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JasperLorelai edited this page May 19, 2024 · 6 revisions

Normal Variables:

Variable Modifiable
meta_location_x true
meta_location_y true
meta_location_z true
meta_location_pitch true
meta_location_yaw true
meta_saturation true
meta_experience_level true
meta_experience_points true
meta_remaining_air true
meta_max_air true
meta_fly_speed true
meta_walk_speed true
meta_food_level true
meta_entity_id false
meta_fire_ticks true
meta_fall_distance true
meta_players_online false
meta_max_health true
meta_current_health true
meta_health_scale true
meta_compass_target_x true
meta_compass_target_y true
meta_compass_target_z true
meta_velocity_x true
meta_velocity_y true
meta_velocity_z true
meta_no_damage_ticks true
meta_max_no_damage_ticks true
meta_last_damage true
meta_sleep_ticks false
meta_bed_location_x (respawn location before 4.0 Beta 14, bed sleeping in since) true before 4.0 Beta 14
meta_bed_location_y (respawn location before 4.0 Beta 14, bed sleeping in since) true before 4.0 Beta 14
meta_bed_location_z (respawn location before 4.0 Beta 14, bed sleeping in since) true before 4.0 Beta 14
meta_altitude false
meta_absorption true
meta_timestamp_days false
meta_timestamp_hours false
meta_timestamp_minutes false
meta_timestamp_seconds false
meta_timestamp_milliseconds false
meta_mana true
meta_max_mana true
meta_mana_regen true

Since 4.0 Beta 14:

Variable Modifiable
meta_freeze_ticks true
meta_max_freeze_ticks false
meta_max_fire_ticks false
meta_forwards_movement false
meta_sideways_movement false
meta_respawn_location_x true
meta_respawn_location_y true
meta_respawn_location_z true
meta_exhaustion Hunger Mechanics true
meta_starvation_rate Hunger Mechanics true
meta_saturated_regen_rate Hunger Mechanics true
meta_unsaturated_regen_rate Hunger Mechanics true

Attribute Meta Variables:

There are two types per listed attribute: a modifiable type referring to the base attribute value before modifiers are applied and following the format meta_attribute_<attributeName>_base; and an unmodifiable type following the format meta_attribute_<attributeName>, which only returns the value of the attribute after all modifiers are applied. In either case <attributeName> should be the lowercase attribute name, with . separators replaced with _ (e.g. generic.armor_toughness -> generic_armor_toughness -> meta_attribute_generic_armor_toughness(_base)). Find attribute names and their min and max values here.

Since 4.0 Beta 14:

All linked attributes existing in your server version have a meta attribute variable associated with them.

Before 4.0 Beta 14:

Only the following attributes meta-variable exist:

  • meta_attribute_generic_max_health(_base)
  • meta_attribute_generic_follow_range(_base)
  • meta_attribute_generic_knockback_resistance(_base)
  • meta_attribute_generic_movement_speed(_base)
  • meta_attribute_generic_flying_speed(_base)
  • meta_attribute_generic_attack_damage(_base)
  • meta_attribute_generic_attack_knockback(_base)
  • meta_attribute_generic_attack_speed(_base)
  • meta_attribute_generic_armor(_base)
  • meta_attribute_generic_armor_toughness(_base)
  • meta_attribute_generic_luck(_base)
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