Skip to content

a clone of the audio manager from unitys open-project-1 in an own package

License

Apache-2.0, Unknown licenses found

Licenses found

Apache-2.0
LICENSE
Unknown
LICENSE.meta

Thunfischdose/UnityOpenProjectAudioManager

Repository files navigation

UnityOpenProjectAudioManager

A clone of the audio manager from unitys open-project-1 in an own package.

I really like the idea of using ScriptableObject as an AudioWrapper. To be honest, I basically like it for everything... Unite 2017 talk

This is copied source

The original code can be found here. The original documentation is here.

Usage

Add the AudioManager script to an empty gameobject. Assign the DefaultAudioMixer located under ./Runtime/Settings/Audio to it or make sure your own mixer has the needed channels. Now you add some AudioCue script to any GameObject in your scene and add the ScriptableObject containing the audio. Done.

Adjustments

  • Extracted the Audio components from the project
  • Removed DoTween dependency and LoadableAsset dependency

.. many more coming

New features

.. in progress

About

a clone of the audio manager from unitys open-project-1 in an own package

Resources

License

Apache-2.0, Unknown licenses found

Licenses found

Apache-2.0
LICENSE
Unknown
LICENSE.meta

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages