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Yes, they're fully compatible. There was a conflict in an earlier SF version (issue #284) where both mods hooked the same harvest function, but this was resolved. SF's harvest hook now does nutrient tracking only via Cutter.onEndWorkAreaProcessing, and the yield modifier runs separately on FillUnit.addFillUnitFillLevel. RHM's engine load and HUD data come from its own calculation pipeline and are completely independent from SF.
No.... RHM computes crop mass from raw harvested liters × fill type density on its own. The two mods run side by side without interfering with each other's outputs. |
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curious if realistic harvesting and SF play well together?
https://github.com/exekx/FS25_RealisticHarvesting
does realistic harvesting use SF yields?
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