bugfix(network): Fix clearing remote player commands in Connection::clearCommandsExceptFrom() to prevent local player left hanging in game over screen #1638
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This change fixes an issue where only a single network command is cleared per connection upon leaving a game, rather than the entire list as expected. This occurs due to the command list iterator being invalidated when removing the current node.
This resolves cases where players are not immediately sent to the score screen after leaving a game due to network commands being left in the buffer.