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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp
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Expand Up @@ -36,7 +36,7 @@
/* Revision History: */
/* 3/21/2002 : Initial creation */
/*---------------------------------------------------------------------------*/
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/AudioEventRTS.h"

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/Audio/AudioRequest.cpp
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Expand Up @@ -23,7 +23,7 @@
////////////////////////////////////////////////////////////////////////////////


#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/AudioRequest.h"

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Expand Up @@ -26,7 +26,7 @@
// Derivation of AudioEventInfo structure, for customized sounds
// Author: Ian Barkley-Yeung, June 2003

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/DynamicAudioEventInfo.h"
#include "Common/Xfer.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/Audio/GameAudio.cpp
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Expand Up @@ -42,7 +42,7 @@
// Includes
//----------------------------------------------------------------------------

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/GameAudio.h"

#include "Common/AudioAffect.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/Audio/GameMusic.cpp
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Expand Up @@ -43,7 +43,7 @@
// Includes
//----------------------------------------------------------------------------

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/GameMusic.h"

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/Audio/GameSounds.cpp
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Expand Up @@ -42,7 +42,7 @@
//----------------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------------
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Lib/BaseType.h"
#include "Common/GameSounds.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/CRCDebug.cpp
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Expand Up @@ -23,7 +23,7 @@
////////////////////////////////////////////////////////////////////////////////


#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/CRCDebug.h"
#include "Common/Debug.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp
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Expand Up @@ -27,7 +27,7 @@
// Desc: Parsing AudioEvent, MusicTrack and DialogEvent INI entries
///////////////////////////////////////////////////////////////////////////////////////////////////

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/GameAudio.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/INI/INIMiscAudio.cpp
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Expand Up @@ -23,7 +23,7 @@
////////////////////////////////////////////////////////////////////////////////


#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/MiscAudio.h"
#include "Common/INI.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/INI/INIVideo.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/VideoPlayer.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/RandomValue.cpp
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Expand Up @@ -26,7 +26,7 @@
// Pseudo-random number generators
// Author: Michael S. Booth, January 1998

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine


#include "Lib/BaseType.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/AsciiString.cpp
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Expand Up @@ -42,7 +42,7 @@
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/CriticalSection.h"

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/Debug.cpp
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Expand Up @@ -43,7 +43,7 @@
// ----------------------------------------------------------------------------

// SYSTEM INCLUDES
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine


// USER INCLUDES
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/GameMemory.cpp
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Expand Up @@ -42,7 +42,7 @@
//
// ----------------------------------------------------------------------------

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

// SYSTEM INCLUDES

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/GameMemoryInit.cpp
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Expand Up @@ -41,7 +41,7 @@
// Desc: Memory manager
//
// ----------------------------------------------------------------------------
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

// SYSTEM INCLUDES

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/UnicodeString.cpp
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Expand Up @@ -42,7 +42,7 @@
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/CriticalSection.h"

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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/Xfer.cpp
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Expand Up @@ -30,7 +30,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/Upgrade.h"
#include "Common/GameState.h"
#include "Common/Xfer.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/XferCRC.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/XferCRC.h"
#include "Common/XferDeepCRC.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/System/XferSave.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/XferSave.h"
#include "Common/Snapshot.h"
#include "Common/GameMemory.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/Common/crc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
////////////////////////////////////////////////////////////////////////////////


#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/crc.h"
#include "Common/Debug.h"
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Expand Up @@ -64,7 +64,7 @@
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "GameClient/WindowVideoManager.h"
#include "GameClient/GameWindow.h"
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Expand Up @@ -45,7 +45,7 @@
// Includes
//----------------------------------------------------------------------------

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "GameClient/DebugDisplay.h"
#include "Common/GameAudio.h"
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2 changes: 1 addition & 1 deletion Core/GameEngine/Source/GameClient/VideoPlayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@
// Includes
//----------------------------------------------------------------------------

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Lib/BaseType.h"
#include "GameClient/VideoPlayer.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INI.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#define DEFINE_DAMAGE_NAMES
#define DEFINE_DEATH_NAMES

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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIAiData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameLogic/AI.h"
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/Anim2D.h"
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Expand Up @@ -29,7 +29,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/SpecialPower.h"
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Expand Up @@ -29,7 +29,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/ControlBar.h"
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Expand Up @@ -50,7 +50,7 @@
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/ControlBar.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INICrate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameLogic/CrateSystem.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIDamageFX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/DamageFX.h"
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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/DrawGroupInfo.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIGameData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/GlobalData.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Lib/BaseType.h"
#include "Common/INI.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIMapData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"

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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/Image.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIModel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"

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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/MultiplayerSettings.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INIObject.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/ThingTemplate.h"
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Expand Up @@ -27,7 +27,7 @@
// Desc: Parsing Particle System INI entries
///////////////////////////////////////////////////////////////////////////////////////////////////

#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/ParticleSys.h"
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/SpecialPower.h"
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2 changes: 1 addition & 1 deletion Generals/Code/GameEngine/Source/Common/INI/INITerrain.cpp
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "Common/TerrainTypes.h"
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/TerrainRoads.h"
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Expand Up @@ -28,7 +28,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine

#include "Common/INI.h"
#include "GameClient/TerrainRoads.h"
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