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[7.x.x] Merge hd/staging [Skip CI] #1147
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…ing when the space becomes tiny (1212045). (#6507) * - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045). * Small fix to avoid text overlapping too much Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Anis <anis@unity3d.com>
…d in some cases. Causing rendering problems. #6480
…r inspector would not update the default volume editor. #6493
* Update Glossary.md * Update Glossary.md
* Fixed a number of leak in HDRP # Conflicts: # com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs # com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs * Update changelog
…ets on shader graph save (case 1230996) (#128) * Follow references when unloading unneeded assets * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21) * Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). * update ssr screenshot Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ty clearer for deferred high. (#145)
* inform postprocess * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Port * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…l parameters to undo/redo and update scene view on change. (#1104) * Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. * Fixed issue when using Custom * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…k when a new scene is loaded. (#1321) * Fixed an issue where look dev lighting would go black when a new scene is loaded. * Update changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Yamato is green after relaunch |
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
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