Skip to content

Conversation

@sebastienlagarde sebastienlagarde merged commit db99426 into HDRP/staging Jul 6, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-area-light-gizmo-not-updating-engine-side-light branch July 6, 2020 16:02
sebastienlagarde added a commit that referenced this pull request Jul 8, 2020
* Modify scene for better stability (#1120)

* Fix area light gizmo not updating engine side light v2 (#1156)

* Update base light area size.

* changelog

* Better change.

* revert whitespace

* Make the change editor only.

* Updated doc. (#1152)

* Address decal layer documentation feedback (#1157)

* Update Decal-Projector.md

* update doc based on feedback

* Hdrp/docs/upgrading to 2020.2 (#1170)

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* HDRP - Shutter speed can now be changed by dragging the mouse over the UI label (#1110)

* Shutter speed can now change by dragging over the label

* Changelog

* Typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* ix API breaking change: Add Public quality to Raytracing volume effect - RR

* Add 3 tests in HDRP_Test for 1709_DecalLayers for deferred, forward and forwardMSAA (#1138)

* add 1709 test

* More decal test

* Update 1709_DecalLayer.unity

* fix material

* Update test

* update test

* Add 3 new test forward, forward MSAA and deferred

* add the 3 test in build settings

* Add reference screenshots for windows

* update reference screenshots

* disabe 1709 with rendergraph

* Fixed creation of Decal Buffer (should not have been bindMS)

* Fixed missing read causing copy depth pass to be pruned

* Fixed clear color of decal prepass buffer

* Re-enabled tests 1709 1710 and change order to workaround resolution issue when running tests with temporal.

Co-authored-by: Julien Ignace <julien@unity3d.com>

* Added what's new page and relevant images (#1154)

* Added what's new page and relevant images

* Update whats-new-10-0.md

* Added decal layers and eye shader graph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* update what's new

* Fix Material Creation RenderQueue setup + Fix AXF GUI (#1185)

* Fix Material creation queue

* Update SurfaceOptionUIBlock.cs

* Refactor keyword system in ShaderGraph (#1181)

* Refactor the keyword system in ShaderGraph

* Move geometric AA to respective master node

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Julien Ignace <julien@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Jul 8, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
sebastienlagarde added a commit that referenced this pull request Jul 9, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Jul 17, 2020
… and spot ray traced shadows (1261040). (#1285)

* Modify scene for better stability (#1120)

* Fix area light gizmo not updating engine side light v2 (#1156)

* Update base light area size.

* changelog

* Better change.

* revert whitespace

* Make the change editor only.

* Updated doc. (#1152)

* Address decal layer documentation feedback (#1157)

* Update Decal-Projector.md

* update doc based on feedback

* Hdrp/docs/upgrading to 2020.2 (#1170)

* Update Upgrading-from-2020.1-to-2020.2.md

* Update Upgrading-from-2020.1-to-2020.2.md

* HDRP - Shutter speed can now be changed by dragging the mouse over the UI label (#1110)

* Shutter speed can now change by dragging over the label

* Changelog

* Typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* ix API breaking change: Add Public quality to Raytracing volume effect - RR

* Add 3 tests in HDRP_Test for 1709_DecalLayers for deferred, forward and forwardMSAA (#1138)

* add 1709 test

* More decal test

* Update 1709_DecalLayer.unity

* fix material

* Update test

* update test

* Add 3 new test forward, forward MSAA and deferred

* add the 3 test in build settings

* Add reference screenshots for windows

* update reference screenshots

* disabe 1709 with rendergraph

* Fixed creation of Decal Buffer (should not have been bindMS)

* Fixed missing read causing copy depth pass to be pruned

* Fixed clear color of decal prepass buffer

* Re-enabled tests 1709 1710 and change order to workaround resolution issue when running tests with temporal.

Co-authored-by: Julien Ignace <julien@unity3d.com>

* Added what's new page and relevant images (#1154)

* Added what's new page and relevant images

* Update whats-new-10-0.md

* Added decal layers and eye shader graph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* update what's new

* Fix Material Creation RenderQueue setup + Fix AXF GUI (#1185)

* Fix Material creation queue

* Update SurfaceOptionUIBlock.cs

* Refactor keyword system in ShaderGraph (#1181)

* Refactor the keyword system in ShaderGraph

* Move geometric AA to respective master node

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Made conversion from render graph handles to actual resource implicit. (#1034)

* Made conversion from render graph handles to actual resource implicit to reduce boiler plate code.

