Replies: 3 comments
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With respect to Q2 above: see discussion on Cabal's PR which seems like Goldfish/Xezon would be open to QoL mods provided there is a multiplayer-opt-in such that games remain fair and legacy play can be preserved. Does look like this is still hung up on GameDesignTeam decisions based on posts from discord dev-general (linked further below) https://discord.com/channels/951133504605917224/1344671543170564176/1516871496260124733 |
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G1 - G3 Will need to be evaluated by the game design committee. L1 sounds difficult to implement. Q1 I'm not sure if I understand the question correctly. IIRC in a previous discussion it seemed like a good idea to implement much more options for the host to set like a rule set. |
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G1 - G3 should just be opt-in features and then its doesnt need to pass the committee in the first place since they will be optional things and not default. So no tournament or the competitive scene will be effected. |
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Proposing the following QoL features for consideration:
In-Game
G1.) Building queues for workers/dozers building buildings (shift+click to queue next build location, alt+drag to queue in a line)
G2.) Unit command lines, with a set of units selected click+drag spreads those units across the line that is drawn
G3.) Factory(infantry/vehicle/airfield) unit production build queue repeat
In-Lobby (May be a question for GeneralsOnline)
L1.) Upon game completion have players be dropped back into the game-room which it was launched from
L2.) Ability to re-join or spectate a game in progress
Would like to know the following:
Q1.) For the in-game changes if a lobby-toggle-able-option (like limit superweapons) would the player community be accepting with having this feature exist?
Q2.) Would the superhacker developers be open to a PR with these features at some point in time (I know there has been and continues to be a focus/roadmap of engine cleanup/modernization, wasn't sure if the current state/expected future of when new features might (if ever) be accepted)?
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