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fix(components): ScreenCuller buggy when multiple models loaded#242

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HoyosJuan merged 1 commit intoThatOpen:mainfrom
HoyosJuan:212-culling-buggy
Dec 30, 2023
Merged

fix(components): ScreenCuller buggy when multiple models loaded#242
HoyosJuan merged 1 commit intoThatOpen:mainfrom
HoyosJuan:212-culling-buggy

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Description

This solves issue #212.


What is the purpose of this pull request?

  • Bug fix
  • New Feature
  • Documentation update
  • Other

Before submitting the PR, please make sure you do the following:

  • Check that there isn't already a PR that solves the problem the same way to avoid creating a duplicate.
  • Follow the Conventional Commits v1.0.0 standard for PR naming (e.g. feat(examples): add hello-world example).
  • Provide a description in this PR that addresses what the PR is solving, or reference the issue that it solves (e.g. fixes #123).
  • Ideally, include relevant tests that fail without this PR but pass with it.

@HoyosJuan HoyosJuan linked an issue Dec 30, 2023 that may be closed by this pull request
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@HoyosJuan HoyosJuan merged commit 7d2fc5a into ThatOpen:main Dec 30, 2023
@HoyosJuan HoyosJuan added the bug Something isn't working label Dec 30, 2023
@HoyosJuan HoyosJuan changed the title fix: ScreenCuller buggy when multiple models loaded fix(components): ScreenCuller buggy when multiple models loaded Dec 30, 2023
@HoyosJuan HoyosJuan deleted the 212-culling-buggy branch December 30, 2023 17:55
development-ac pushed a commit to Active-Collective/ac_engine_components that referenced this pull request Aug 18, 2025
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Culling buggy when many part-models loaded

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