* Post merge fixes

* Added an exception when accessing resources while not executing render graph.

* Post merge fixes

* Fixed error handling of casting handles to resources.

* Fix double sided unlit mode in the UI (#1203)

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update cas include paths (#1227)

* Hdrp/fix rt odd negative scale (#1180)

* Fixed robustness issue with GetOddNegativeScale() in ray tracing.

* Updated changelog.

* Added fogbugz case id in changelog.

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside (#1228)

* Fix hierarchicalbox gizmo outside facingin symetry or homothety mode

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* fix XR single-pass macros in tessellation shaders (#1160)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Remove automatic setup of global texture from Render Graph (#1192)

* Made conversion from render graph handles to actual resource implicit to reduce boiler plate code.

* Post merge fixes

* Added an exception when accessing resources while not executing render graph.

* Removed auto binding of global texture and updated passes accordingly.

* Post merge fix

* Fixed shadow mask texture binding.

* Fix wrong merge

* Fixed fog with MSAA and render graph

* Hdrp/atlas cube modif (#1235)

* Remove the usage of Point Cube Size parameter.

* Add change log

* Hdrp/pt sss diff mix (#1224)

* Fixed robustness issue with GetOddNegativeScale() in ray tracing.

* Updated changelog.

* Added fogbugz case id in changelog.

* Mofified way diffuse and SSS are mixed in path tracing.

* Fixed issue with spec balance.

* Updated Changelog.

* Updated ref image for test 5007.

* Change Cloud Layer API (#1237)

* Change cloud layer API

* fix line endings

* Change default value

* ShaderGraph UI fixes (#1216)

* Save foldout state in ShaderGraph

* Moved all non-SG properties to the advanced UI block

* Reordered advanced properties

* Move shadergraph properties (#1214)

* Migration code for depth pre/post pass and lod crossfade in shadergraph

* Removed log

* Added "first time" migration system

* Fix custom pass reorder (#1153)

* Fixed custom pass re-ordering issues

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Move shadergraph properties (#1214)"

This reverts commit 9a8d3b1.

* Update Upgrading-from-2020.1-to-2020.2.md

* Make sure we don't end up with null normals from normal mapping, when scale is 0. (#1233)

* Make sure we don't end up with null normals from normal mapping.

* Updated Changelog.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Contact shadows improvements (#1226)

* Bias + thickness + new depth compare

* Default as decided by pierre

* upgrade guide

* docs

* changelog

* What's new

* Revert "Revert "Move shadergraph properties (#1214)""

This reverts commit 958486d.

* Fix migration issue in PR (Move shadergraph properties #1214)

* TAA and Physically based DoF (#1193)

* stabilize CoC if taa is enabled

* Fixes related to CoC clamping

* Improve DoF when TAA is active by using different samples each frame

* Add UI option to run the new physically based DoF

* Update documentation with the new option

* Fix issue with mip maps when switching DoF techniques

* Improve documentation

* Clean-up C# code

* Minor changes in the shader

* Fix near-far blending and cleanup unused code

* clean-up shader code

* more shader shader clean-up + fix weigths

* more shader shader clean-up

* back-to-front blending clean-up

* Make Manual CoC work for the new dof

* Changelog

* Change min aperture to 0.7

* Add info box when physically based dof is enabled

* Add info box when physically based dof is enabled

* Add s specialized TAA configuration for use with DoF and also stabilize CoC

* Do not increase sample count when taa is off

* Fix issue in disc sampling

* Fix profiling scope for CoC

* Fix for adaptive search radius

* Review feadback

* Review feadback 2

* Fix non-uniform ring weights

* Fix an issue with DofGather.compute not compiling on Metal

* DoF: avoid calling GetDimensions for LoDs in the shader (#1256)

* DoF: Pass mipmap dimensions as shader constant

* DoF: invalidate TAA history when switching modes

* convert Material from ~samples to latest version. (#1297)

* Update Vulkan reference images for tests 9601 and 9602 (#1158)

