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TODO
zz85 edited this page Feb 28, 2014
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19 revisions
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Geometry2implementation of all primitives. (Use PlaneGeometry2 as reference) -
Geometry2implementation of all loaders. (Use ObjLoader2 as reference) 3DSLoader-
MayaLoader- resources -
BVHLoader- GWT implementation, resources -
MMDLoader- blender parser, spec - WebGLRenderer interface for gl.readPixels. resource
- Support edge cases and UVs for Loop subdivision. (https://github.com/mrdoob/three.js/blob/master/examples/js/modifiers/SubdivisionModifier.js)