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mrdoob edited this page Aug 15, 2012 · 129 revisions

##r49 → r50dev

  • Vector3's .getRotationFromMatrix( matrix, scale ) to Vector3's .setEulerFromRotationMatrix( matrix, order ).
  • Vector3's .getEulerXYZFromQuaternion( quaternion ) and .getEulerYZXFromQuaternion( quaternion ) to .setEulerFromQuaternion( quaternion, order ).
  • DOMRenderer and SVGRenderer no longer included in common build.
  • texture coordinates aren't anymore flipped in the geometries, instead textures have flipY property (true by default); unflipping not yet finished for all geometries; all models need to be re-exported / reconverted (tools have been updated as well).
  • PlaneGeometry changed back to vertical orientation (facing screen instead of laying on the ground).
  • doubleSided / flipSided properties moved from Object3D to Material's side property (THREE.FrontSide, THREE.BackSide and THREE.DoubleSide).
  • objectMatrix in shaders was renamed to modelMatrix.
  • JIT caching removed from Animation.
  • Three.js build renamed to three.min.js.

##r48 → r49

  • changed PlaneGeometry from vertical to horizontal orientation.
  • renamed __dirtyXXX attribute properties to xxxNeedUpdate.
  • removed Vertex class, use Vector3 instead.

##r45 → r46

  • loader.load( { model: url, callback: callback } ) to loader.load( url, callback ).

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