* remove reference images for 9601 and 9602 on Vulkan WindowsEditor to force regenerate them

* update reference images (9601, 9602) from Yamato artifacts for Vulkan

* fix shader macros for tessellation and XR single-pass

* restore shader changes (moved to another branch)

* HDRP - Update item menu for Decal layers after doc team feedback

* Added documentation for material GUI (#1082)

* Started to move as public a part of the material GUI

* Moved HDUnlitGUI to public

* Moved back to internal

* internal

* Fixed some doc

* Fixed API doc

* Fix API doc

* Add missing doc

* Updated doc

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Various small fixes for render graph. (#1232)

* Made conversion from render graph handles to actual resource implicit to reduce boiler plate code.

* Post merge fixes

* Added an exception when accessing resources while not executing render graph.

* Removed auto binding of global texture and updated passes accordingly.

* Post merge fix

* Fixed shadow mask texture binding.

* Fix wrong merge

* Fixed fog with MSAA and render graph

* Replace new TextureHandle by TextureHandle.nullHandle

* Fixed name of some textures

* Implemented stub of ScreenSpaceShadows to fix default texture binding.

* Correctly deallocate cached shadows atlas

* Properly set color buffer for transparent custom passes.

* Small comment update.

* Made naming of resources created by RG generic (user names are used for render graph specific debug display)

* Fixed custom pass global texture binding.

* Added name to real time reflection probe textures.

* Added an option to disable pass pruning and simplified logging code.

* Added XR copy depth

* Rename "pass pruning" to "pass culling"

* Fixed tests compilation

* Revert logger changes because they made unavoidable allocs.

* Removed useless formatting.

* Lighting/probevolumes debug modes and uniform init cleanup (#1275)

* Probe Volumes: Cleanup DebugDisplayProbeVolume and support SH2 atlas display.

* Probe Volumes: Bugfixes to state when Probe Volumes is enabled in Shader Config, bug disabled in the HDRenderPipelineAsset or the current cameras frame settings.

* Only building the RTAS if there is an effect that will require it (1262217). (#1278)

* Only building the RTAS if there is an effect that will require it (1262217).

* missing screenshot

* Fixed rendering breaking when disabling tonemapping in the frame settings. (#1284)

* Fixed rendering breaking when disabling tonemapping in the frame settings.

* Update changelog.

* Fixed a null ref in the volume component list when there is no volume components in the project (#1282)

* Fixed a null ref in the volume component list when there is no volume components in the project

* Update changelog

* Fixed changelog

* Make sure serialization of exposure modes is consistent between HDRP versions (#1286)

* Make sure serialization of exposure modes is consistent between HDRP versions

* Fix visual ordering + defaults for new scenes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Avoid using duplicate names when creating new sublayers in the graphics compositor (#1288)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Remove MSAA debug mode when renderpipeline asset has no MSAA (#1289)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1303)

* Fixed some post processing using motion vectors when they are disabled (#1305)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* add playmode_XR to HDRP Vulkan tests (#1306)

* Fixing nans related to reflection probes in ray tracing and potentially instabilities. (#1307)

* - Fixed the multiplier of the environement lights being overriden with a wrong value for ray tracing (1260311).
- Fixed the first ray tracing frame not having the light cluster being set up properly (1260311).

* Added docs.

* Update property format in doc entries

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Small fixes (#1309)

* Fixed nullref exception with cookies

* Fixed GC.Alloc

* Fixed a series of exceptions happening when trying to load an asset during wizard execution (1262171). (#1312)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Render graph pre-setup for ray traced ambient occlusion. (#1026)

* - Render graph pre-setup for ray traced ambient occlusion.

* Review corrections

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Shader compilation errror in DEbugDisplayProbeVolume.shader

* Fix exposure settings in Volume Settings for standalone

* Avoid casting multiple rays and denoising for hard directional, point and spot ray traced shadows (1261040).

Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Julien Ignace <julien@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Nicholas Brancaccio <pastasfuture@gmail.com>
sebastienlagarde added a commit that referenced this pull request Aug 4, 2020
* [7.x.x Backport] Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>

* Fixed an usage of a a compute buffer not bound (1229964) (#28)

Co-authored-by: Anis <anis@unity3d.com>

* Removed wrongly serialized fields in StaticLightingSky (#6441)

* Fix issues in the post process system with RenderTexture being invalid in some cases. Causing rendering problems. #6480

* Update PostProcessSystem.cs

* Fixed an issue where changing the default volume profile from another inspector would not update the default volume editor. #6493

* Hdrp/docs/glossary f number (#6523)

* Update Glossary.md

* Update Glossary.md

* Clamp probes compression factor to 0 (#19)

* path validation when creating new volume profile (#36)

* [Backport 7.x.x] Fix various leaks in HDRP (#120)

* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog

* [7.x.x backport] Follow references when deleting unloading unused assets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [7.x.x Backport] Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* d Fix MSAA resolve when there is no motion vectors #1

* Fix issues causing planar probes to be broken with multiple cameras in the scene #4

* Pospow and SG triplanar fix #40

* Hdrp/fix/custom pass msaa rendering info #42

* Added disocclusion and ghosting to the glossary (#75)

* Update the scripting API for FrameSettings, FrameSettingsOverrideMask and IBitArray (#110)

* fix switch shader compilation (#111)

* Update SceneViewDrawMode.cs (#118)

* Fix culling of reflection probes that change position #121

* Fix null reference when processing light probe #131

* Fix black screen in XR when HDRP package is present but not used #137

* Fix default volume profile collapse #138

* Fix for white flash happening when changing lighting condition (like teleport) #140

* Added baked GI rp support caveat and made setting shadow filter quality clearer for deferred high. (#145)

* Update AxF-Shader.md (#152)

* Bind missing buffer #159

* [Backport 7.x.x] Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. (#179)

* Added external references inside a material to diffusion profiles and materials in order to handle Material export to a package correctly.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs

* Update changelog

* Catch and handle NRefactory parser exceptions #6392

* [7.x.x backport] Fix quality settings UI and shadow mask UI #122 (#123)

* Update HDRenderPipeline.cs

* Update HDRenderPipeline.cs

* Update HDRenderPipeline.cs

* Update CHANGELOG.md

* fix typo

* fix typo 2

* Fixed the indirect diffuse texture not being ignored when it should (ray tracing disabled). (#284)

* [7.x.x Backport] Fix pre/post pass sg properties #82 (#85)

* Fix depth pre/post passes not correctly enabled when switching shaders on the material

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Material/Lit/ShaderGraph/HDLitMasterNode.cs
#	com.unity.render-pipelines.high-definition/Editor/Material/Unlit/HDShaderGUI.cs
#	com.unity.render-pipelines.high-definition/Editor/ShaderGraph/HDSubShaderUtilities.cs

* Hide prepass and postpass in the material UI

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a performance issue with stochastic ray traced area shadows. (#306)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Updated raytracing async compute warning. (#304)

* Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fixed a null ref exception in static sky when the default volume profile is invalid. (#303)

* Fixed a null ref exception in static sky when the default volume profile is invalid.

* Update changelog

* [Backport 7.x.x] Fixed an error about procedural sky being logged by mistake. (#307)

* Fixed an error about procedural sky being logged by mistake.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fix flickering lighting in the scene and game view when lookdev is open. (#379)

* Fixed flickering of the game/scene view when lookdev is running.

* Update changelog

* [7.x.x Backport] Fix issue with ambient probe not being correct with OnEnable/OnDemand probes (#317)

* render until ambient probe is ready

* remove comment

* changelog

* [Backport 7.x.x] Fixed some gcalloc in the debug window (#464)

* Fixed some GCAlloc in the debug window

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs

* Update changelog

* [Backport 7.x.x] Hdrp/small ui update (#466)

* Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs
#	com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs

* update changelog

* [Backport 7.x.x] PBR Sky renderer now shares its internal precomputation table between different instances. (#482)

* PBR Sky renderer now shares its internal precomputation table between different instances.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs

* Doc update

* Update changelog

* [Backport 7.x.x] New tooltip for camera background and fixed exposure when switching the background mode. (#480)

* Put more information in Camera background type tooltip and fixed inconsistent exposure behavior when changing bg type.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs

* Update changelog

* [Backport 7.x.x] Fixed asset preview being rendered white because of static lighting sky. (#479)

* Fixed an issue where asset preview could be rendered white because of static lighting sky.

