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SWAT Methods
campbt edited this page Sep 29, 2015
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12 revisions
(All inclusive)
Tyler: InitGlobals -> RedUmbrellaNukePeriodic
EK: Trig_SurvivalTime_Actions -> InitTrig_UmbForceField
Caz: Trig_NemesisBattery_Actions -> InitTrig_ProwlerMotionSensorDeath
Adam: Trig_EspionageHold_Conditions -> Rest
function RedDistanceExcededXY takes real xA, real yA, real xB, real yB, real distance returns boolean
function RedDistanceInBetweenXY takes real xA, real yA, real xB, real yB, real nMin, real nMax returns boolean
`function RedUnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype
attackType, damagetype damageType, weapontype weaponType returns nothing`
`function RedUnitDamagePointGroup takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype
attackType, damagetype damageType, weapontype weaponType returns group`
function RedPingColorLocal takes player oP, integer i, location oLoc, real nDuration returns nothing
function RedPlayerAbbrev takes player oP, string s, string sCommand, string sDisplay, string sMessage returns integer
function Trig_InitChatCommand takes trigger oTrig, player oP, string sCommand, integer iMax returns nothing
function RedFloatText takes string s, unit oUnit, integer red, integer green, integer blue, boolean drift, real size, real nDuration returns nothing
function RedResetCooldown takes unit oUnit, integer iAbility, integer iAdjust, boolean bAdd returns nothing
function RedUpdateStatusBoardAilments takes integer iRow, boolean bInjured, boolean bSick returns nothing
function RedUpdateStatusBoardRow takes integer iRow, integer iHealth, integer iEnergy, boolean bInjured, boolean bSick returns nothing
function RedCreateUnit takes integer unitId, player whichPlayer, location loc, real face returns unit
function RedCreateUnitLoc takes integer unitId, player whichPlayer, location loc, real face returns unit
function RedCreateMiniDroid2 takes unit oHero, string sRemote, integer iP, integer iLAD, item oRemote returns nothing
function RedGetUnfullItem takes unit oHero, integer iItemType, integer iFullCount, item oNewItem returns item
function RedGetUnfullItemEx takes unit oHero, integer iItemType, integer iFullCount, item oNewItem, boolean bCheckDisabled returns item
function RedItemSwapItem takes item oItem, integer iNewItem, integer iData, unit oUnit returns nothing
function RedOverdoseCamera takes player oP, real mag1, real vel1, real mag2, real vel2 returns nothing
function RedPouchAddItemId takes item oPouch, integer iItem, player oP, boolean bInform returns boolean
function RedPouchDropDrug takes item oPouch, integer iData, integer iDiv, string sType, integer iType, unit oUnit, player oP returns nothing
function MultiDrugSpawn takes integer iItem, location oLoc, integer iMin, integer iMax returns nothing
function RedCrater takes location oCenter, real nSize, real nDepth, integer iMinBumps, integer iMaxBumps returns nothing
`function RedCinematicFadeCommon takes player oP, real red, real green, real blue, real nDuration, string sMask, real nInitialTransparency, real
nFinalTransparency returns nothing`
`function RedCinematicFadeEx takes player oP, real nFadeIn, real nFadeTime, real nFadeOut, string sMask, real red, real green, real blue, real
nNormalTransparency, real nFadedTransparency returns nothing`
function RedCinematicFade takes player oP, real nDuration, real red, real green, real blue, real nTransparency returns nothing
function RedItemSpellLvl takes player oP, unit oUnit, integer iSpell, string sSpell, integer iLevel returns nothing
function RedItemSpellLvlCaster takes player oP, unit oUnit, integer iSpell, string sSpell, integer iLevel returns unit
function RedItemSpellLvlGroup takes player oP, group gUnits, integer iSpell, string sSpell, integer iLevel returns nothing
function RedPostItemSpellLvlInit takes player oP, group gUnits, integer iSpell, string sSpell, integer iLevel returns nothing
function RedDoInjuryB takes unit oHero, player oP, integer iP, integer iChance, unit oAttacker returns boolean
function RedDoInjuryA takes unit oHero, player oP, integer iP, integer iChance, unit oAttacker returns boolean
function RedInitRecruit takes player oP, integer iP, location oLoc, real nFacing, real nLife, integer iLevel returns nothing
function RedCorpseSpiders takes location oCorpseLoc, integer iMin, integer iMax, integer iCount returns nothing
function RedLaserUmbForcefields takes location oIonLoc, location oCastLoc, boolean bPlayerCast returns nothing
function PingFrags takes unit oHero, integer iNear, integer iFar, integer iLimited, integer iMsgStyle returns nothing
function RedMarksTargets takes real radius, real dist, real xS, real yS, real xM, real yM, boolexpr filter returns group
function RedCreateFungi takes integer i, location oLoc, integer iMinDist, integer iMaxDist returns nothing
function SetCompName takes integer iP, string sHumanName, string sName1, string sName2 returns nothing
function RedCreateDebrisItem takes integer iMin, integer iMax, integer iItem, real nSize, integer iVar, rect oRect returns nothing
function RedSpawnRandomCrate takes integer iClass, integer iRange, integer iChance, rect oRegion returns nothing
function RedSpawnRandomABMCrate takes integer iClass, integer iRange, integer iChance, rect oRegion returns nothing
function RedSpawnRandomItem takes integer iItem, integer iRange, integer iChance, rect oRegion returns nothing
function RedBuildingKeepSight takes rect rBuilding, integer iType, unit oShop, integer iShopIndex returns nothing
function RedAwardedMedal takes integer iP, integer iMedal, integer iMax, integer iMinRank returns boolean
function Trig_CommandoRevive_Init takes unit oUmb, integer iIndexUmb, integer iIndex returns nothing
function Func_SuperMutantHit_Conditions takes real nDamage, real nPercent, integer iUnitType returns boolean
function RedHorrorRadWave_StunUnit takes unit oUnit, integer iSpell, integer iLevel, string sSpell returns nothing
function RedQueueZombieRevive takes unit oCorpse, unit oKiller, boolean bNuked, integer i returns nothing
function Trig_LightenatingDeath_Spawn takes unit oUnit, unit oDead, real x, real y, integer iBonus returns nothing
function RedPlayerAbbrevColor takes player oP, string s, string sCommand, string sDisplay, string sMessage returns integer
function Trig_MindRotZombie takes unit oZombie, boolean bZombie, boolean bMiniboss, integer iLevel returns unit
function RedMicrowave takes integer iP, unit oHero, unit oUnit, integer iLvl, real nDist, real nPercent, boolean bExplodable returns unit
`function RedXGrenade takes unit oMan, integer iGrenade, real nRefund, real nLethDmg, integer iNap, integer iDist, real xSpot, real ySpot returns
nothing`