Fixed Drag and Drop behaviour #28
Merged
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Description
rawReferencewas null.ReferenceDrawer.HandleDragAndDrop(), it would process drag and drop even if the mouse was outside the propertyHandleDragUpdated()must be done beforeHandleDragPerform(), otherwise, the mode will always be None.This fixes #22
Note
A thing we noted is that, in lists and arrays, SerializableInterfaces are always defaulted at ReferenceMode.Raw, while fields are defaulted at ReferenceMode.Unity. But then, switching the enum's value ( { Unity, Raw } instead of { Raw, Unity } ), defaults them at ReferenceMode.Unity.
Oh well.