Also fixed an issue where static lighting was not updated when removing the static lighting sky profile.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs

* Update changelog

* Changed UI name, tooltip, and doc for maximum decals on screen (#232)

Implements feedback from https://fogbugz.unity3d.com/f/cases/1189618/

* Update Custom-Post-Process.md (#233)

* Update HDRP-Features.md (#235)

* Hdrp/reflection probe scale perf #252

* HD: Switch to 1920x1080 default standalone resolution (#279)

Well, the default is "fullscreen desktop resolution" anyway, so this does not change anything at default settings. But, if user unchecks the "default native fullscreen", then it was going into 1024x768 on Standalone platform. Which was the most popular resolution back in year 2005. In year 2019, the 1920x1080 is the most popular, so make that the default. See also: https://ono.unity3d.com/unity/unity/pull-request/105219/_/desktop/default-res

(moved https://github.cds.internal.unity3d.com/unity/com.unity.template-hd/pull/33 to this new repo)

* Makes sure quaternion is normalized and valid before converting to ma… #331

* Fix cookie srgb #297

* Updated forward and deferred rendering definitions (#350)

* Update Forward-And-Deferred-Rendering.md

* Update Forward-And-Deferred-Rendering.md

* Update Light-Component.md (#357)

* Hd/add layer modification on generated emissive mesh for area light #364

* Update Look-Dev-Environment-Library.md (#365)

* Update Volumetric-Lighting.md (#402)

Fixes https://fogbugz.unity3d.com/f/cases/1238592

* Hd/fix nullref while removing decal component #416

* Fix issue with Uber Post process shader when alpha is enabled #422

* Fix the bug (#430)

* Fix issue causing not all baked reflection probes to be deleted #441

* Updated Decal Projector doc (#477)

Updated Limitations section and added a disclaimer about decal shader stripping.

* Look Dev docs refactor 2 #484

* [7.x.x Backport] Fix issue with corrupted values with Layer Lit when using multiply mode for vertex color (#425)

* Saturate vertex color to avoid negative values.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix Motion Vectors written by transparent when rendering with MSAA #315

* Fix issue with the resolve of motion vectors (#421)

* fix issue with ShowPrePassAndPostPass

* fix compilation issue in rendergraph

* Fixed null reference exception in LookDev when setting the SRP to None #447

* Check reflection probe null pointer before use. (case 1244047) #456

* Remove max atlas probe alloc size in HDRP asset (#458)

* Fixed max alloc planar size not taking in account the max cache size

* Removed the max cache clamp on texture atlases

* Fix few multi-editing issues with Emission UI #473

* Re-enable cubemap thumbnail gen only for d3d11 #487

* Hd/fix undo environmentlibrary lookdev #490

* Added system requirements and frame settings api docs (#510)

* Added system requirements and frame settings api doc

* Update System-Requirements.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* hide exposure compensation for fixed exposure (#535)

* hide exposure compensation for fixed exposure

* Update PostProcessSystem.cs

* [9.x.x] Fix Microshadow not working properly with LightLayers enabled in deferred #522

* Use path relative to package for depth of field #523

* Fix taaFrameIndex and restore TAA tests for XR #534

* Fix an issue in reading the gbuffer for ray traced subsurface scattering (#538)

* fix DXR manifest

* update reference screenshots

* [Backport 7.x.x] Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. (#988)

* Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time.

* Update changelog

* [Backport 7.x.x] Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. (#990)

* Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs

* Update changelog

* [Backport 7.x.x] Add defines guards around shadows hlsl files (#1091)

* Add guards to shadow includes

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl

* changelog

* [Backport 7.x.x]  Fix issue with light layers > 7 in the deferred path (#1093)

* Mask layers to consider only the supported 8 bits

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fix decal being duplicated in prefab isolation mode.  (#1103)

* Fixed decals being duplicated in prefab isolation mode.

* Fix decals in the player.

* Update changelog

* Revert "[Backport 7.x.x] Fix decal being duplicated in prefab isolation mode.  (#1103)"

This reverts commit 5e5ecd9.

