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#34 add prefabs assets item builder #35
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Thundernerd
merged 12 commits into
Thundernerd:main
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marc-antoine-girard:#34-Add-Prefabs-AssetsItemBuilder
Jul 22, 2022
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b3a5ccb
Merge branch '#24-Add-None-Option-CustomDrawers' into Merging
marc-antoine-girard b92d5ae
Merge branch '#21-Fix-NullReferenceException-RawReferenceDrawer' into…
marc-antoine-girard e3ecc45
Merge branch '#25-Fix-Setter-ReferenceDrawer' into Merging
marc-antoine-girard 2199452
Merge branch '#22-Fix-DragAndDrop-ReferenceDrawer' into Merging
marc-antoine-girard 693da10
Update RawReferenceDrawer.cs
marc-antoine-girard 64c42a4
Update ReferenceDrawer.cs
marc-antoine-girard 5c45251
Forgot to set a ModeValue
marc-antoine-girard a400f57
Update ReferenceDrawer.cs PropertyValue setter
marc-antoine-girard 1610d5f
Update AssetsItemBuilder.cs
marc-antoine-girard bee1446
Merge remote-tracking branch 'upstream/main' into #34-Add-Prefabs-Ass…
marc-antoine-girard cbd6194
Fix issues during merge
marc-antoine-girard b7799d5
Merge remote-tracking branch 'upstream/main' into #34-Add-Prefabs-Ass…
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Hmm. I have a feeling that this might become very slow for larger projects
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Yes, so much so that I ended up making this: #57
If this is to remain I think it would be very nice with a setting to exclude this behaviour, as it is very painful for me to wait like 5 seconds for the dropdown to open haha
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Oof yeah that is pretty bad! I'll have a look at your PR!
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Yeah, sorry about that! It became so slow in our project that we had to comment it out. We were looking in a way to stream the assets instead of loading them. I believe the new Search package in Unity does that, but I'm not sure how to use their API yet.
Edit: Had we had the Preference window, I think it would've made sense to have Prefab lookup disabled by default. In small project, I'm sure it can have value, but it sure doesn't scale well.