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326 changes: 326 additions & 0 deletions Algorithms.Tests/Graph/ArticulationPointsTests.cs
Original file line number Diff line number Diff line change
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using System;
using System.Collections.Generic;
using System.Linq;
using Algorithms.Graph;
using FluentAssertions;
using NUnit.Framework;

namespace Algorithms.Tests.Graph;

public class ArticulationPointsTests
{
[Test]
public void Find_SimpleChain_ReturnsMiddleVertex()
{
// Arrange: A - B - C (B is articulation point)
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C" },
"C" => new[] { "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().ContainSingle();
result.Should().Contain("B");
}

[Test]
public void Find_Triangle_ReturnsEmpty()
{
// Arrange: A - B - C - A (no articulation points)
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B", "C" },
"B" => new[] { "A", "C" },
"C" => new[] { "A", "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().BeEmpty();
}

[Test]
public void Find_StarGraph_ReturnsCenterVertex()
{
// Arrange: Star with center A
var vertices = new[] { "A", "B", "C", "D" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B", "C", "D" },
"B" => new[] { "A" },
"C" => new[] { "A" },
"D" => new[] { "A" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().ContainSingle();
result.Should().Contain("A");
}

[Test]
public void Find_BridgeGraph_ReturnsMultiplePoints()
{
// Arrange: (A-B-C) - D - (E-F-G)
var vertices = new[] { "A", "B", "C", "D", "E", "F", "G" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C", "D" },
"C" => new[] { "B" },
"D" => new[] { "B", "E" },
"E" => new[] { "D", "F" },
"F" => new[] { "E", "G" },
"G" => new[] { "F" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().HaveCount(4);
result.Should().Contain(new[] { "B", "D", "E", "F" });
}

[Test]
public void Find_DisconnectedGraph_FindsPointsInEachComponent()
{
// Arrange: (A-B-C) and (D-E-F)
var vertices = new[] { "A", "B", "C", "D", "E", "F" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C" },
"C" => new[] { "B" },
"D" => new[] { "E" },
"E" => new[] { "D", "F" },
"F" => new[] { "E" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().HaveCount(2);
result.Should().Contain(new[] { "B", "E" });
}

[Test]
public void Find_SingleVertex_ReturnsEmpty()
{
// Arrange
var vertices = new[] { "A" };
IEnumerable<string> GetNeighbors(string v) => Array.Empty<string>();

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().BeEmpty();
}

[Test]
public void Find_TwoVertices_ReturnsEmpty()
{
// Arrange: A - B
var vertices = new[] { "A", "B" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().BeEmpty();
}

[Test]
public void Find_ComplexGraph_ReturnsCorrectPoints()
{
// Arrange: Complex graph with multiple articulation points
var vertices = new[] { 1, 2, 3, 4, 5, 6, 7 };
IEnumerable<int> GetNeighbors(int v) => v switch
{
1 => new[] { 2, 3 },
2 => new[] { 1, 3 },
3 => new[] { 1, 2, 4 },
4 => new[] { 3, 5, 6 },
5 => new[] { 4, 6 },
6 => new[] { 4, 5, 7 },
7 => new[] { 6 },
_ => Array.Empty<int>(),
};

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().Contain(new[] { 3, 4, 6 });
}

[Test]
public void Find_EmptyGraph_ReturnsEmpty()
{
// Arrange
var vertices = Array.Empty<string>();
IEnumerable<string> GetNeighbors(string v) => Array.Empty<string>();

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().BeEmpty();
}

[Test]
public void Find_NullVertices_ThrowsArgumentNullException()
{
// Act
Action act = () => ArticulationPoints.Find<string>(null!, v => Array.Empty<string>());

// Assert
act.Should().Throw<ArgumentNullException>().WithParameterName("vertices");
}

[Test]
public void Find_NullGetNeighbors_ThrowsArgumentNullException()
{
// Arrange
var vertices = new[] { "A" };

// Act
Action act = () => ArticulationPoints.Find(vertices, null!);

// Assert
act.Should().Throw<ArgumentNullException>().WithParameterName("getNeighbors");
}

[Test]
public void IsArticulationPoint_ValidPoint_ReturnsTrue()
{
// Arrange: A - B - C
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C" },
"C" => new[] { "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.IsArticulationPoint("B", vertices, GetNeighbors);

// Assert
result.Should().BeTrue();
}

[Test]
public void IsArticulationPoint_NotArticulationPoint_ReturnsFalse()
{
// Arrange: A - B - C
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C" },
"C" => new[] { "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.IsArticulationPoint("A", vertices, GetNeighbors);

// Assert
result.Should().BeFalse();
}

[Test]
public void Count_SimpleChain_ReturnsOne()
{
// Arrange: A - B - C
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B" },
"B" => new[] { "A", "C" },
"C" => new[] { "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Count(vertices, GetNeighbors);

// Assert
result.Should().Be(1);
}

[Test]
public void Count_Triangle_ReturnsZero()
{
// Arrange: A - B - C - A
var vertices = new[] { "A", "B", "C" };
IEnumerable<string> GetNeighbors(string v) => v switch
{
"A" => new[] { "B", "C" },
"B" => new[] { "A", "C" },
"C" => new[] { "A", "B" },
_ => Array.Empty<string>(),
};

// Act
var result = ArticulationPoints.Count(vertices, GetNeighbors);

// Assert
result.Should().Be(0);
}

[Test]
public void Find_LargeGraph_FindsAllPoints()
{
// Arrange: Large chain
var vertices = Enumerable.Range(1, 10).ToArray();
IEnumerable<int> GetNeighbors(int v)
{
var neighbors = new List<int>();
if (v > 1)
{
neighbors.Add(v - 1);
}

if (v < 10)
{
neighbors.Add(v + 1);
}

return neighbors;
}

// Act
var result = ArticulationPoints.Find(vertices, GetNeighbors);

// Assert
result.Should().HaveCount(8); // All except endpoints
result.Should().NotContain(new[] { 1, 10 });
}
}
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