* Update CHANGELOG.md

* Hdrp/docs/volumetric lighting format fix (#628)

* Updated volumetric lighting and subsurface scattering docs

* Update Override-Diffusion-Profile.md

* Adds mention of fidelityfx-cas as requested by AMD (#629)

* Update Light-Component.md (#682)

* Fix transparent movec scene view #698

* Update HDRP-Camera.md (#706)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Force post process parent setting to be before child settings #799

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Fix warning in HDAdditionalLightData OnValidate #885

* Revert "Fix warning in HDAdditionalLightData OnValidate #885"

This reverts commit 1798e28.

* Fix warning in HDAdditionalLightData OnValidate #885

* Fix warning in HDAdditionalLightData OnValidate #885 - fix merge issue

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Fix message for metal and ao (#859)

* Update HDR information. Also updated format and links. (#853)

* Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Rename h to hlsl

* Change extensions of CAS includes from h to hlsl #961

* Fix SSAO with double sided material and normal mode to none #1043

* fix typo in the Render Pipeline Wizard #1037

* Fix emissive mesh layer mask behaviour #1062

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Fix area light gizmo not updating engine side light v2 #1156

* Fix XR single-pass macros in tessellation shaders #1160

* Update Override-Micro-Shadows.md (#1236)

* Added disclaimer to volumes (#1247)

* Fix XR Display providers not getting zNear and zFar updated on them. #1269

* Moved requirements in toc to make it consistent with URP/VFX #1352

* Docs quality fixes #1445

* Added enable Volume snippet #1477

* Update Volume-Override-Enable-Override.md

* Porting console fixes to staging (#699)

* Fix some NaNs issues on consoles - fix

* [7.x.x Backport] Fix exposure white flash when enabling SSR (#845)

* inform postprocess

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [7.x.x Backport] Fix depth pyramid issues with dynamic resolution  (#849)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fixed Look Dev with Light Theme (#1101)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1104)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 7.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1321)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Anis <anis@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: victor <victor.ceitelis@unity3d.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Aras Pranckevičius <aras@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: skhiat <55133890+skhiat@users.noreply.github.com>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
Co-authored-by: robinb-u3d <robinb-u3d@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 16, 2020
* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
…535 when resolution is very high (#2623)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
… not null, but containing garbage (#2621)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Nov 17, 2020
* Fix for potentially corrupted refraction result on xbox #1699

* Update HDRenderPipeline.LookDev.cs (#1740)

* Update Layered-Lit-Shader #1766

* Fix for assertion on undoing a mod of diffuse profile list with volume profile deleted #1769

* Fixed two issues with sky static lighting. #1775

* Better tooltip for exposure weight on emission fields. #1821

* Fix rendering of custom passes in the Custom Pass Volume inspector #1824

* Updated the implementation details for pb sky (#1872)

* Fixed typo in TextureCache2D.cs (#1896)

* Add disclaimer about object motion vectors not working in the scene view (#1900)

* Update Render-Pipeline-Debug-Window.md

* Update Render-Pipeline-Debug-Window.md

* Fix double addition to sorted volume lists #1916

* Fix issues with bloom sampling outside #1930

* fix case 1244430 removing camera comp from prefab #1953

* Fix nan in the pbr sky #1983

* [HDRP][LookDev] Ensure stylesheet are loaded before applying them on Domain Reload #1985

* Fix Custom Post Process affecting preview cameras #1988

* Fix box light disappearing when range is below 1 and no range attenuation #1989

* Fix matcap preferences serialization issue #2013

* [Backport 8.x.x] Fixed error Maximum allowed thread group count is 65535 when resolution is very high (#2623)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Update Feature-Comparison.md (#2111)

* Update Feature-Comparison.md

Changed Feature compatabilitty with AR Foundation from "No" to "Yes"

* Update Feature-Comparison.md

HDRP compatability with AR Foundation changed to "No".

