Releases
v2.0
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New features
Added gamemode/m selector argument
Added level/l/lm selector arguments
Added node/item scoreboard criteria (support itemstrings, group:groupname and \*)
picked_up.<itemstring>
mined.<itemstring>
dug.<itemstring> (same as mined)
placed.<itemstring>
crafted.<itemstring>
awards.<award> (requires Awards mod)
Added ascending|descending argument for /scoreboard objectives setdisplay (only if using the sidebar)
Added below_name scoreboard display slot
Added /gamemode command (grants/revokes creative priv in non-MCL games)
Added /spawnpoint and /clearspawnpoint commands
Added /clear command
Added /teammsg command
Added /gamerule and /changesetting commands
Added /remove (removes entities instead of killing them)
Added /enchant and /forceenchant commands (MCL only)
Added /damage command
Added /op and /deop (/op grants all privs, /deop revokes all but default_privs)
Changes
Reorganized the changelog (older versions are now at the bottom).
Removed anchored execute subcommand (if you want to have rotation anchors, make a PR, because I can't think of any good way to do it)
Command results are now shown to other players as well, unless better_commands.send_command_feedback is disabled
Error messages are now red
Some command me2ssages now match ACOVG's better
Bugfixes
Fixed a bug with the /kill command (it should work now).
The rm/r selector arguments now actually treat their values as numbers (not strings), and are now inclusive as intended.
Fixed a potential issue with the /execute command that might have caused unintended behavior.
Fixed crashing when trying to divide by 0 using scoreboard players operation ... /= ...
Scoreboard values are now forced to be integers.
Fixed a bug when trying to run on case-sensitive operating systems (I just switched to Linux, so that's been fun).
Added missing wiki entries for /playsound and /time (don't know how I missed them).
Objectives are now correctly removed from display slots when removed.
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