takes nothing returns nothing
function InitTrig_DroidBeam takes nothing returns nothing
function Trig_PlasmaShieldOn_Conditions takes nothing returns boolean
function Trig_PlasmaShieldOn_Actions takes nothing returns nothing
function InitTrig_PlasmaShieldOn takes nothing returns nothing
function Trig_PlasmaShieldOff_Conditions takes nothing returns boolean
function Trig_PlasmaShieldOff_Actions takes nothing returns nothing
function InitTrig_PlasmaShieldOff takes nothing returns nothing
function Trig_PlasRoundsToggle_Conditions takes nothing returns boolean
function Trig_PlasRoundsToggle_Actions takes nothing returns nothing
function InitTrig_PlasRoundsToggle takes nothing returns nothing
function Trig_C4Placed_Conditions takes nothing returns boolean
function Trig_C4Placed_Actions takes nothing returns nothing
function InitTrig_C4Placed takes nothing returns nothing
function Trig_C4DetonateNeighbors takes nothing returns nothing
function Trig_C4Detonate_Conditions takes nothing returns boolean
function Trig_C4Detonate_Actions takes nothing returns nothing
function InitTrig_C4Detonate takes nothing returns nothing
function Trig_C4CloakOn_Conditions takes nothing returns boolean
function Trig_C4CloakOn_Actions takes nothing returns nothing
function InitTrig_C4CloakOn takes nothing returns nothing
function Trig_C4CloakOff_Conditions takes nothing returns boolean
function Trig_C4CloakOff_Actions takes nothing returns nothing
function InitTrig_C4CloakOff takes nothing returns nothing
function C4SMA_InnerRangeEntered takes trigger oTrig, unit oUnit returns nothing
function C4SMA_InnerRangeEntered_Conditional takes nothing returns nothing
function C4SMA_RangeEntered takes trigger oTrig, unit oUnit returns nothing
function C4SMA_RangeEntered_Conditional takes nothing returns nothing
function C4SMA_LifeLow takes nothing returns nothing
function C4SMA_OnDeath takes nothing returns nothing
function Trig_C4SMAon_Conditions takes nothing returns boolean
function Trig_C4SMAon_Actions takes nothing returns nothing
function InitTrig_C4SMAon takes nothing returns nothing
function Trig_C4SMAToggle_Conditions takes nothing returns boolean
function Trig_C4SMAToggle_Actions takes nothing returns nothing
function InitTrig_C4SMAToggle takes nothing returns nothing
function Trig_ClaymoreCreated_Conditions takes nothing returns boolean
function Trig_ClaymoreCreated_Actions takes nothing returns nothing
function InitTrig_ClaymoreCreated takes nothing returns nothing
function Trig_MirvRocket_Conditions takes nothing returns boolean
function RedMIRV takes unit oHero, integer iMIRV, location pSpot returns nothing
function Trig_MirvRocket_Actions takes nothing returns nothing
function InitTrig_MirvRocket takes nothing returns nothing
function RedCommandosFleeNuke takes location oNukeLoc, real nNukeDist returns nothing
function RedCommandosFleeNukeDone takes nothing returns nothing
function RedSpawnNukeRads takes nothing returns nothing
function Trig_NukeLaunch_Conditions takes nothing returns boolean
function Trig_NukeLaunch_Actions takes nothing returns nothing
function InitTrig_NukeLaunch takes nothing returns nothing
function Trig_RocketDamage_Boom takes nothing returns nothing
function Trig_RocketDamage_Conditions takes nothing returns boolean
function Trig_RocketDamage_Actions takes nothing returns nothing
function InitTrig_RocketDamage takes nothing returns nothing
function Trig_RocketDamageSetup_Actions takes nothing returns nothing
function InitTrig_RocketDamageSetup takes nothing returns nothing
function Trig_LockDown_Conditions takes nothing returns boolean
function Trig_LockDown_Actions takes nothing returns nothing
function InitTrig_LockDown takes nothing returns nothing
function Trig_UnlockDown_Conditions takes nothing returns boolean
function Trig_UnlockDown_Actions takes nothing returns nothing
function InitTrig_UnlockDown takes nothing returns nothing
function Trig_BioChemEnergy_Conditions takes nothing returns boolean
function Trig_BioChemEnergy_Actions takes nothing returns nothing
function InitTrig_BioChemEnergy takes nothing returns nothing
function Trig_OrgReplace_Conditions takes nothing returns boolean
function Trig_OrgReplace_Actions takes nothing returns nothing
function InitTrig_OrgReplace takes nothing returns nothing
function Trig_ForceField_Timer takes nothing returns nothing
function Trig_ForceField_InitTimer takes integer iP returns trigger
function Trig_ForceField_Off_Conditions takes nothing returns boolean
function Trig_ForceField_Off_Actions takes nothing returns nothing
function Trig_ForceField_InitOff takes integer iP, boolean bNanites returns trigger
function Trig_ForceField_Conditions takes nothing returns boolean
function Trig_ForceField_Actions takes nothing returns nothing
function InitTrig_ForceField takes nothing returns nothing
function Trig_XCM_Conditions takes nothing returns boolean
function Trig_XCM_Actions takes nothing returns nothing
function InitTrig_XCM takes nothing returns nothing
function Trig_BackupBattery_Conditions takes nothing returns boolean
function Trig_BackupBattery_Actions takes nothing returns nothing
function InitTrig_BackupBattery takes nothing returns nothing
function Trig_RepairFF_Conditions takes nothing returns boolean
function Trig_RepairFF_Actions takes nothing returns nothing
function InitTrig_RepairFF takes nothing returns nothing
function Trig_PheroFillup_Conditions takes nothing returns boolean
function Trig_PheroFillup_Actions takes nothing returns nothing
function InitTrig_PheroFillup takes nothing returns nothing
function Trig_PheroRelease_Conditions takes nothing returns boolean
function Trig_Pheromones_NotEnemyOwned takes integer iP returns boolean
function Trig_Pheromones_NearbyTargets takes nothing returns boolean
function Trig_Pheromones_Attract takes nothing returns nothing
function Trig_Pheromones_Attract2 takes nothing returns nothing
function Trig_PheroRelease_Actions takes nothing returns nothing
function InitTrig_PheroRelease takes nothing returns nothing
function Trig_ClusterRockets_Conditions takes nothing returns boolean
function Trig_ClusterRockets_Actions takes nothing returns nothing
function InitTrig_ClusterRockets takes nothing returns nothing
function Trig_Molotov_Conditions takes nothing returns boolean
function Trig_Molotov_Actions takes nothing returns nothing
function InitTrig_Molotov takes nothing returns nothing
function Trig_CombustionMsg_Actions takes nothing returns nothing
function Trig_Combustion_Conditions takes nothing returns boolean
function Trig_Combustion_Actions takes nothing returns nothing
function InitTrig_Combustion takes nothing returns nothing
function RedMicrowave takes integer iP, unit oHero, unit oUnit, integer iLvl, real nDist, real nPercent, boolean bExplodable returns unit
function Trig_Microwave_Conditions takes nothing returns boolean
function Trig_Microwave_Actions takes nothing returns nothing
function InitTrig_Microwave takes nothing returns nothing
function Trig_Incendiary_Conditions takes nothing returns boolean
function Trig_Incendiary_Actions takes nothing returns nothing
function InitTrig_Incendiary takes nothing returns nothing
function Trig_IncendiaryDeath_Actions takes nothing returns nothing
function InitTrig_IncendiaryDeath takes nothing returns nothing
function Trig_Overburn_Conditions takes nothing returns boolean
function Trig_Overburn_Actions takes nothing returns nothing
function InitTrig_Overburn takes nothing returns nothing
function Trig_Firefly_Conditions takes nothing returns boolean
function Trig_Firefly_Actions takes nothing returns nothing
function InitTrig_Firefly takes nothing returns nothing
function Trig_ReturnerDies_Conditions takes nothing returns boolean
function Trig_ReturnerDies_Actions takes nothing returns nothing
function InitTrig_ReturnerDies takes nothing returns nothing
function Trig_PharmacistDrug_Conditions takes nothing returns boolean
function Trig_PharmacistDrug_Actions takes nothing returns nothing
function InitTrig_PharmacistDrug takes nothing returns nothing
function RedCommandosFleeGrenade takes real x, real y returns nothing
function RedXGrenLethality takes unit oMan, real dmg, real x, real y returns nothing
`function RedXGrenade takes unit oMan, integer iGrenade, real nRefund, real nLethDmg, integer iNap, integer iDist, real xSpot, real ySpot returns

nothing`

function Trig_XGrenade_Conditions takes nothing returns boolean
function Trig_XGrenade_Actions takes nothing returns nothing
function InitTrig_XGrenade takes nothing returns nothing
function Trig_ParadoxOn_Conditions takes nothing returns boolean
function Trig_ParadoxOn_Actions takes nothing returns nothing
function InitTrig_ParadoxOn takes nothing returns nothing
function Trig_ParadoxOff_Conditions takes nothing returns boolean
function Trig_ParadoxOff_Actions takes nothing returns nothing
function InitTrig_ParadoxOff takes nothing returns nothing
function Trig_ParadoxDrained_Actions takes nothing returns nothing
function InitTrig_ParadoxDrained takes nothing returns nothing
function RedDismissReturner takes integer iP, unit oUnit returns nothing
function Trig_ParadoxReduced_Conditions takes nothing returns boolean
function Trig_ParadoxReduced_Actions takes nothing returns nothing
function InitTrig_ParadoxReduced takes nothing returns nothing
function Trig_NurseHealToggle_Conditions takes nothing returns boolean
function Trig_NurseHealToggle_Actions takes nothing returns nothing
function InitTrig_NurseHealToggle takes nothing returns nothing
function Trig_NanoInf_Conditions takes nothing returns boolean
function Trig_NanoInf_Actions takes nothing returns nothing
function InitTrig_NanoInf takes nothing returns nothing
function RedIsCircuitBoard takes item oItem returns boolean
function RedValidPowerSurgeTarget takes unit oUnit returns boolean
function Trig_PowerSurge_Conditions takes nothing returns boolean
function Trig_PowerSurge_Actions takes nothing returns nothing
function InitTrig_PowerSurge takes nothing returns nothing
function RedRecall takes group g, location oLoc returns nothing
function RedTeleportToOfficer takes unit oHero, integer iP, integer iTarget returns nothing
function RedRecallGroup takes unit oMan returns nothing
function RedRestrictedByLab takes unit oHero, integer iTarget returns boolean
function RedPartnerDistance takes unit oHero, integer iTarget returns integer
function RedOfficerName takes unit oHero returns string
function Trig_Partner_Conditions takes nothing returns boolean
function Trig_Partner_Actions takes nothing returns nothing
function InitTrig_Partner takes nothing returns nothing
function Trig_PartnerDelay_Conditions takes nothing returns boolean
function Trig_PartnerDelay_Actions takes nothing returns nothing
function InitTrig_PartnerDelay takes nothing returns nothing
function Trig_PartnerDone_Actions2 takes nothing returns nothing
function Trig_PartnerDone_Conditions takes nothing returns boolean
function Trig_PartnerDone_Actions takes nothing returns nothing
function InitTrig_PartnerDone takes nothing returns nothing
function Trig_SUBallocate_Conditions takes nothing returns boolean
function Trig_SUBallocate_Actions takes nothing returns nothing
function InitTrig_SUBallocate takes nothing returns nothing
function Trig_SUBexit_Actions takes nothing returns nothing
function InitTrig_SUBexit takes nothing returns nothing
function RedUpdateDistortionActions takes nothing returns nothing
function RedUpdateDistortionInit takes integer iP returns nothing
function Trig_SUBskills_Conditions takes nothing returns boolean
function Trig_SUBskills_Actions takes nothing returns nothing
function InitTrig_SUBskills takes nothing returns nothing
function Trig_TechRepair_Conditions takes nothing returns boolean
function Trig_TechRepair_Actions takes nothing returns nothing
function InitTrig_TechRepair takes nothing returns nothing
function Trig_TechRoboMod_Conditions takes nothing returns boolean
function Trig_TechRoboMod_Actions takes nothing returns nothing
function InitTrig_TechRoboMod takes nothing returns nothing
function Trig_TechRobotDropO_Actions takes nothing returns nothing
function InitTrig_TechRobotDropO takes nothing returns nothing
function Trig_TechRobotDropG_Actions takes nothing returns nothing
function InitTrig_TechRobotDropG takes nothing returns nothing
function Trig_TechRobotDropP_Actions takes nothing returns nothing
function InitTrig_TechRobotDropP takes nothing returns nothing
function Trig_TechHolster_Conditions takes nothing returns boolean
function Trig_TechHolster_Actions takes nothing returns nothing
function InitTrig_TechHolster takes nothing returns nothing
function Trig_TechEngage_Conditions takes nothing returns boolean
function Trig_TechEngage_Actions takes nothing returns nothing
function InitTrig_TechEngage takes nothing returns nothing
function RedTechSignalBoost takes integer iStrength, real x, real y, player oP returns nothing
function RedTechSignalStrength takes unit oTech returns integer
function Trig_TechSignal_Conditions takes nothing returns boolean
function Trig_TechSignal_Actions takes nothing returns nothing
function InitTrig_TechSignal takes nothing returns nothing
function Trig_TechEnergy_Actions takes nothing returns nothing
function InitTrig_TechEnergy takes nothing returns nothing
function Trig_TechRobotLearn_Actions takes nothing returns nothing
function InitTrig_TechRobotLearn takes nothing returns nothing
function Trig_TechAmmo_Conditions takes nothing returns boolean
function Trig_TechAmmo_Actions takes nothing returns nothing
function InitTrig_TechAmmo takes nothing returns nothing
function RedColossusHelpHero takes unit oHero returns boolean
function Trig_ColossalHelp0_Actions takes nothing returns nothing
function Trig_ColossalHelp1_Actions takes nothing returns nothing
function Trig_ColossalHelp2_Actions takes nothing returns nothing
function Trig_ColossalHelp3_Actions takes nothing returns nothing
function Trig_ColossalHelp4_Actions takes nothing returns nothing
function Trig_ColossalHelp5_Actions takes nothing returns nothing
function Trig_ColossalHelp6_Actions takes nothing returns nothing
function Trig_ColossalHelp7_Actions takes nothing returns nothing
function Trig_ColossalHelp8_Actions takes nothing returns nothing
function Trig_TechHelp_Actions takes nothing returns nothing
function InitTrig_TechHelp takes nothing returns nothing
function Trig_TechRobotHurt_EMP takes unit oRobot, real nPercent returns nothing
function Trig_TechRobotHurt_Actions takes nothing returns nothing
function InitTrig_TechRobotHurt takes nothing returns nothing
function Trig_MeleeOn_Conditions takes nothing returns boolean
function Trig_MeleeOn_Actions takes nothing returns nothing
function InitTrig_MeleeOn takes nothing returns nothing
function Trig_MeleeOff_Conditions takes nothing returns boolean
function Trig_MeleeOff_Actions takes nothing returns nothing
function InitTrig_MeleeOff takes nothing returns nothing
function Trig_Firestorm_Filter takes nothing returns boolean
function Trig_Firestorm_Expand takes nothing returns nothing
function Trig_Firestorm_Conditions takes nothing returns boolean
function Trig_Firestorm_Actions takes nothing returns nothing
function InitTrig_Firestorm takes nothing returns nothing
function Trig_Viral_Infusion_Tick takes nothing returns nothing
function Trig_Viral_Infusion_Conditions takes nothing returns boolean
function Trig_Viral_Infusion_Actions takes nothing returns nothing
function InitTrig_Viral_Infusion takes nothing returns nothing
function Trig_Shockwave_Filter takes nothing returns boolean
function Trig_Shockwave_Expand takes nothing returns nothing
function Trig_Shockwave_Conditions takes nothing returns boolean
function Trig_Shockwave_Actions takes nothing returns nothing
function InitTrig_Shockwave takes nothing returns nothing
function Trig_Kinetic_Shield_Conditions takes nothing returns boolean
function Trig_Kinetic_Shield_Actions takes nothing returns nothing
function InitTrig_Kinetic_Shield takes nothing returns nothing
function RedEnableClone takes nothing returns nothing
function RedCloneJustDied takes nothing returns nothing
function Trig_Clone_Conditions takes nothing returns boolean
function Trig_Clone_Actions takes nothing returns nothing
function InitTrig_Clone takes nothing returns nothing
function Trig_StartClone_Conditions takes nothing returns boolean
function Trig_StartClone_Actions takes nothing returns nothing
function InitTrig_StartClone takes nothing returns nothing
function Trig_StopClone_Conditions takes nothing returns boolean
function Trig_StopClone_Actions takes nothing returns nothing
function InitTrig_StopClone takes nothing returns nothing
function RedKillMain takes nothing returns nothing
function RedPostReincarnation takes nothing returns nothing
function RedCloneReincarnated takes nothing returns nothing
function RedCheckForReincarnation takes nothing returns nothing
function Trig_Reincarnation_Conditions takes nothing returns boolean
function Trig_Reincarnation_Actions takes nothing returns nothing
function InitTrig_Reincarnation takes nothing returns nothing
function Trig_WarpDelay_Unpause takes nothing returns nothing
function Trig_WarpDelay_Unlock takes nothing returns nothing
function Trig_WarpDelay_Actions takes nothing returns nothing
function InitTrig_WarpDelay takes nothing returns nothing
function Trig_LADDrugRep_Conditions takes nothing returns boolean
function Trig_LADDrugRep_Actions takes nothing returns nothing
function InitTrig_LADDrugRep takes nothing returns nothing
function Trig_LADAvatarExpired_Actions takes nothing returns nothing
function RedCreateLADAvatar takes unit oHero, player oP, integer iAvatar returns nothing
function Trig_LADAvatar_Conditions takes nothing returns boolean
function Trig_LADAvatar_Actions takes nothing returns nothing
function InitTrig_LADAvatar takes nothing returns nothing
function Trig_LADGrenadeLauncher_Conditions takes nothing returns boolean
function Trig_LADGrenadeLauncher_Actions takes nothing returns nothing
function InitTrig_LADGrenadeLauncher takes nothing returns nothing
function Trig_Reconstruct_Conditions takes nothing returns boolean
function RedReconstuctVit takes integer iLvl returns integer
function Trig_Reconstruct_Actions takes nothing returns nothing
function InitTrig_Reconstruct takes nothing returns nothing
function Trig_DroidBeamLAD_Conditions takes nothing returns boolean
function Trig_DroidBeamLAD_Actions takes nothing returns nothing
function InitTrig_DroidBeamLAD takes nothing returns nothing
function Trig_LADFreezeRay_Conditions takes nothing returns boolean
function Trig_LADFreezeRay_Actions takes nothing returns nothing
function InitTrig_LADFreezeRay takes nothing returns nothing
function Trig_StorageCells_Conditions takes nothing returns boolean
function Trig_StorageCells_Actions takes nothing returns nothing
function InitTrig_StorageCells takes nothing returns nothing
function Trig_DoirdMkIIDefenseMatrix_Conditions takes nothing returns boolean
function Trig_DoirdMkIIDefenseMatrix_Actions takes nothing returns nothing