* Remove XRSystemTests #2241

* HDRP - Fix XR shadows culling #2263

* Fix volument component creation via script #2369

* Adding support for CloudRendering to HDRP #2436

* Fix light resolution scalable settings in the Light Explorer #2470

* [HDRP] Fix issue when changing FoV with the physical camera fold-out closed #2570

* [Backport 8.x.x] Fix issue with previous frame exposure texture being not null, but containing garbage (#2621)

* [10.x.x] Axf: add normal gradients and all mapping modes (uv, planar, triplanar) #583

* [10.x.x] Axf fix shininess exp to roughness, ssr transparent and alpha test #587

* Update Light-Component.md (#682)

* push meta

* removed undesired change in AXF

* Fix transparent movec scene view #698

* Porting console fixes to staging (#699)

* Update HDRP-Camera.md (#706)

* Pre warm RT Handle system so that reallocations are reduced. #713

* Update PlanarReflectionProbeCache.cs

* Update preview naming in raytrace component #753

* Workaround for GetKernelThreadGroupSizes returning wrong data #760

* Sanitize transparent motion vectors setting #761

* Standard terrain upgrader (#762)

* Update Reflection-Probe (#790)

* Update Reflection-Probe.md

* Update Reflection-Probe.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix reflection probe framesettings override #796

* Force post process parent setting to be before child settings #799

* Fixed 1253367 by rebaking probe with missing baked texture. #818

* Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #823

* Fixed blend distance editing (1248931) #838

* Fix API breaking change: Add Public quality to Raytracing volume effect

* Fix API breaking change: Add Public quality to Raytracing volume effect - RR

* Update HDR information. Also updated format and links. (#853)

* Fix message for metal and ao (#859)

* d Fix issue with the blue line of prefab modifications for Volume mode #860

* Recompute FOV when generating PixelCoord To WorldSpace View Direction Matrix #865

* Upgrade default legacy terrain to HDRP default TerrainLit (#883)

* Editing volumes via script doc (#884)

* Added Volumes API doc

* Update Volumes-API.md

* Changed terminology back to Volume Override

* Added terminology disclaimer

* Update HDRenderPipeline.cs (#994)

* Delete 9713_VirtualTexturing.meta

* Fix SSAO with double sided material and normal mode to none #1043

* Fix emissive mesh layer mask behaviour #1062

* Use the wide mode to force the UI drawing on a single line (1251235) #1064

* Fix custom pass after post process buffer #1072

* Fix for area light baked data not updating when changing the gizmo #1075

* Fixed an error when switch area light shape to disk while an emissive… #1112

* Have the PBR Sky not render black when below horizon #1116

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Fix taaFrameIndex and restore TAA tests for XR #534

* fix typo in the Render Pipeline Wizard #1037

* Add light layer on indirect lighting controller #777

* [8.x.x Backport]  Fix exposure white flash when enabling SSR (#842)

* fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix transparent/opaque motion vector inconsistencies by allowing camera-only transparent motion vectors (#837)

* port

* changelog

* Update HDRenderPipeline.cs

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [8.x.x Backport] Fix depth pyramid issues with dynamic resolution (#847)

* Port

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. (#1105)

* Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.

* Fixed issue when using Custom

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed Look Dev with Light Theme (#1106)

* Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.

# Conflicts:
#	com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [Backport 8.x.x] Fixed decal duplication when editing a prefab in context (#1107)

* Implemented proper culling for decals when used in prefabs and edited in context.

* Compilation fix

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix API breaking change in indirect controller

* Fix area light gizmo not updating engine side light v2 #1156

* Add missing ClothObj.

* HDRP: Default indirect Lighting controller Layers to Everything to ease the migration

* Update HDRenderPipelineResources.asset

* Fixed logic of test on presence of HDRP asset that would wrongly trigger (#824)

a warning message when not in batch mode.

* Rename h to hlsl

* Update cas include paths (#1227)

* Fix XR single-pass macros in tessellation shaders #1160

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* [8.x.x backport] Fix issues with history sampling and hw dynamic res (#1777)

* Fix TAA dynamic res issue

* Changelog

* [Backport 8.x.x] Fixed an issue where look dev lighting would go black when a new scene is loaded. (#1322)

* Fixed an issue where look dev lighting would go black when a new scene is loaded.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix

* Changelog

Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Added a warning when trying to bake with static lighting being in an invalid state. #2597

* Fix volumetric fog nan #2174

* Fixed a null ref in the volume component list when there is no volume components in the project #1282

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Co-authored-by: jenniferd-unity <71718938+jenniferd-unity@users.noreply.github.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: remi-chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: Evgenii Golubev <EvgeniiG@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Vic-Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: Andrew Spiering <aspiering@gmail.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants