Added a new material variant eye DXR test scene #2305
Merged
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Purpose of this PR
Add automation coverage for the recent support of eye shader in DXR
Since we discovered a bunch of issue with this new test (Primarily SSS was not managed properly with Ray Tracing effects in quality), this PR also addresses them and now the test looks correct in Ray traced Reflections and Recursive Rendering
Testing status
Verified that nothing broke in other test and that the eye shader reflections looks correct in the new scene