function InitTrig_DoirdMkIIDefenseMatrix takes nothing returns nothing
function Trig_ConcussionRockets_Conditions takes nothing returns boolean
function Trig_ConcussionRockets_Actions takes nothing returns nothing
function InitTrig_ConcussionRockets takes nothing returns nothing
function Trig_CriticalOverclock_Actions takes nothing returns nothing
function InitTrig_CriticalOverclock takes nothing returns nothing
function Trig_CriticalOverclocked_Conditions takes nothing returns boolean
function Trig_CriticalOverclocked_Actions takes nothing returns nothing
function InitTrig_CriticalOverclocked takes nothing returns nothing
function Trig_CompAutoNanites_Conditions takes nothing returns boolean
function Trig_CompAutoNanites_Actions takes nothing returns nothing
function InitTrig_CompAutoNanites takes nothing returns nothing
function Trig_ItemAcquiredAll_Conditions takes nothing returns boolean
function Trig_ItemAcquiredAll_Actions takes nothing returns nothing
function InitTrig_ItemAcquiredAll takes nothing returns nothing
function RedNanitesUpgrade takes unit oUnit, integer iP returns nothing
function RedRiotShieldAcquired takes unit oUnit, integer iP returns nothing
function RedGiveCellsEnergy takes integer iP returns nothing
function Trig_ItemAcquired_ProcessItem takes item oItem, unit oUnit returns boolean
function Trig_ItemAcquired_Actions takes nothing returns nothing
function InitTrig_ItemAcquired takes nothing returns nothing
function RedNanitesDowngrade takes unit oUnit, integer iP returns nothing
function RedRiotShieldLost takes unit oUnit, integer iP returns nothing
function RedRemoveCellsEnergy takes integer iP returns nothing
function Trig_ItemLost_ProcessItem takes item oItem, unit oUnit returns boolean
function Trig_ItemLost_Actions takes nothing returns nothing
function InitTrig_ItemLost takes nothing returns nothing
function RedCreateAssaultDroid takes player oP, unit oHero, boolean bAllowFusion returns nothing
function RedItemCloak takes unit oUnit, integer iItem returns nothing
function RedItemExo takes unit oUnit returns boolean
function RedItemCreateExo takes unit oUnit returns nothing
function RedItemCreateShieldCap takes unit oUnit returns boolean
function RedIsDesignPlans takes integer id returns boolean
function RedItemDesignPlansEx takes unit oUnit, integer iItem, item oItem, integer iBoards returns integer
function RedItemDesignPlans takes unit oUnit, integer iItem, item oItem returns nothing
function Trig_AvatarExpired_Actions takes nothing returns nothing
function RedAvatarType takes integer iType returns integer
function RedCreateAvatar takes unit oHero, player oP returns nothing
function Trig_ItemUsed_Conditions takes nothing returns boolean
function Trig_ItemUsed_Actions takes nothing returns nothing
function InitTrig_ItemUsed takes nothing returns nothing
function RedCureZombie_PostRemoveZombie takes nothing returns nothing
function RedCureZombie takes unit oZombie, unit oHero, player oP returns nothing
function RedFinishInocSuperCure takes integer iDotes returns boolean
function RedAntidoteBonus takes integer iP, integer radius, real nMultiplier, real nOriginalChance returns integer
function RedFinishInoculation takes integer iP, unit oZombie returns nothing
function Trig_ItemAbility_BandageWound takes player oP, integer iP returns nothing
function RedProtectWithRiotShield takes integer iP, integer iT, boolean bCadet returns boolean
function RedNeutralizeNemesisFinal takes unit oHero, unit oNem returns nothing
function RedNeutralizeNemesis takes unit oHero, unit oNem returns nothing
function RedItemStim takes player oP, unit oTarget, integer iStim, integer iLevel returns nothing
function RedItemStimLevel takes unit oUnit, unit oTarget returns integer
function RedUseBandage takes player oP, unit oUnit, unit oTarget returns nothing
