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Original file line number Diff line number Diff line change
Expand Up @@ -1336,10 +1336,9 @@ void TerrainShader2Stage::updateCloud()
m_xOffset += m_xSlidePerSecond * frame_time;
m_yOffset += m_ySlidePerSecond * frame_time;

while (m_xOffset > 1) m_xOffset -= 1;
while (m_yOffset > 1) m_yOffset -= 1;
while (m_xOffset < -1) m_xOffset += 1;
while (m_yOffset < -1) m_yOffset += 1;
// This moves offsets towards zero when smaller -1.0 or larger 1.0
m_xOffset -= (Int)m_xOffset;
m_yOffset -= (Int)m_yOffset;
}

void TerrainShader2Stage::updateNoise1(D3DXMATRIX *destMatrix,D3DXMATRIX *curViewInverse, Bool doUpdate)
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Original file line number Diff line number Diff line change
Expand Up @@ -1601,10 +1601,9 @@ void TerrainShader2Stage::updateCloud()
m_xOffset += m_xSlidePerSecond * frame_time;
m_yOffset += m_ySlidePerSecond * frame_time;

while (m_xOffset > 1) m_xOffset -= 1;
while (m_yOffset > 1) m_yOffset -= 1;
while (m_xOffset < -1) m_xOffset += 1;
while (m_yOffset < -1) m_yOffset += 1;
// This moves offsets towards zero when smaller -1.0 or larger 1.0
m_xOffset -= (Int)m_xOffset;
m_yOffset -= (Int)m_yOffset;
}

void TerrainShader2Stage::updateNoise1(D3DXMATRIX *destMatrix,D3DXMATRIX *curViewInverse, Bool doUpdate)
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