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Revisions

  • Added Renderers Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    1923aec
  • Added Scene Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    f93bd34
  • Added Objects Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    915cf28
  • Added Materials Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    dfff546
  • Added THREE.Vertex, THREE.Light, THREE.DirectionalLight, THREE.PointLight Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    e434f6c
  • Added THREE.Quaternion, THREE.Ray, THREE.Rectangle, THREE.UV, THREE.Vector2, THREE.Vector3, THREE.Vector4 Updated API Reference (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    862c7b2
  • Added link to API Reference page. Updated Home (textile)

    @mrdoob mrdoob committed Feb 28, 2011
    892d1d5
  • Added THREE.Face3, THREE.Face4, THREE.Geometry, THREE.Matrix3, THREE.Matrix4, THREE.Object3D Updated API Reference (WIP) (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    1b483e4
  • Created API Reference (WIP) (markdown)

    @mrdoob mrdoob committed Feb 28, 2011
    e2f7041
  • Updated Home (textile)

    pyrotechnick committed Dec 2, 2010
    de0dd2d
  • Destroyed "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    ffa75cd
  • typo Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    db9b559
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    29ca4f4
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    660a000
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    e22ef0a
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 2, 2010
    4fca72b
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    694059e
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    f168ec8
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    187b706
  • No need to generate a new Mesh (neither a new Material) inside the loop. Mesh can be reused. Updated "infinite" chunk based worlds (markdown)

    @mrdoob mrdoob committed Dec 1, 2010
    bd1fddd
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    ac9995e
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    5ba4ce2
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    40c58a2
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    5187926
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    b62007f
  • Updated Home (textile)

    pyrotechnick committed Dec 1, 2010
    6ab68c4
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    25868bd
  • Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    d1586a6
  • change Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    2e94b17
  • code? Updated "infinite" chunk based worlds (markdown)

    pyrotechnick committed Dec 1, 2010
    e18ad3d