function Trig_ItemAbility_Conditions takes nothing returns boolean
function Trig_ItemAbility_Actions takes nothing returns nothing
function InitTrig_ItemAbility takes nothing returns nothing
function Trig_ItemCloak_Actions takes nothing returns nothing
function InitTrig_ItemCloak takes nothing returns nothing
function Trig_ItemSold_Actions takes nothing returns nothing
function InitTrig_ItemSold takes nothing returns nothing
function RedCrateRats takes real x, real y returns nothing
function RedCrateRepairDroid takes real x, real y returns nothing
function RedSpawnDesignPlans takes integer iRand, boolean bAdvanced returns integer
function Trig_ItemSpawn_Conditions takes nothing returns boolean
function Trig_ItemSpawn_Actions takes nothing returns nothing
function InitTrig_ItemSpawn takes nothing returns nothing
function Trig_ItemSolarpanelCharged_Conditions takes nothing returns boolean
function Trig_ItemSolarpanelCharged_Actions takes nothing returns nothing
function InitTrig_ItemSolarpanelCharged takes nothing returns nothing
function Trig_ItemAntidoteBought_Conditions takes nothing returns boolean
function Trig_ItemAntidoteBought_Actions takes nothing returns nothing
function InitTrig_ItemAntidoteBought takes nothing returns nothing
function Trig_SpawnChronoTech_Actions takes nothing returns nothing
function InitTrig_SpawnChronoTech takes nothing returns nothing
function Trig_ChronoTechUsed_Conditions takes nothing returns boolean
function Trig_ChronoTechUsed_Actions takes nothing returns nothing
function InitTrig_ChronoTechUsed takes nothing returns nothing
function RedInvalidLockerItem takes integer iItemId, player oP returns boolean
function Trig_LabLocker_Conditions takes nothing returns boolean
function Trig_LabLocker_Actions takes nothing returns nothing
function InitTrig_LabLocker takes nothing returns nothing
function Trig_LabLockerDrop_Conditions takes nothing returns boolean
function Trig_LabLockerDrop_Actions takes nothing returns nothing
function InitTrig_LabLockerDrop takes nothing returns nothing
function Trig_LabLockerCreate_Conditions takes nothing returns boolean
function Trig_LabLockerCreate_Actions takes nothing returns nothing
function InitTrig_LabLockerCreate takes nothing returns nothing
function Trig_LabLockerBuy_Conditions takes nothing returns boolean
function Trig_LabLockerBuy_Actions takes nothing returns nothing
function InitTrig_LabLockerBuy takes nothing returns nothing
function Trig_LabLockerStow_Conditions takes nothing returns boolean
function Trig_LabLockerStow_Actions takes nothing returns nothing
function InitTrig_LabLockerStow takes nothing returns nothing
function Trig_LabLockerAcquire_Actions takes nothing returns nothing
function InitTrig_LabLockerAcquire takes nothing returns nothing
function Trig_LabLockerLost_Actions takes nothing returns nothing
function InitTrig_LabLockerLost takes nothing returns nothing
function Trig_LabLockerLowRank_Actions takes nothing returns nothing
function InitTrig_LabLockerLowRank takes nothing returns nothing
function Trig_LabLockerAuction_Conditions takes nothing returns boolean
function Trig_LabLockerAuction_Actions takes nothing returns nothing
function InitTrig_LabLockerAuction takes nothing returns nothing
function Trig_LabLockerHack_Conditions takes nothing returns boolean
function Trig_LabLockerHack_Actions takes nothing returns nothing
function InitTrig_LabLockerHack takes nothing returns nothing
function Trig_LockerExit_Actions takes nothing returns nothing
function InitTrig_LockerExit takes nothing returns nothing
function Trig_SpidersReady_Actions takes nothing returns nothing
function InitTrig_SpidersReady takes nothing returns nothing
function Trig_EnterWarehouse_Conditions takes nothing returns boolean
function Trig_EnterWarehouse_Actions takes nothing returns nothing
function InitTrig_EnterWarehouse takes nothing returns nothing
function Trig_LeaveLab_Conditions takes nothing returns boolean
function Trig_LeaveLab_Actions takes nothing returns nothing
function InitTrig_LeaveLab takes nothing returns nothing
function Trig_SuspendExp_Conditions takes nothing returns boolean
function Trig_SuspendExp_Actions takes nothing returns nothing
function InitTrig_SuspendExp takes nothing returns nothing
function Trig_EnableExp_Conditions takes nothing returns boolean
function Trig_EnableExp_Actions takes nothing returns nothing
function InitTrig_EnableExp takes nothing returns nothing
function Trig_RadImmuneOn_Actions takes nothing returns nothing
function InitTrig_RadImmuneOn takes nothing returns nothing
function Trig_RadImmuneOff_Actions takes nothing returns nothing
function InitTrig_RadImmuneOff takes nothing returns nothing
function Trig_PowerRestored_Actions takes nothing returns nothing
function InitTrig_PowerRestored takes nothing returns nothing
function RedFloatTextAPCTime takes unit oUnit, integer i returns nothing
function RedFloatTextAPCCivs takes unit oUnit, integer i returns nothing
function Trig_APCEnterShelter_Conditions takes nothing returns boolean
function Trig_APCEnterShelter_Actions takes nothing returns nothing
function InitTrig_APCEnterShelter takes nothing returns nothing
function Trig_APCExit_Conditions takes nothing returns boolean
function Trig_APCExit_Actions takes nothing returns nothing
function InitTrig_APCExit takes nothing returns nothing
function RedTelevacSurge takes nothing returns nothing
function Trig_TelevacSurge_Conditions takes nothing returns boolean
function Trig_TelevacSurge_Actions takes nothing returns nothing
function InitTrig_TelevacSurge takes nothing returns nothing
function Trig_TelevacSurgeOnce_Actions takes nothing returns nothing
function InitTrig_TelevacSurgeOnce takes nothing returns nothing
function Trig_TelevacEnergy_Actions takes nothing returns nothing
function InitTrig_TelevacEnergy takes nothing returns nothing
function RedSuperRadDies takes nothing returns nothing
function Trig_GroundZeroSuperRad_Actions takes nothing returns nothing
function InitTrig_GroundZeroSuperRad takes nothing returns nothing
function Trig_Lubdub_Actions takes nothing returns nothing
function InitTrig_Lubdub takes nothing returns nothing
function Trig_SpawnRadFrags_Actions takes nothing returns nothing
function InitTrig_SpawnRadFrags takes nothing returns nothing
function Trig_RadBuildup_Actions takes nothing returns nothing
function InitTrig_RadBuildup takes nothing returns nothing
function RedReduceLife takes unit oUnit, real nPercent returns nothing
function Trig_RadDestroyed_Conditions takes nothing returns boolean
function Trig_RadDestroyed_Actions takes nothing returns nothing
function InitTrig_RadDestroyed takes nothing returns nothing
function Trig_RedRadDeath_Actions takes nothing returns nothing
function InitTrig_RedRadDeath takes nothing returns nothing
function Trig_RadExploded_Actions takes nothing returns nothing
function InitTrig_RadExploded takes nothing returns nothing
function Trig_EnableExplodingRads_Actions takes nothing returns nothing
function InitTrig_EnableExplodingRads takes nothing returns nothing
function Trig_SpawnSludge_Actions takes nothing returns nothing
function InitTrig_SpawnSludge takes nothing returns nothing
function InitCustomTriggers takes nothing returns nothing
function RunInitializationTriggers takes nothing returns nothing
function InitCustomPlayerSlots takes nothing returns nothing
function InitCustomTeams takes nothing returns nothing
function InitAllyPriorities takes nothing returns nothing
function main takes nothing returns nothing
function config takes nothing returns nothing

Clone this wiki locally