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Migration
mrdoob edited this page Aug 6, 2012
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##r49 → r50dev
- texture coordinates aren't anymore flipped in the geometries, instead textures have
flipYproperty (true by default); unflipping not yet finished for all geometries; all models need to be re-exported / reconverted (tools have been updated as well) -
PlaneGeometrychanged back to vertical orientation (facing screen instead of laying on the ground) -
doubleSided/flipSidedproperties moved fromObject3DtoMaterial'ssideproperty (THREE.FrontSide,THREE.BackSideandTHREE.DoubleSide) -
objectMatrixin shaders was renamed tomodelMatrix - JIT caching removed from
Animation
##r48 → r49
- changed
PlaneGeometryfrom vertical to horizontal orientation - renamed
__dirtyXXXattribute properties toxxxNeedUpdate - removed
Vertexclass, useVector3instead